Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
IronYhorm
Bacchus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 72L
1,444 Elo+
Solo
Ra
Ra
Ramaza2693
Ra
Level 146
God Stats
3W - 1L
1,648 SR
Queue Stats
212W - 238L
1,401 Elo+
Solo
Vamana
Vamana
U1225424507
Vamana
Level 148
God Stats
15W - 9L
1,561 SR
Queue Stats
268W - 301L
1,359 Elo+
Solo
Ishtar
Ishtar
martinezfernan29
Ishtar
Level 77
God Stats
4W - 4L
1,530 SR
Queue Stats
101W - 88L
1,390 Elo+
Solo
Team Averages
Level 104
1,548 SR
1,419 Elo+

VS

Team Averages
Level 90
1,542 SR
1,382 Elo+
Gilgamesh
Gilgamesh
Anim3kidd4
Gilgamesh
Level 82
God Stats
9W - 1L
1,789 SR
Queue Stats
100W - 102L
1,366 Elo+
Party 1
Tyr
Tyr
BROWNBEAR488
Tyr
Level 98
God Stats
91W - 109L
1,438 SR
Queue Stats
290W - 405L
1,369 Elo+
Solo
Baron Samedi
Baron Samedi
HateMyGunNotMe
Baron Samedi
Level 87
God Stats
3W - 2L
1,436 SR
Queue Stats
98W - 96L
1,390 Elo+
Party 1
Chang'e
Chang'e
NosoyGabito
Chang'e
Level 119
God Stats
15W - 14L
1,548 SR
Queue Stats
213W - 198L
1,454 Elo+
Solo
Jing Wei
Jing Wei
pinto115
Jing Wei
Level 65
God Stats
3W - 1L
1,500 SR
Queue Stats
17W - 16L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
0 / 2 / 1
5,538
426
3,793
8,335
3,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
IronYhorm
Bacchus
9
0 / 2 / 0
5,686
437
4,344
10,552
8,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
1 / 2 / 1
6,824
525
4,458
6,744
2,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
12
0 / 0 / 0
7,058
543
7,864
8,883
4,683
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 0 / 0
5,867
451
3,650
7,144
2,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Anim3kidd4
Gilgamesh
11
2 / 1 / 1
6,543
503
2,190
10,160
4,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
0 / 0 / 0
6,895
530
8,371
12,778
6,246
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
HateMyGunNotMe
Baron Samedi
10
1 / 0 / 3
6,452
496
4,806
7,538
3,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
NosoyGabito
Chang'e
12
3 / 1 / 1
7,264
559
6,261
9,467
3,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
pinto115
Jing Wei
11
0 / 0 / 2
6,340
488
5,000
5,841
1,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
1
Kills
6
6
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
2
1
0.25
W
Gilgamesh
Anim3kidd4
Gilgamesh
2
1
1
2.5
W
0
0
0
0
W
Baron Samedi
HateMyGunNotMe
Baron Samedi
1
0
3
2.5
L
Bacchus
IronYhorm
Bacchus
0
2
0
0
W
Chang'e
NosoyGabito
Chang'e
3
1
1
3.5
L
1
2
1
0.75
L
Vamana
0
0
0
0
L
0
0
0
0
W
Jing Wei
pinto115
Jing Wei
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,109
Damage
26,628
41,658
Taken
45,784
21,567
Mitigated
20,121
14,787
Healing
20,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,793
914
0
2,698
8,335
3,064
0
2,480
5,855
0
30,962
W
Gilgamesh
Anim3kidd4
Gilgamesh
2,190
735
0
1,004
10,160
4,222
0
769
9,391
0
43,246
W
8,371
1,961
0
7,153
12,778
6,246
168
0
12,778
0
60,652
W
Baron Samedi
HateMyGunNotMe
Baron Samedi
4,806
945
554
4,457
7,538
3,907
0
2,661
4,877
32,455
3,476
L
Bacchus
IronYhorm
Bacchus
4,344
566
0
1,405
10,552
8,721
0
2,962
7,590
19,256
4,976
W
Chang'e
NosoyGabito
Chang'e
6,261
109
526
5,453
9,467
3,809
0
4,332
5,135
55,989
0
L
4,458
693
187
2,044
6,744
2,538
0
4,569
2,175
54,205
0
L
Vamana
7,864
3,701
0
4,317
8,883
4,683
30
0
8,883
0
59,759
L
3,650
2,711
0
4,136
7,144
2,561
0
789
6,355
0
42,252
W
Jing Wei
pinto115
Jing Wei
5,000
3,864
0
1,824
5,841
1,937
1,364
846
4,995
0
37,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,973
Gold Earned
33,494
402
Minions Killed
415
0
Camps Cleared
0
1,146,479
Distance Traveled
1,260,988
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,538
426
65
5
0
253,064
0
W
Gilgamesh
6,543
503
73
6
0
291,821
1
W
Tyr
6,895
530
106
8
0
238,120
1
W
Baron Samedi
6,452
496
58
4
0
209,892
1
L
Bacchus
5,686
437
33
3
0
253,985
2
W
Chang'e
7,264
559
104
8
0
260,145
4
L
Ra
6,824
525
105
8
0
180,768
0
L
Vamana
7,058
543
110
8
0
254,396
2
L
Ishtar
5,867
451
89
7
0
204,266
0
W
Jing Wei
6,340
488
74
6
0
261,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role