Player Matchup

Arachne
Arachne
CARNAGE-DA-GREAT
Arachne
Level 120
God Stats
7W - 3L
1,599 SR
Queue Stats
190W - 192L
1,402 Elo+
Solo
Merlin
Merlin
JohnWayne1979_
Merlin
Level 63
God Stats
2W - 1L
1,289 SR
Queue Stats
61W - 58L
1,373 Elo+
Party 1
Chronos
Chronos
RATTGodOfDoom
Chronos
Level 120
God Stats
2W - 1L
1,453 SR
Queue Stats
131W - 175L
1,337 Elo+
Party 1
Ares
Ares
Ride4Odin
Ares
Level 128
God Stats
6W - 2L
1,740 SR
Queue Stats
149W - 209L
1,354 Elo+
Party 1
Heimdallr
Heimdallr
Witch Dr Skippy
Heimdallr
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 141L
1,384 Elo+
Solo
Team Averages
Level 107
1,516 SR
1,370 Elo+

VS

Team Averages
Level 72
1,430 SR
1,372 Elo+
Charybdis
Charybdis
KamSlam999
Charybdis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 33L
1,230 Elo+
Solo
Nox
Nox
MedusaStoned571
Nox
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,285 Elo+
Party 2
Neith
Neith
RAWSONS1
Neith
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 62L
1,451 Elo+
Party 2
Kumbhakarna
Kumbhakarna
SmityMcSmit3
Kumbhakarna
Level 37
God Stats
0W - 2L
1,273 SR
Queue Stats
26W - 25L
1,552 Elo+
Party 2
Janus
Janus
hoody220
Janus
Level 154
God Stats
3W - 5L
1,379 SR
Queue Stats
540W - 583L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 5 / 11
10,774
829
12,047
15,265
8,832
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
3 / 6 / 6
9,537
734
11,325
12,260
5,401
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
20
10 / 2 / 16
12,593
969
24,684
20,742
10,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
16
1 / 5 / 16
10,173
783
8,378
17,291
18,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heimdallr
Witch Dr Skippy
Heimdallr
18
8 / 3 / 20
11,463
882
15,995
12,668
6,906
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
KamSlam999
Charybdis
16
4 / 7 / 8
10,128
779
13,791
16,105
8,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 7 / 8
9,622
740
10,522
14,134
8,057
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
RAWSONS1
Neith
19
6 / 5 / 8
11,011
847
16,886
15,134
8,652
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
SmityMcSmit3
Kumbhakarna
17
3 / 5 / 10
9,824
756
5,326
19,454
21,966
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
hoody220
Janus
15
3 / 6 / 5
9,527
733
10,967
13,536
10,073
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
59
30
Kills
20
21
Deaths
30
69
Assists
39
Player
Kills
Deaths
Assists
KDA
W
8
5
11
2.7
W
3
6
6
1
L
Charybdis
KamSlam999
Charybdis
4
7
8
1.14
L
4
7
8
1.14
W
Chronos
10
2
16
9
L
Neith
RAWSONS1
Neith
6
5
8
2
W
Ares
1
5
16
1.8
L
Kumbhakarna
SmityMcSmit3
Kumbhakarna
3
5
10
1.6
W
Heimdallr
Witch Dr Skippy
Heimdallr
8
3
20
6
L
Janus
hoody220
Janus
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,429
Damage
57,492
78,226
Taken
78,363
50,076
Mitigated
56,906
30,649
Healing
21,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,047
9,016
2,357
5,321
15,265
8,832
2,240
4,612
10,653
0
15,948
W
11,325
1,039
206
1,993
12,260
5,401
0
5,184
7,076
26,017
0
L
Charybdis
KamSlam999
Charybdis
13,791
5,345
1,243
3,253
16,105
8,158
360
9,715
6,390
0
25,168
L
10,522
557
1,425
2,250
14,134
8,057
305
7,465
6,669
22,615
0
W
Chronos
24,684
6,688
3,100
10,863
20,742
10,658
3,844
8,746
11,996
51,107
0
L
Neith
RAWSONS1
Neith
16,886
7,276
925
4,299
15,134
8,652
935
9,175
5,959
0
42,217
W
Ares
8,378
112
1,431
2,412
17,291
18,279
248
4,479
12,812
22,161
0
L
Kumbhakarna
SmityMcSmit3
Kumbhakarna
5,326
337
1,292
2,041
19,454
21,966
0
11,029
8,425
13,698
0
W
Heimdallr
Witch Dr Skippy
Heimdallr
15,995
5,409
1,047
1,919
12,668
6,906
2,480
3,794
8,874
0
24,310
L
Janus
hoody220
Janus
10,967
932
1,880
2,574
13,536
10,073
433
7,003
6,533
20,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,540
Gold Earned
50,112
122
Minions Killed
158
0
Camps Cleared
0
1,161,597
Distance Traveled
1,035,976
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,774
829
9
1
0
241,869
1
W
Merlin
9,537
734
26
2
0
230,390
1
L
Charybdis
10,128
779
29
2
0
210,725
1
L
Nox
9,622
740
32
2
0
213,527
1
W
Chronos
12,593
969
42
3
0
235,518
0
L
Neith
11,011
847
58
4
0
179,173
0
W
Ares
10,173
783
22
2
0
234,965
0
L
Kumbhakarna
9,824
756
17
1
0
250,001
0
W
Heimdallr
11,463
882
23
2
0
218,855
0
L
Janus
9,527
733
22
2
0
182,550
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role