Player Matchup

Skadi
Skadi
Genelle
Skadi
Level 35
God Stats
0W - 3L
1,512 SR
Queue Stats
0W - 4L
1,203 Elo+
Party 2
Scylla
Scylla
Skisse
Scylla
Level 31
God Stats
8W - 8L
1,251 SR
Queue Stats
16W - 24L
1,138 Elo+
Party 2
Atlas
Atlas
thescout0407
Atlas
Level 71
God Stats
3W - 1L
1,500 SR
Queue Stats
21W - 16L
1,629 Elo+
Solo
Team Averages
Level 46
1,421 SR
1,323 Elo+

VS

Team Averages
Level 116
1,529 SR
1,461 Elo+
Da Ji
Da Ji
CandySalt
Da Ji
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 20L
1,537 Elo+
Solo
Chang'e
Chang'e
GamingBroadway
Chang'e
Level 99
God Stats
2W - 2L
1,236 SR
Queue Stats
28W - 46L
1,430 Elo+
Party 1
Izanami
Izanami
Mauivalong
Izanami
Level 101
God Stats
3W - 2L
1,851 SR
Queue Stats
17W - 31L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Genelle
Skadi
11
0 / 11 / 7
8,497
607
11,508
15,530
5,103
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
Skisse
Scylla
15
10 / 8 / 4
11,869
848
12,832
15,262
5,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
6 / 6 / 9
11,447
818
12,787
20,224
26,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
CandySalt
Da Ji
17
10 / 7 / 11
12,477
891
22,950
18,913
8,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
9 / 3 / 13
12,761
912
13,840
17,319
6,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Mauivalong
Izanami
16
6 / 6 / 11
11,629
831
9,904
15,239
5,979
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
60
16
Kills
25
25
Deaths
16
20
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Da Ji
CandySalt
Da Ji
10
7
11
2.21
W
9
3
13
5.17
L
Skadi
Genelle
Skadi
0
11
7
0.32
W
Izanami
Mauivalong
Izanami
6
6
11
1.92
L
Scylla
Skisse
Scylla
10
8
4
1.5
L
6
6
9
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,127
Damage
46,694
51,016
Taken
51,471
37,278
Mitigated
21,132
2,686
Healing
16,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
CandySalt
Da Ji
22,950
6,573
0
1,289
18,913
8,341
555
9,255
9,458
0
43,713
W
13,840
2,097
3,924
8,938
17,319
6,812
562
8,573
8,522
44,863
0
L
Skadi
Genelle
Skadi
11,508
5,838
0
463
15,530
5,103
171
2,640
12,890
0
27,047
W
Izanami
Mauivalong
Izanami
9,904
7,617
0
2,652
15,239
5,979
1,951
7,854
7,231
0
51,317
L
Scylla
Skisse
Scylla
12,832
1,854
0
898
15,262
5,199
216
4,698
10,564
34,714
0
L
12,787
5,645
0
1,325
20,224
26,976
0
6,990
13,234
32,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,813
Gold Earned
36,867
127
Minions Killed
174
3
Camps Cleared
10
605,574
Distance Traveled
724,084
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,477
891
34
2
4
261,246
2
W
Chang'e
12,761
912
56
4
2
255,222
4
L
Skadi
8,497
607
36
3
1
191,430
3
W
Izanami
11,629
831
84
6
4
207,616
4
L
Scylla
11,869
848
62
4
2
204,396
1
L
Atlas
11,447
818
29
2
0
209,748
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role