Player Matchup

Ymir
Ymir
BlackSkull24
Ymir
Level 129
God Stats
2W - 0L
1,663 SR
Queue Stats
24W - 26L
1,463 Elo+
Party 2
Apollo
Apollo
Deboswing
Apollo
Level 68
God Stats
2W - 1L
1,720 SR
Queue Stats
149W - 145L
1,473 Elo+
Solo
Kali
Kali
KanjiOn1
Kali
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 67L
1,468 Elo+
Solo
Zhong Kui
Zhong Kui
Wisp9000
Zhong Kui
Level 105
God Stats
1W - 2L
1,520 SR
Queue Stats
93W - 93L
1,438 Elo+
Party 2
Maui
Maui
Yeetmywaifu
Maui
Level 123
God Stats
1W - 2L
1,641 SR
Queue Stats
64W - 67L
1,411 Elo+
Party 2
Team Averages
Level 110
1,609 SR
1,450 Elo+

VS

Team Averages
Level 106
1,568 SR
1,489 Elo+
He Bo
He Bo
 
He Bo
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Obama_Bin_SUCC
Thor
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 145L
1,444 Elo+
Party 1
Cthulhu
Cthulhu
Pain_Succ
Cthulhu
Level 109
God Stats
1W - 1L
1,744 SR
Queue Stats
249W - 281L
1,481 Elo+
Party 1
Tsukuyomi
Tsukuyomi
PowerRangerGris
Tsukuyomi
Level 123
God Stats
54W - 39L
1,595 SR
Queue Stats
236W - 224L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 0
8,322
694
6,653
7,061
4,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
Deboswing
Apollo
12
2 / 3 / 1
7,259
605
5,578
6,381
2,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Kali
11
1 / 1 / 4
7,001
583
3,064
10,539
3,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
Wisp9000
Zhong Kui
11
1 / 1 / 2
6,780
565
6,938
7,713
5,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
1 / 0 / 1
6,371
531
1,095
8,944
5,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
4 / 1 / 1
6,475
540
5,690
6,761
1,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
 
Medusa
10
1 / 1 / 0
5,742
479
3,379
9,452
3,220
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

10
0 / 4 / 1
6,161
513
2,350
11,240
4,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Pain_Succ
Cthulhu
8
0 / 3 / 1
5,023
419
4,284
10,211
6,714
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tsukuyomi
PowerRangerGris
Tsukuyomi
1
0 / 0 / 0
2,319
193
0
0
0

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
9
Kills
5
5
Deaths
9
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
4
1
1
4.5
L
Medusa
 
Medusa
1
1
0
1
W
4
0
0
4
W
Apollo
Deboswing
Apollo
2
3
1
0.83
W
Kali
1
1
4
3
L
0
4
1
0.13
L
Cthulhu
Pain_Succ
Cthulhu
0
3
1
0.17
L
Tsukuyomi
PowerRangerGris
Tsukuyomi
0
0
0
0
W
Zhong Kui
Wisp9000
Zhong Kui
1
1
2
2
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,328
Damage
15,703
40,638
Taken
37,664
21,473
Mitigated
16,341
9,001
Healing
7,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
5,690
513
0
2,558
6,761
1,891
0
721
6,040
32,269
0
L
Medusa
 
Medusa
3,379
2,014
0
1,107
9,452
3,220
0
4,543
4,909
0
36,391
W
6,653
1,363
200
724
7,061
4,608
0
473
6,588
62,096
0
W
Apollo
Deboswing
Apollo
5,578
4,123
0
368
6,381
2,484
1,377
3,410
2,971
0
51,399
W
Kali
3,064
1,585
0
2,087
10,539
3,878
0
1,415
9,124
0
50,789
L
2,350
686
0
1,725
11,240
4,516
0
5,676
5,302
0
39,708
L
Cthulhu
Pain_Succ
Cthulhu
4,284
910
112
1,532
10,211
6,714
0
3,063
7,116
19,646
0
L
Tsukuyomi
PowerRangerGris
Tsukuyomi
0
0
0
0
0
0
0
0
0
0
0
W
Zhong Kui
Wisp9000
Zhong Kui
6,938
1,451
0
3,167
7,713
5,235
428
1,398
6,315
44,901
5,212
W
1,095
172
249
2,206
8,944
5,268
120
3,278
5,666
13,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,733
Gold Earned
25,720
397
Minions Killed
206
0
Camps Cleared
0
1,113,017
Distance Traveled
943,344
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,475
540
47
4
0
224,381
4
L
Medusa
5,742
479
61
5
0
238,797
0
W
Ymir
8,322
694
130
11
0
216,239
0
W
Apollo
7,259
605
84
7
0
216,667
5
W
Kali
7,001
583
83
7
0
251,188
2
L
Thor
6,161
513
70
6
0
241,487
0
L
Cthulhu
5,023
419
28
2
0
238,679
0
L
Tsukuyomi
2,319
193
0
0
0
0
0
W
Zhong Kui
6,780
565
77
6
0
206,235
5
W
Maui
6,371
531
23
2
0
222,688
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role