Player Matchup

Geb
Geb
Abyssito
Geb
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 52L
1,491 Elo+
Solo
Yu Huang
Yu Huang
CHOPOSK8
Yu Huang
Level 106
God Stats
2W - 3L
1,585 SR
Queue Stats
135W - 140L
1,459 Elo+
Party 1
Achilles
Achilles
Finisteerra
Achilles
Level 141
God Stats
2W - 3L
1,429 SR
Queue Stats
171W - 185L
1,477 Elo+
Party 1
Freya
Freya
MiFinestFail
Freya
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,764 Elo+
Party 3
Hel
Hel
RabbittAbbott
Hel
Level 88
God Stats
1W - 3L
1,418 SR
Queue Stats
164W - 170L
1,568 Elo+
Party 3
Team Averages
Level 91
1,486 SR
1,552 Elo+

VS

Team Averages
Level 89
1,530 SR
1,421 Elo+
Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
H0wden
Tyr
Level 138
God Stats
1W - 2L
1,743 SR
Queue Stats
22W - 21L
1,372 Elo+
Party 2
Hel
Hel
WildcardVoid
Hel
Level 106
God Stats
3W - 2L
1,535 SR
Queue Stats
204W - 200L
1,489 Elo+
Solo
Lancelot
Lancelot
WolfPlanetSide
Lancelot
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,372 Elo+
Party 2
Sobek
Sobek
gouadeweasel
Sobek
Level 49
God Stats
1W - 0L
1,374 SR
Queue Stats
18W - 18L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 1
8,088
809
8,565
13,079
15,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Yu Huang
CHOPOSK8
Yu Huang
15
2 / 3 / 1
7,799
780
14,925
8,027
4,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
Finisteerra
Achilles
12
0 / 2 / 2
6,475
648
3,046
6,591
4,639
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 6 / 2
6,819
682
5,625
12,055
6,400
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 5 / 3
6,729
673
8,354
12,995
7,565
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
5 / 1 / 12
8,537
854
15,314
10,637
5,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyr
H0wden
Tyr
15
8 / 2 / 9
8,836
884
11,377
11,218
11,251
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 1 / 12
8,032
803
12,180
12,962
8,066
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
13
2 / 0 / 11
7,984
798
3,780
5,115
3,392
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
1 / 1 / 16
8,475
848
5,995
16,794
21,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
79
4
Kills
19
19
Deaths
5
9
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
12
11
L
2
3
1
0.83
L
Yu Huang
CHOPOSK8
Yu Huang
2
3
1
0.83
L
Achilles
Finisteerra
Achilles
0
2
2
0.5
W
Tyr
H0wden
Tyr
8
2
9
6.25
L
0
6
2
0.17
L
0
5
3
0.3
W
3
1
12
9
W
Lancelot
2
0
11
7.5
W
1
1
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,515
Damage
48,646
52,747
Taken
56,726
38,756
Mitigated
50,076
20,804
Healing
35,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,314
3,897
1,790
4,535
10,637
5,926
989
7,171
3,466
29,047
0
L
8,565
334
392
1,582
13,079
15,719
0
8,708
4,371
13,155
0
L
Yu Huang
CHOPOSK8
Yu Huang
14,925
684
138
1,029
8,027
4,433
0
5,412
2,615
31,607
0
L
Achilles
Finisteerra
Achilles
3,046
451
932
2,408
6,591
4,639
0
2,198
4,393
0
9,628
W
Tyr
H0wden
Tyr
11,377
1,505
1,242
2,088
11,218
11,251
92
7,318
3,900
75
16,922
L
5,625
1,660
729
1,523
12,055
6,400
0
8,356
3,699
12,780
0
L
8,354
1,718
6,955
5,116
12,995
7,565
0
8,890
4,105
14,175
0
W
12,180
975
12,287
8,200
12,962
8,066
546
9,186
3,776
26,949
0
W
Lancelot
3,780
1,305
0
616
5,115
3,392
0
4,283
832
0
6,830
W
5,995
329
969
3,997
16,794
21,441
89
9,511
7,283
11,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,910
Gold Earned
41,864
87
Minions Killed
94
0
Camps Cleared
0
869,139
Distance Traveled
989,904
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,537
854
26
3
0
188,196
0
L
Geb
8,088
809
9
1
0
181,816
0
L
Yu Huang
7,799
780
37
4
0
180,362
0
L
Achilles
6,475
648
13
1
0
177,668
0
W
Tyr
8,836
884
19
2
0
205,270
1
L
Freya
6,819
682
13
1
0
163,636
1
L
Hel
6,729
673
15
2
0
165,657
0
W
Hel
8,032
803
32
3
0
199,152
0
W
Lancelot
7,984
798
13
1
0
212,116
0
W
Sobek
8,475
848
4
0
0
185,170
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role