Player Matchup

Chaac
Chaac
 
Chaac
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Cripton28
Bastet
Level 89
God Stats
13W - 3L
1,768 SR
Queue Stats
336W - 320L
1,529 Elo+
Solo
Ra
Ra
JBERET94
Ra
Level 127
God Stats
8W - 5L
1,556 SR
Queue Stats
385W - 340L
1,570 Elo+
Party 1
Team Averages
Level 85
1,608 SR
1,533 Elo+

VS

Team Averages
Level 103
1,456 SR
1,445 Elo+
Atlas
Atlas
HUGO STIGLETZ6
Atlas
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Sol
Sol
KoroSamurai
Sol
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,276 Elo+
Party 2
Thor
Thor
hiolol
Thor
Level 80
God Stats
2W - 7L
1,368 SR
Queue Stats
79W - 74L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
4 / 1 / 4
10,672
667
10,461
17,692
20,384
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
Cripton28
Bastet
16
4 / 3 / 4
10,875
680
13,295
12,761
6,066
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

16
1 / 2 / 6
10,665
667
13,068
7,695
3,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 3
10,296
644
5,016
17,467
22,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 5 / 2
9,555
597
9,737
13,722
7,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thor
hiolol
Thor
16
4 / 2 / 2
10,846
678
17,924
11,038
5,832
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
9
Kills
6
6
Deaths
9
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
1
4
6
W
Bastet
Cripton28
Bastet
4
3
4
2
L
1
2
3
1.25
W
1
2
6
2
L
1
5
2
0.4
L
Thor
hiolol
Thor
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,824
Damage
32,677
38,148
Taken
42,227
29,851
Mitigated
35,329
11,462
Healing
11,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
10,461
2,417
376
3,643
17,692
20,384
0
6,525
11,167
0
25,874
W
Bastet
Cripton28
Bastet
13,295
2,367
0
2,016
12,761
6,066
0
5,197
7,564
0
41,304
L
5,016
1,686
0
5,584
17,467
22,248
15
7,071
10,396
14,639
0
W
13,068
589
2,309
3,118
7,695
3,401
0
2,758
4,937
56,254
0
L
9,737
2,405
0
4,194
13,722
7,249
818
3,627
10,095
38,946
4,680
L
Thor
hiolol
Thor
17,924
3,239
0
1,243
11,038
5,832
0
2,925
8,113
0
58,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,212
Gold Earned
30,697
191
Minions Killed
207
10
Camps Cleared
5
998,620
Distance Traveled
852,220
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,672
667
17
1
2
329,257
4
W
Bastet
10,875
680
59
4
5
335,663
6
L
Atlas
10,296
644
20
1
0
271,972
0
W
Ra
10,665
667
115
7
3
333,700
3
L
Sol
9,555
597
70
4
5
275,766
3
L
Thor
10,846
678
117
7
0
304,482
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role