Player Matchup

Ymir
Ymir
Silver IV
 
Ymir
Silver IV
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold V
Cisxy
Morgan Le Fay
Gold V
Level 121
God Stats
7W - 7L
1,500 SR
Queue Stats
254W - 309L
1,178 MMR
Solo
Freya
Freya
Gold IV
sebastian54
Freya
Gold IV
Level 143
God Stats
3W - 1L
1,523 SR
Queue Stats
71W - 97L
1,543 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 115
1,508 SR
1,407 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 95
1,537 SR
1,153 MMR
Odin
Odin
Silver II
Hazybabba
Odin
Silver II
Level 129
God Stats
3W - 5L
1,506 SR
Queue Stats
84W - 138L
986 MMR
Solo
Xbalanque
Xbalanque
Bronze V
Salchifla
Xbalanque
Bronze V
Level 107
God Stats
0W - 1L
1,721 SR
Queue Stats
7W - 22L
1,282 MMR
Solo
Nu Wa
Nu Wa
Silver III
Wendys2for4
Nu Wa
Silver III
Level 49
God Stats
1W - 4L
1,383 SR
Queue Stats
58W - 98L
1,191 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
0 / 3 / 12
11,007
688
6,690
19,942
25,308
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morgan Le Fay
Cisxy
Morgan Le Fay
16
4 / 1 / 8
11,527
720
13,775
10,640
5,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
12 / 0 / 4
12,606
788
24,637
21,970
12,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bans
Ne ZhaAtlasThothAh Muzen Cab

VS

Bans
Baron SamediCthulhuGebCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
0 / 3 / 3
10,332
646
10,525
19,152
28,847
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Xbalanque
Salchifla
Xbalanque
14
3 / 6 / 1
10,067
629
16,359
18,665
10,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 7 / 0
9,279
580
14,545
14,599
8,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
16
Kills
4
4
Deaths
16
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
3
12
2
W
Morgan Le Fay
Cisxy
Morgan Le Fay
4
1
8
8
L
Odin
0
3
3
0.5
L
Xbalanque
Salchifla
Xbalanque
3
6
1
0.58
L
1
7
0
0.14
W
12
0
4
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,102
Damage
41,429
52,552
Taken
52,416
43,679
Mitigated
47,373
19,134
Healing
7,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,690
1,029
708
2,911
19,942
25,308
716
5,082
14,860
21,507
0
W
Morgan Le Fay
Cisxy
Morgan Le Fay
13,775
1,395
0
2,667
10,640
5,500
1,526
3,948
6,692
62,996
0
L
Odin
10,525
2,678
2,014
2,417
19,152
28,847
0
14,635
4,517
0
28,373
L
Xbalanque
Salchifla
Xbalanque
16,359
8,393
0
1,630
18,665
10,213
0
15,430
3,235
0
43,846
L
14,545
5,918
0
1,160
14,599
8,313
0
12,221
2,378
41,087
0
W
24,637
7,992
0
12,848
21,970
12,871
700
5,975
15,995
68,586
6,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,140
Gold Earned
29,678
207
Minions Killed
153
8
Camps Cleared
5
848,496
Distance Traveled
802,451
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,007
688
25
2
0
279,258
4
W
Morgan Le Fay
11,527
720
92
6
2
283,252
2
L
Odin
10,332
646
43
3
0
302,379
3
L
Xbalanque
10,067
629
66
4
2
257,690
1
L
Nu Wa
9,279
580
44
3
3
242,382
4
W
Freya
12,606
788
90
6
6
285,986
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role