Player Matchup

Cerberus
Cerberus
iTheMostFeared
Cerberus
Level 17
God Stats
5W - 1L
1,500 SR
Queue Stats
30W - 7L
1,777 Elo+
Party 1
Scylla
Scylla
iTheMostKnown
Scylla
Level 26
God Stats
6W - 4L
1,500 SR
Queue Stats
150W - 50L
1,744 Elo+
Party 1
Medusa
Medusa
iTheMostLoathed
Medusa
Level 108
God Stats
3W - 0L
1,276 SR
Queue Stats
245W - 174L
1,735 Elo+
Party 1
Team Averages
Level 50
1,425 SR
1,752 Elo+

VS

Team Averages
Level 25
1,405 SR
1,141 Elo+
Nemesis
Nemesis
Delicate-Peepee-
Nemesis
Level 33
God Stats
0W - 2L
1,332 SR
Queue Stats
67W - 152L
1,128 Elo+
Party 2
Ymir
Ymir
LoyalWolf_
Ymir
Level 16
God Stats
15W - 27L
1,218 SR
Queue Stats
57W - 108L
1,134 Elo+
Party 2
Hades
Hades
Ravemonster69
Hades
Level 26
God Stats
4W - 7L
1,665 SR
Queue Stats
38W - 76L
1,161 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
5 / 0 / 10
7,287
911
5,159
8,486
6,834
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 1 / 11
7,339
917
9,423
5,848
2,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
9 / 1 / 8
7,731
966
15,654
6,554
2,828
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 1
5,402
675
2,647
9,215
4,135
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 7 / 0
6,204
776
3,199
13,478
8,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 6 / 1
6,343
793
5,955
12,704
5,926
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
4
19
Kills
2
2
Deaths
19
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
1
7
0
0.14
L
1
6
1
0.25
W
Cerberus
5
0
10
10
W
5
1
11
10.5
W
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,236
Damage
11,801
20,888
Taken
35,397
12,264
Mitigated
18,807
6,665
Healing
3,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,647
828
473
913
9,215
4,135
0
2,979
6,236
0
6,708
L
3,199
875
0
436
13,478
8,746
0
5,822
7,656
12,041
0
L
5,955
908
280
1,839
12,704
5,926
0
6,465
6,239
17,692
0
W
Cerberus
5,159
1,194
351
2,707
8,486
6,834
375
3,857
4,629
10,147
0
W
9,423
2,079
0
1,364
5,848
2,602
345
3,609
2,239
31,481
0
W
15,654
8,877
0
2,243
6,554
2,828
1,719
2,156
4,398
0
32,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,357
Gold Earned
17,949
91
Minions Killed
51
4
Camps Cleared
2
422,771
Distance Traveled
356,972
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,402
675
6
1
1
117,562
3
L
Ymir
6,204
776
12
2
1
108,424
0
L
Hades
6,343
793
33
4
0
130,986
2
W
Cerberus
7,287
911
8
1
0
141,708
0
W
Scylla
7,339
917
48
6
3
136,911
2
W
Medusa
7,731
966
35
4
1
144,152
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role