Player Matchup

Ares
Ares
CosmicMerkin
Ares
Level 121
God Stats
0W - 2L
1,385 SR
Queue Stats
92W - 97L
1,459 Elo+
Party 1
Vulcan
Vulcan
Ravenous Rabit
Vulcan
Level 127
God Stats
0W - 1L
1,507 SR
Queue Stats
2W - 5L
1,412 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
roko130
Ah Muzen Cab
Level 124
God Stats
0W - 1L
1,571 SR
Queue Stats
2W - 5L
1,412 Elo+
Party 1
Team Averages
Level 124
1,488 SR
1,428 Elo+

VS

Team Averages
Level 94
1,442 SR
1,577 Elo+
Baron Samedi
Baron Samedi
GodzillaKaiju
Baron Samedi
Level 47
God Stats
3W - 3L
1,267 SR
Queue Stats
85W - 59L
1,637 Elo+
Party 2
Maui
Maui
HydroArchon-XI
Maui
Level 127
God Stats
15W - 8L
1,578 SR
Queue Stats
139W - 125L
1,605 Elo+
Party 2
Fenrir
Fenrir
jrfoster100
Fenrir
Level 108
God Stats
2W - 0L
1,481 SR
Queue Stats
61W - 68L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 3
11,744
652
10,003
21,454
33,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
1 / 6 / 3
10,514
584
18,384
13,642
6,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
roko130
Ah Muzen Cab
15
2 / 5 / 1
10,711
595
16,496
17,557
9,124
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GodzillaKaiju
Baron Samedi
18
4 / 2 / 10
12,651
703
24,196
15,460
8,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
3 / 2 / 11
12,762
709
8,119
26,986
30,908
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
18
7 / 1 / 7
13,876
771
15,315
20,571
23,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
5
Kills
14
14
Deaths
5
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
W
Baron Samedi
GodzillaKaiju
Baron Samedi
4
2
10
4.5
W
3
2
11
4.25
L
1
6
3
0.42
W
Fenrir
7
1
7
10.5
L
Ah Muzen Cab
roko130
Ah Muzen Cab
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,883
Damage
47,630
52,653
Taken
63,017
49,690
Mitigated
62,626
5,857
Healing
30,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,003
462
0
3,206
21,454
33,977
0
13,004
7,773
19,432
0
W
Baron Samedi
GodzillaKaiju
Baron Samedi
24,196
1,424
5,370
7,474
15,460
8,396
1,126
7,581
7,879
95,014
0
W
8,119
1,248
4,460
8,023
26,986
30,908
335
12,982
14,004
21,829
0
L
18,384
10,456
0
240
13,642
6,589
0
7,726
5,639
45,801
0
W
Fenrir
15,315
2,091
0
5,356
20,571
23,322
219
9,078
11,493
0
33,912
L
Ah Muzen Cab
roko130
Ah Muzen Cab
16,496
3,633
0
2,411
17,557
9,124
0
10,739
6,455
0
54,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,969
Gold Earned
39,289
176
Minions Killed
244
6
Camps Cleared
8
952,070
Distance Traveled
1,007,548
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,744
652
15
1
1
324,365
4
W
Baron Samedi
12,651
703
170
9
7
303,281
2
W
Maui
12,762
709
32
2
0
320,360
5
L
Vulcan
10,514
584
64
4
3
308,040
2
W
Fenrir
13,876
771
42
2
1
383,907
3
L
Ah Muzen Cab
10,711
595
97
5
2
319,665
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role