Player Matchup

King Arthur
King Arthur
Diamond IV
JoeyFromJersey
King Arthur
Diamond IV
Level 140
God Stats
0W - 4L
1,155 SR
Queue Stats
459W - 451L
2,203 MMR
Solo
Ao Kuang
Ao Kuang
Platinum I
Linkwanabe
Ao Kuang
Platinum I
Level 37
God Stats
1W - 1L
1,758 SR
Queue Stats
131W - 92L
2,204 MMR
Solo
Nu Wa
Nu Wa
Diamond II
Sharkidelic
Nu Wa
Diamond II
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
231W - 221L
2,258 MMR
Party 1
Anhur
Anhur
Diamond IV
YungBleezyB
Anhur
Diamond IV
Level 142
God Stats
7W - 11L
1,564 SR
Queue Stats
293W - 288L
2,253 MMR
Solo
Da Ji
Da Ji
Platinum I
k1ller snake
Da Ji
Platinum I
Level 73
God Stats
1W - 1L
1,826 SR
Queue Stats
33W - 19L
2,256 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 110
1,561 SR
2,235 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 133
1,625 SR
2,068 MMR
Nike
Nike
Masters
 
Nike
Masters
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond III
Dovahs Destiny
Merlin
Diamond III
Level 159
God Stats
28W - 27L
1,613 SR
Queue Stats
213W - 201L
2,307 MMR
Solo
Medusa
Medusa
Diamond III
Jexeylol
Medusa
Diamond III
Level 83
God Stats
2W - 0L
1,767 SR
Queue Stats
57W - 39L
2,218 MMR
Solo
Hun Batz
Hun Batz
Diamond IV
SilentWizard00
Hun Batz
Diamond IV
Level 147
God Stats
4W - 4L
1,583 SR
Queue Stats
53W - 30L
2,153 MMR
Solo
Nox
Nox
Diamond III
ants02
Nox
Diamond III
Level 158
God Stats
11W - 10L
1,664 SR
Queue Stats
200W - 187L
2,161 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JoeyFromJersey
King Arthur
11
0 / 2 / 1
7,994
400
2,072
10,271
9,030
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
Linkwanabe
Ao Kuang
14
5 / 8 / 3
9,899
495
21,699
27,491
11,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
4 / 6 / 3
9,789
489
10,708
12,404
5,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
1 / 6 / 2
10,133
507
7,823
19,678
8,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 5 / 3
9,720
486
14,058
17,775
8,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
SusanoHadesLancelotLoki

VS

Bans
ThorCabrakanMercuryKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
19
7 / 3 / 1
12,367
618
14,612
15,534
15,563
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 3 / 7
10,526
526
9,832
11,665
4,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Jexeylol
Medusa
19
11 / 3 / 5
11,788
589
22,618
21,534
9,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hun Batz
17
3 / 3 / 4
10,393
520
7,474
15,377
7,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nox
ants02
Nox
16
4 / 2 / 10
10,818
541
9,623
15,537
16,582
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
54
14
Kills
27
27
Deaths
14
12
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
7
3
1
2.5
W
2
3
7
1.83
W
Medusa
Jexeylol
Medusa
11
3
5
4.5
L
King Arthur
JoeyFromJersey
King Arthur
0
2
1
0.25
L
Ao Kuang
Linkwanabe
Ao Kuang
5
8
3
0.81
L
4
6
3
0.92
W
Hun Batz
3
3
4
1.67
L
1
6
2
0.33
W
Nox
ants02
Nox
4
2
10
4.5
L
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,360
Damage
64,159
87,619
Taken
79,647
42,741
Mitigated
53,692
19,155
Healing
19,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
14,612
2,671
0
1,175
15,534
15,563
306
7,167
8,367
0
103,740
W
9,832
304
0
1,134
11,665
4,663
0
5,665
6,000
85,685
0
W
Medusa
Jexeylol
Medusa
22,618
11,840
0
9,274
21,534
9,526
39
7,128
14,406
41
106,865
L
King Arthur
JoeyFromJersey
King Arthur
2,072
380
0
790
10,271
9,030
0
0
10,271
0
52,816
L
Ao Kuang
Linkwanabe
Ao Kuang
21,699
7,001
0
10,389
27,491
11,142
0
6,099
21,392
52,463
1,902
L
10,708
2,135
124
1,024
12,404
5,411
0
5,298
7,106
71,464
0
W
Hun Batz
7,474
3,116
0
5,305
15,377
7,358
512
6,382
8,995
0
96,407
L
7,823
4,919
0
6,329
19,678
8,511
0
4,236
15,442
0
83,187
W
Nox
ants02
Nox
9,623
1,965
0
2,199
15,537
16,582
0
6,329
9,208
45,427
0
L
14,058
4,729
0
499
17,775
8,647
0
3,863
13,912
0
84,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,535
Gold Earned
55,892
512
Minions Killed
626
0
Camps Cleared
0
1,696,523
Distance Traveled
1,958,639
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
12,367
618
176
9
0
389,275
1
W
Merlin
10,526
526
121
6
0
392,434
10
W
Medusa
11,788
589
130
7
0
372,286
1
L
King Arthur
7,994
400
74
4
0
280,525
1
L
Ao Kuang
9,899
495
63
3
0
362,727
2
L
Nu Wa
9,789
489
109
5
0
331,603
5
W
Hun Batz
10,393
520
140
7
0
437,818
5
L
Anhur
10,133
507
130
7
0
342,681
0
W
Nox
10,818
541
59
3
0
366,826
4
L
Da Ji
9,720
486
136
7
0
378,987
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role