Player Matchup

Gilgamesh
Gilgamesh
CHIEF TRIPPY
Gilgamesh
Level 154
God Stats
7W - 6L
1,498 SR
Queue Stats
205W - 217L
1,453 Elo+
Party 3
Chaac
Chaac
D13Txc
Chaac
Level 25
God Stats
1W - 0L
1,696 SR
Queue Stats
4W - 5L
1,427 Elo+
Party 1
Raijin
Raijin
Davids777-
Raijin
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,716 Elo+
Party 1
Agni
Agni
KnightBlack616
Agni
Level 156
God Stats
7W - 4L
1,626 SR
Queue Stats
291W - 278L
1,540 Elo+
Party 1
Eset
Eset
KyySoulo
Eset
Level 160
God Stats
7W - 1L
1,671 SR
Queue Stats
210W - 219L
1,511 Elo+
Party 3
Team Averages
Level 130
1,598 SR
1,529 Elo+

VS

Team Averages
Level 88
1,513 SR
1,543 Elo+
Neith
Neith
HeroHIro08
Neith
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 65L
1,578 Elo+
Party 2
Sol
Sol
LckyGuy
Sol
Level 134
God Stats
1W - 2L
1,605 SR
Queue Stats
236W - 205L
1,565 Elo+
Party 2
Hades
Hades
LiquidOtter117
Hades
Level 127
God Stats
7W - 9L
1,496 SR
Queue Stats
298W - 261L
1,577 Elo+
Party 2
Hachiman
Hachiman
NPC EnerG
Hachiman
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 22L
1,546 Elo+
Party 2
Janus
Janus
andovitas
Janus
Level 84
God Stats
2W - 2L
1,463 SR
Queue Stats
84W - 76L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CHIEF TRIPPY
Gilgamesh
16
3 / 4 / 17
10,333
689
8,328
24,690
20,694
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chaac
D13Txc
Chaac
19
7 / 2 / 17
11,429
762
16,594
30,745
21,013
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
Davids777-
Raijin
16
4 / 3 / 14
10,984
732
6,318
12,050
5,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
10 / 3 / 14
11,786
786
23,740
15,482
6,897
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Eset
18
5 / 3 / 18
11,592
773
14,939
14,966
8,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
2 / 4 / 4
8,829
589
10,785
11,822
4,927
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sol
18
6 / 3 / 4
10,033
669
15,337
12,067
6,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
3 / 7 / 8
10,635
709
18,338
20,737
16,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
NPC EnerG
Hachiman
13
0 / 7 / 5
8,355
557
3,442
14,274
5,670
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
andovitas
Janus
16
2 / 8 / 5
9,865
658
14,232
13,936
5,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
39
29
Kills
13
15
Deaths
29
80
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
CHIEF TRIPPY
Gilgamesh
3
4
17
2.88
W
Chaac
D13Txc
Chaac
7
2
17
7.75
W
Raijin
Davids777-
Raijin
4
3
14
3.67
L
Neith
2
4
4
1
W
10
3
14
5.67
W
Eset
5
3
18
4.67
L
Sol
6
3
4
2.67
L
3
7
8
1
L
Hachiman
NPC EnerG
Hachiman
0
7
5
0.36
L
Janus
andovitas
Janus
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,919
Damage
62,134
97,933
Taken
72,836
62,193
Mitigated
39,003
41,744
Healing
22,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
CHIEF TRIPPY
Gilgamesh
8,328
1,764
828
6,936
24,690
20,694
55
8,620
15,976
0
18,797
W
Chaac
D13Txc
Chaac
16,594
2,235
1,849
14,401
30,745
21,013
1,276
13,357
17,189
0
41,596
W
Raijin
Davids777-
Raijin
6,318
545
1,145
2,324
12,050
5,262
2,703
7,859
3,963
15,673
0
L
Neith
10,785
3,254
852
3,710
11,822
4,927
0
7,920
3,670
0
16,629
W
23,740
1,782
1,121
2,740
15,482
6,897
1,918
9,125
6,098
37,305
0
W
Eset
14,939
762
4,718
5,682
14,966
8,327
1,325
6,891
7,874
30,263
0
L
Sol
15,337
3,545
386
4,383
12,067
6,228
0
7,600
4,393
27,462
2,314
L
18,338
160
805
5,990
20,737
16,657
0
11,624
8,770
34,703
0
L
Hachiman
NPC EnerG
Hachiman
3,442
1,672
427
2,418
14,274
5,670
0
8,762
5,286
0
11,435
L
Janus
andovitas
Janus
14,232
655
1,847
1,793
13,936
5,521
0
8,026
5,720
22,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,124
Gold Earned
47,717
150
Minions Killed
128
0
Camps Cleared
0
1,354,308
Distance Traveled
1,221,490
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,333
689
16
1
0
226,148
0
W
Chaac
11,429
762
27
2
0
317,336
2
W
Raijin
10,984
732
26
2
0
227,201
0
L
Neith
8,829
589
10
1
0
258,407
0
W
Agni
11,786
786
27
2
0
308,424
1
W
Eset
11,592
773
54
4
0
275,199
2
L
Sol
10,033
669
40
3
0
252,947
1
L
Hades
10,635
709
46
3
0
246,972
0
L
Hachiman
8,355
557
17
1
0
203,662
0
L
Janus
9,865
658
15
1
0
259,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role