Player Matchup

Danzaburou
Danzaburou
Crash-Canada-_-
Danzaburou
Level 129
God Stats
73W - 41L
1,667 SR
Queue Stats
325W - 292L
1,509 Elo+
Party 1
Kukulkan
Kukulkan
Lazzydemon4days
Kukulkan
Level 122
God Stats
9W - 4L
1,721 SR
Queue Stats
208W - 183L
1,567 Elo+
Party 1
Guan Yu
Guan Yu
PatriotCrusader_
Guan Yu
Level 122
God Stats
0W - 3L
1,210 SR
Queue Stats
101W - 121L
1,500 Elo+
Party 1
Geb
Geb
SarcasticCephalo
Geb
Level 103
God Stats
0W - 1L
1,900 SR
Queue Stats
51W - 51L
1,546 Elo+
Party 1
Serqet
Serqet
Tormial
Serqet
Level 144
God Stats
1W - 5L
1,395 SR
Queue Stats
224W - 211L
1,525 Elo+
Party 1
Team Averages
Level 124
1,578 SR
1,529 Elo+

VS

Team Averages
Level 109
1,730 SR
1,692 Elo+
Maui
Maui
DONSTERMONSTER
Maui
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 32L
1,682 Elo+
Party 2
Odin
Odin
Darrenos
Odin
Level 128
God Stats
3W - 0L
1,934 SR
Queue Stats
42W - 21L
1,704 Elo+
Party 2
Hercules
Hercules
Destructious
Hercules
Level 117
God Stats
59W - 25L
1,734 SR
Queue Stats
93W - 41L
1,703 Elo+
Party 2
Pele
Pele
Gregzergoni
Pele
Level 146
God Stats
8W - 4L
1,773 SR
Queue Stats
174W - 103L
1,685 Elo+
Party 2
Janus
Janus
LordAbishai
Janus
Level 128
God Stats
13W - 8L
1,708 SR
Queue Stats
106W - 56L
1,687 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Crash-Canada-_-
Danzaburou
16
2 / 0 / 3
9,147
832
7,578
8,064
3,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
15
0 / 2 / 2
8,005
728
8,151
7,829
3,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 5 / 2
7,487
681
7,160
15,657
14,248
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
0 / 3 / 3
7,874
716
5,725
15,041
13,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
Tormial
Serqet
14
2 / 4 / 4
8,115
738
5,352
11,583
7,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 8
8,558
778
4,229
7,523
7,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Odin
15
3 / 1 / 9
8,177
743
8,792
10,468
7,556
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hercules
Destructious
Hercules
14
1 / 1 / 9
7,827
712
9,381
11,177
8,057
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
3 / 2 / 3
8,799
800
10,475
11,287
5,331
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
5 / 1 / 5
8,829
803
15,678
6,976
3,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
48
6
Kills
14
14
Deaths
6
14
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Crash-Canada-_-
Danzaburou
2
0
3
3.5
W
2
1
8
6
W
Odin
3
1
9
7.5
W
Hercules
Destructious
Hercules
1
1
9
5.5
W
3
2
3
2.25
L
Kukulkan
0
2
2
0.5
W
5
1
5
7.5
L
2
5
2
0.6
L
0
3
3
0.5
L
Serqet
Tormial
Serqet
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,966
Damage
48,555
58,174
Taken
47,431
42,770
Mitigated
31,912
12,540
Healing
6,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Crash-Canada-_-
Danzaburou
7,578
3,840
0
5,763
8,064
3,897
948
1,792
6,272
0
54,538
W
4,229
941
0
1,056
7,523
7,595
54
1,943
5,316
9,337
0
W
Odin
8,792
1,263
0
0
10,468
7,556
0
2,744
7,464
0
22,337
W
Hercules
Destructious
Hercules
9,381
1,843
0
3,123
11,177
8,057
504
4,776
5,879
0
17,671
W
10,475
1,400
0
2,068
11,287
5,331
84
2,722
8,519
0
44,099
L
Kukulkan
8,151
402
0
619
7,829
3,754
0
2,353
5,476
30,977
0
W
15,678
928
0
230
6,976
3,373
692
1,691
5,285
43,213
0
L
7,160
504
1,701
2,329
15,657
14,248
0
4,937
10,720
0
16,725
L
5,725
594
0
1,925
15,041
13,207
0
7,345
7,696
9,760
0
L
Serqet
Tormial
Serqet
5,352
619
0
203
11,583
7,664
0
3,480
8,103
0
11,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,628
Gold Earned
42,190
217
Minions Killed
221
0
Camps Cleared
0
1,154,703
Distance Traveled
1,256,529
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,147
832
102
9
0
228,643
1
W
Maui
8,558
778
6
1
0
241,391
0
W
Odin
8,177
743
29
3
0
248,500
0
W
Hercules
7,827
712
25
2
0
257,142
0
W
Pele
8,799
800
88
8
0
259,284
4
L
Kukulkan
8,005
728
72
7
0
213,897
0
W
Janus
8,829
803
73
7
0
250,212
2
L
Guan Yu
7,487
681
21
2
0
232,092
0
L
Geb
7,874
716
13
1
0
237,358
1
L
Serqet
8,115
738
9
1
0
242,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role