Player Matchup

Artemis
Artemis
 
Artemis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
 
Zeus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Eyasae Flia
Ne Zha
Level 160
God Stats
8W - 5L
1,667 SR
Queue Stats
441W - 347L
1,689 Elo+
Party 2
Cerberus
Cerberus
Paandoru
Cerberus
Level 41
God Stats
4W - 0L
1,960 SR
Queue Stats
127W - 41L
1,712 Elo+
Party 2
Awilix
Awilix
SunnyTech4945
Awilix
Level 26
God Stats
6W - 1L
1,731 SR
Queue Stats
32W - 11L
1,703 Elo+
Party 2
Team Averages
Level 99
1,671 SR
1,621 Elo+

VS

Team Averages
Level 56
1,496 SR
1,406 Elo+
Atlas
Atlas
Chronos121
Atlas
Level 22
God Stats
2W - 5L
1,500 SR
Queue Stats
149W - 198L
1,158 Elo+
Party 1
Camazotz
Camazotz
DOOM Karious
Camazotz
Level 67
God Stats
3W - 4L
1,617 SR
Queue Stats
223W - 272L
1,448 Elo+
Party 1
Hel
Hel
DonHulio9
Hel
Level 94
God Stats
2W - 9L
1,360 SR
Queue Stats
303W - 325L
1,488 Elo+
Party 1
Lancelot
Lancelot
X1Saiko
Lancelot
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
261W - 343L
1,441 Elo+
Party 1
Izanami
Izanami
Zakkair Xero
Izanami
Level 64
God Stats
9W - 6L
1,505 SR
Queue Stats
64W - 70L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
1 / 0 / 4
6,096
554
5,192
6,612
2,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Zeus
 
Zeus
10
1 / 1 / 1
6,083
553
7,905
3,123
1,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
12
4 / 0 / 3
7,386
671
4,972
6,333
3,584
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
Paandoru
Cerberus
9
2 / 0 / 4
5,856
532
4,924
8,882
5,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
5 / 0 / 5
6,413
583
8,062
7,685
2,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
8
1 / 2 / 0
5,137
467
4,092
10,256
5,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Camazotz
DOOM Karious
Camazotz
8
0 / 4 / 1
4,872
443
2,894
9,801
3,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 1 / 1
5,129
466
2,888
7,094
2,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Lancelot
X1Saiko
Lancelot
8
0 / 4 / 0
4,856
441
2,041
9,851
3,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Zakkair Xero
Izanami
8
0 / 2 / 1
4,816
438
3,475
7,053
2,044
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
13
Kills
1
1
Deaths
13
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
1
0
4
3
W
Zeus
 
Zeus
1
1
1
1.5
L
Atlas
1
2
0
0.5
L
Camazotz
DOOM Karious
Camazotz
0
4
1
0.13
L
0
1
1
0.5
W
Ne Zha
4
0
3
5.5
W
Cerberus
Paandoru
Cerberus
2
0
4
4
W
5
0
5
7.5
L
Lancelot
X1Saiko
Lancelot
0
4
0
0
L
Izanami
Zakkair Xero
Izanami
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,055
Damage
15,390
32,635
Taken
44,055
15,635
Mitigated
17,157
13,625
Healing
15,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
5,192
2,138
122
3,439
6,612
2,367
587
1,405
5,207
0
39,117
W
Zeus
 
Zeus
7,905
1,415
0
316
3,123
1,172
536
1,289
1,834
45,431
0
L
Atlas
4,092
2,061
0
2,650
10,256
5,980
0
4,757
5,303
11,991
515
L
Camazotz
DOOM Karious
Camazotz
2,894
741
0
3,554
9,801
3,556
0
358
9,409
0
21,514
L
2,888
305
1,355
3,746
7,094
2,491
0
2,935
3,987
30,526
0
W
Ne Zha
4,972
1,671
0
3,155
6,333
3,584
1,080
197
5,801
0
48,994
W
Cerberus
Paandoru
Cerberus
4,924
167
136
3,377
8,882
5,781
0
2,741
6,141
19,309
2,073
W
8,062
3,215
0
3,080
7,685
2,731
0
1,037
6,607
0
34,862
L
Lancelot
X1Saiko
Lancelot
2,041
750
0
3,032
9,851
3,086
0
1,190
8,631
0
26,219
L
Izanami
Zakkair Xero
Izanami
3,475
2,030
0
695
7,053
2,044
0
2,713
4,224
0
31,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,834
Gold Earned
24,810
358
Minions Killed
242
0
Camps Cleared
0
1,091,115
Distance Traveled
1,013,525
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,096
554
67
6
0
184,526
3
W
Zeus
6,083
553
86
8
0
183,591
5
L
Atlas
5,137
467
20
2
0
201,171
1
L
Camazotz
4,872
443
39
4
0
191,041
0
L
Hel
5,129
466
68
6
0
190,063
4
W
Ne Zha
7,386
671
85
8
0
240,176
5
W
Cerberus
5,856
532
50
5
0
219,201
0
W
Awilix
6,413
583
70
6
0
263,621
2
L
Lancelot
4,856
441
58
5
0
236,423
1
L
Izanami
4,816
438
57
5
0
194,827
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role