Player Matchup

Danzaburou
Danzaburou
Jello377
Danzaburou
Level 96
God Stats
12W - 16L
1,357 SR
Queue Stats
484W - 536L
1,368 Elo+
Party 1
Ao Kuang
Ao Kuang
Kill Fuzzy1310
Ao Kuang
Level 96
God Stats
27W - 18L
1,592 SR
Queue Stats
399W - 429L
1,352 Elo+
Party 1
Nox
Nox
Killerhdop2215
Nox
Level 86
God Stats
1W - 0L
1,388 SR
Queue Stats
301W - 351L
1,357 Elo+
Solo
Artio
Artio
SaintTEK
Artio
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
300W - 360L
1,397 Elo+
Party 1
Kali
Kali
Van Devok
Kali
Level 143
God Stats
8W - 10L
1,163 SR
Queue Stats
161W - 178L
1,359 Elo+
Solo
Team Averages
Level 98
1,400 SR
1,367 Elo+

VS

Team Averages
Level 91
1,485 SR
1,427 Elo+
Ne Zha
Ne Zha
Celebrim_b0r1
Ne Zha
Level 121
God Stats
1W - 4L
1,323 SR
Queue Stats
54W - 80L
1,367 Elo+
Solo
Scylla
Scylla
ChefHumphrey
Scylla
Level 72
God Stats
2W - 2L
1,460 SR
Queue Stats
17W - 20L
1,289 Elo+
Solo
Maui
Maui
Chubzilla20012
Maui
Level 108
God Stats
0W - 3L
1,223 SR
Queue Stats
256W - 270L
1,454 Elo+
Solo
Skadi
Skadi
OscarAG-1
Skadi
Level 105
God Stats
1W - 1L
1,727 SR
Queue Stats
5W - 7L
1,448 Elo+
Solo
Yemoja
Yemoja
notoriousgabe
Yemoja
Level 48
God Stats
1W - 1L
1,694 SR
Queue Stats
4W - 5L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jello377
Danzaburou
12
1 / 3 / 4
7,678
480
7,220
11,503
4,496
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
16
5 / 1 / 1
10,110
632
10,369
13,566
9,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
5 / 0 / 2
9,942
621
8,737
9,190
4,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artio
SaintTEK
Artio
12
2 / 1 / 5
8,491
531
7,262
15,425
14,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Kali
12
3 / 1 / 2
8,027
502
5,815
10,457
5,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 3
8,026
502
6,597
10,393
4,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
13
1 / 3 / 1
7,651
478
5,024
9,903
3,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 6 / 0
7,991
499
6,899
15,667
9,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Skadi
OscarAG-1
Skadi
11
2 / 3 / 1
7,052
441
8,503
13,092
4,238
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 4 / 4
7,391
462
6,087
14,011
10,066
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
16
Kills
6
6
Deaths
16
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
0
3
3.5
L
Scylla
1
3
1
0.5
L
1
6
0
0.17
W
Danzaburou
Jello377
Danzaburou
1
3
4
1
W
Ao Kuang
5
1
1
5.5
W
5
0
2
6
L
Skadi
OscarAG-1
Skadi
2
3
1
0.83
W
Artio
SaintTEK
Artio
2
1
5
4.5
W
Kali
3
1
2
4
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,403
Damage
33,110
60,141
Taken
63,066
38,208
Mitigated
31,451
25,959
Healing
13,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,597
2,727
0
1,806
10,393
4,099
0
911
9,482
0
61,709
L
Scylla
5,024
881
0
2,227
9,903
3,685
0
4,024
5,879
59,105
0
L
6,899
2,423
0
2,955
15,667
9,363
0
11,372
4,295
41,452
11,100
W
Danzaburou
Jello377
Danzaburou
7,220
4,135
0
3,332
11,503
4,496
1,704
3,231
8,272
0
43,938
W
Ao Kuang
10,369
4,300
0
8,634
13,566
9,153
24
4,899
8,667
74,048
0
W
8,737
221
0
890
9,190
4,241
0
2,702
6,488
87,356
0
L
Skadi
OscarAG-1
Skadi
8,503
3,971
0
1,500
13,092
4,238
1,246
4,787
8,305
0
47,872
W
Artio
SaintTEK
Artio
7,262
1,009
1,262
6,727
15,425
14,884
18
3,064
12,361
26,361
9,815
W
Kali
5,815
2,874
0
5,114
10,457
5,434
0
2,609
7,848
0
52,841
L
6,087
2,086
3,353
2,077
14,011
10,066
350
3,489
10,522
26,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,248
Gold Earned
38,111
485
Minions Killed
425
0
Camps Cleared
0
1,500,589
Distance Traveled
1,468,948
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,026
502
114
7
0
362,395
4
L
Scylla
7,651
478
107
7
0
297,017
7
L
Maui
7,991
499
102
6
0
255,015
1
W
Danzaburou
7,678
480
61
4
0
247,752
1
W
Ao Kuang
10,110
632
137
9
0
274,629
3
W
Nox
9,942
621
155
10
0
346,467
3
L
Skadi
7,052
441
76
5
0
286,122
2
W
Artio
8,491
531
57
4
0
322,402
4
W
Kali
8,027
502
75
5
0
309,339
5
L
Yemoja
7,391
462
26
2
0
268,399
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role