Player Matchup

Neith
Neith
Gold I
 
Neith
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold II
NobitaInSMITE
Tyr
Gold II
Level 107
God Stats
2W - 0L
1,839 SR
Queue Stats
126W - 125L
1,634 MMR
Solo
Ravana
Ravana
Gold III
Spewni
Ravana
Gold III
Level 127
God Stats
9W - 5L
1,653 SR
Queue Stats
109W - 103L
1,539 MMR
Party 1
Sylvanus
Sylvanus
Gold V
TTVwakky
Sylvanus
Gold V
Level 114
God Stats
2W - 0L
1,430 SR
Queue Stats
50W - 44L
1,640 MMR
Solo
Yu Huang
Yu Huang
Platinum II
airmendo
Yu Huang
Platinum II
Level 145
God Stats
7W - 15L
1,529 SR
Queue Stats
260W - 247L
1,862 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 130
1,590 SR
1,635 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 132
1,527 SR
1,641 MMR
Baron Samedi
Baron Samedi
Gold I
 
Baron Samedi
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Bronze IV
ManoDeObraBarata
Serqet
Bronze IV
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 47L
1,686 MMR
Solo
Cernunnos
Cernunnos
Silver I
ST3ALTHYZ
Cernunnos
Silver I
Level 76
God Stats
0W - 1L
1,572 SR
Queue Stats
9W - 6L
1,695 MMR
Solo
Ymir
Ymir
Gold III
YEISX
Ymir
Gold III
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,669 MMR
Solo
Izanami
Izanami
Gold I
itrytocarri
Izanami
Gold I
Level 122
God Stats
7W - 8L
1,564 SR
Queue Stats
116W - 128L
1,653 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
4 / 1 / 3
9,027
645
11,579
8,760
4,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
1 / 0 / 1
8,752
625
5,293
11,077
9,427
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ravana
Spewni
Ravana
15
8 / 0 / 7
9,042
646
11,089
7,703
3,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
TTVwakky
Sylvanus
12
4 / 1 / 8
8,357
597
6,194
11,411
13,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yu Huang
airmendo
Yu Huang
13
2 / 2 / 10
7,956
568
10,864
6,419
2,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
ThorAtlasSusano

VS

Bans
IshtarCliodhnaHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
3 / 6 / 0
7,216
515
4,136
12,666
5,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 6 / 1
6,265
448
3,091
13,535
4,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cernunnos
ST3ALTHYZ
Cernunnos
13
1 / 3 / 0
7,601
543
8,026
12,363
4,396
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
YEISX
Ymir
8
0 / 3 / 2
5,990
428
3,410
14,362
10,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
itrytocarri
Izanami
12
0 / 1 / 0
7,558
540
6,056
7,149
2,793
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
7
19
Kills
4
4
Deaths
19
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
1
3
5.5
L
Baron Samedi
 
Baron Samedi
3
6
0
0.5
L
0
6
1
0.08
W
1
0
1
1.5
L
Cernunnos
ST3ALTHYZ
Cernunnos
1
3
0
0.33
W
Ravana
Spewni
Ravana
8
0
7
11.5
W
Sylvanus
TTVwakky
Sylvanus
4
1
8
8
L
Ymir
YEISX
Ymir
0
3
2
0.33
W
Yu Huang
airmendo
Yu Huang
2
2
10
3.5
L
Izanami
itrytocarri
Izanami
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,019
Damage
24,719
45,370
Taken
60,075
34,000
Mitigated
27,633
19,503
Healing
18,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
11,579
4,764
0
3,285
8,760
4,230
672
873
7,887
0
81,271
L
Baron Samedi
 
Baron Samedi
4,136
135
277
2,805
12,666
5,748
0
6,219
6,447
41,946
0
L
3,091
1,005
0
4,328
13,535
4,644
0
2,549
10,986
0
41,951
W
5,293
1,080
0
5,764
11,077
9,427
168
41
10,868
0
78,015
L
Cernunnos
ST3ALTHYZ
Cernunnos
8,026
3,487
0
5,088
12,363
4,396
0
1,654
10,709
0
65,857
W
Ravana
Spewni
Ravana
11,089
3,393
0
4,223
7,703
3,892
22
660
7,022
31
66,690
W
Sylvanus
TTVwakky
Sylvanus
6,194
2,079
1,014
4,560
11,411
13,572
698
2,690
8,664
24,975
0
L
Ymir
YEISX
Ymir
3,410
575
0
2,045
14,362
10,052
0
6,103
8,259
16,148
0
W
Yu Huang
airmendo
Yu Huang
10,864
1,386
0
657
6,419
2,879
390
3,282
3,137
59,706
0
L
Izanami
itrytocarri
Izanami
6,056
5,138
0
3,631
7,149
2,793
102
564
6,585
0
68,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,134
Gold Earned
34,630
519
Minions Killed
432
0
Camps Cleared
0
1,449,128
Distance Traveled
1,371,187
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,027
645
143
10
0
248,167
5
L
Baron Samedi
7,216
515
84
6
0
261,575
6
L
Serqet
6,265
448
76
5
0
310,644
6
W
Tyr
8,752
625
139
10
0
307,321
6
L
Cernunnos
7,601
543
110
8
0
263,599
4
W
Ravana
9,042
646
98
7
0
343,385
3
W
Sylvanus
8,357
597
34
2
0
263,265
3
L
Ymir
5,990
428
26
2
0
276,364
5
W
Yu Huang
7,956
568
105
8
0
286,990
3
L
Izanami
7,558
540
136
10
0
259,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role