Player Matchup

Arachne
Arachne
DaWalkDaddy
Arachne
Level 128
God Stats
2W - 0L
1,690 SR
Queue Stats
98W - 86L
1,496 Elo+
Party 3
Baron Samedi
Baron Samedi
Stay1nYourLayne
Baron Samedi
Level 114
God Stats
3W - 5L
1,527 SR
Queue Stats
42W - 40L
1,439 Elo+
Party 3
Cerberus
Cerberus
ToxicAstroNut
Cerberus
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 10L
1,500 Elo+
Party 3
Maui
Maui
Viben_Browny
Maui
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 21L
1,483 Elo+
Party 3
Medusa
Medusa
that1kidinblack
Medusa
Level 125
God Stats
1W - 0L
1,735 SR
Queue Stats
41W - 35L
1,439 Elo+
Party 3
Team Averages
Level 100
1,590 SR
1,471 Elo+

VS

Team Averages
Level 67
1,387 SR
1,415 Elo+
Tyr
Tyr
ALPHATEAM4602
Tyr
Level 117
God Stats
0W - 2L
1,061 SR
Queue Stats
190W - 177L
1,411 Elo+
Party 1
Danzaburou
Danzaburou
DakovChan
Danzaburou
Level 47
God Stats
5W - 5L
1,533 SR
Queue Stats
54W - 65L
1,405 Elo+
Party 2
Artio
Artio
Kristalynn
Artio
Level 66
God Stats
1W - 3L
1,449 SR
Queue Stats
61W - 70L
1,449 Elo+
Party 2
Fenrir
Fenrir
Nysstul
Fenrir
Level 61
God Stats
4W - 9L
1,390 SR
Queue Stats
133W - 133L
1,471 Elo+
Party 2
Yu Huang
Yu Huang
vSxolar-CloUT
Yu Huang
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 124L
1,337 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DaWalkDaddy
Arachne
13
5 / 0 / 4
8,295
593
6,952
9,505
3,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Stay1nYourLayne
Baron Samedi
12
0 / 1 / 5
7,354
525
2,810
5,229
2,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
ToxicAstroNut
Cerberus
13
4 / 2 / 6
7,773
555
7,483
9,620
6,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
2 / 3 / 1
8,629
616
4,003
9,746
9,614
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
6 / 2 / 2
8,062
576
12,398
8,974
3,433
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 0
6,953
497
4,032
9,616
7,229
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Danzaburou
DakovChan
Danzaburou
10
0 / 4 / 3
6,221
444
3,903
10,420
3,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Artio
9
1 / 5 / 1
5,733
410
4,182
14,108
8,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Nysstul
Fenrir
12
5 / 1 / 2
7,555
540
6,100
8,345
4,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Yu Huang
vSxolar-CloUT
Yu Huang
11
0 / 4 / 1
6,585
470
2,537
7,920
2,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
17
Kills
8
8
Deaths
17
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
Arachne
DaWalkDaddy
Arachne
5
0
4
7
L
Danzaburou
DakovChan
Danzaburou
0
4
3
0.38
L
Artio
1
5
1
0.3
L
Fenrir
Nysstul
Fenrir
5
1
2
6
W
Baron Samedi
Stay1nYourLayne
Baron Samedi
0
1
5
2.5
W
Cerberus
ToxicAstroNut
Cerberus
4
2
6
3.5
W
2
3
1
0.83
W
6
2
2
3.5
L
Yu Huang
vSxolar-CloUT
Yu Huang
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,646
Damage
20,754
43,074
Taken
50,409
25,629
Mitigated
25,241
12,351
Healing
9,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,032
700
0
2,013
9,616
7,229
0
3,959
5,619
0
36,694
W
Arachne
DaWalkDaddy
Arachne
6,952
4,748
0
3,008
9,505
3,787
282
615
8,851
0
58,233
L
Danzaburou
DakovChan
Danzaburou
3,903
1,657
0
2,845
10,420
3,135
0
2,025
8,219
0
39,851
L
Artio
4,182
930
229
2,223
14,108
8,090
0
3,568
10,196
15,705
0
L
Fenrir
Nysstul
Fenrir
6,100
1,397
0
1,986
8,345
4,106
0
1,094
7,175
0
43,839
W
Baron Samedi
Stay1nYourLayne
Baron Samedi
2,810
83
130
1,451
5,229
2,429
624
1,790
3,439
49,229
0
W
Cerberus
ToxicAstroNut
Cerberus
7,483
762
266
3,270
9,620
6,366
61
1,684
7,605
28,323
0
W
4,003
1,766
0
1,041
9,746
9,614
78
0
9,746
55,041
0
W
12,398
6,182
142
3,043
8,974
3,433
3,251
1,859
6,714
0
67,778
L
Yu Huang
vSxolar-CloUT
Yu Huang
2,537
457
0
500
7,920
2,681
274
2,924
4,904
43,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,113
Gold Earned
33,047
439
Minions Killed
308
0
Camps Cleared
0
1,351,519
Distance Traveled
1,321,954
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,953
497
64
5
0
264,798
3
W
Arachne
8,295
593
95
7
0
361,754
4
L
Danzaburou
6,221
444
75
5
0
220,979
1
L
Artio
5,733
410
31
2
0
275,677
2
L
Fenrir
7,555
540
64
5
0
320,037
4
W
Baron Samedi
7,354
525
77
6
0
255,120
4
W
Cerberus
7,773
555
52
4
0
290,961
2
W
Maui
8,629
616
116
8
0
198,435
0
W
Medusa
8,062
576
99
7
0
245,249
1
L
Yu Huang
6,585
470
74
5
0
240,463
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role