Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
BL4NKD1SC0RD
Ishtar
Level 137
God Stats
15W - 15L
1,505 SR
Queue Stats
285W - 263L
1,506 Elo+
Party 2
Erlang Shen
Erlang Shen
Erickrr29
Erlang Shen
Level 40
God Stats
2W - 1L
1,552 SR
Queue Stats
208W - 217L
1,478 Elo+
Party 3
Kukulkan
Kukulkan
LordYukii
Kukulkan
Level 129
God Stats
1W - 3L
1,159 SR
Queue Stats
117W - 119L
1,502 Elo+
Party 3
Susano
Susano
peachpanther7
Susano
Level 60
God Stats
49W - 44L
1,561 SR
Queue Stats
277W - 254L
1,490 Elo+
Party 2
Team Averages
Level 83
1,455 SR
1,495 Elo+

VS

Team Averages
Level 70
1,482 SR
1,496 Elo+
Achilles
Achilles
M1ghtyJP
Achilles
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 85L
1,521 Elo+
Party 1
Arachne
Arachne
Note0
Arachne
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 148L
1,502 Elo+
Party 1
Geb
Geb
SirPenn
Geb
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
366W - 334L
1,549 Elo+
Party 1
Nu Wa
Nu Wa
TheBlankPlank
Nu Wa
Level 46
God Stats
8W - 7L
1,600 SR
Queue Stats
64W - 94L
1,420 Elo+
Solo
Apollo
Apollo
TinySquidCheeks
Apollo
Level 98
God Stats
0W - 2L
1,311 SR
Queue Stats
302W - 298L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
17
3 / 0 / 9
11,335
567
12,703
17,045
27,864
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ishtar
18
4 / 2 / 3
11,475
574
11,188
16,362
8,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
Erickrr29
Erlang Shen
18
2 / 2 / 3
12,122
606
11,192
15,248
15,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
LordYukii
Kukulkan
18
0 / 2 / 3
11,388
569
9,647
10,628
6,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
7 / 3 / 3
11,537
577
11,960
18,012
9,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
M1ghtyJP
Achilles
13
1 / 3 / 3
8,492
425
5,012
12,866
16,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Arachne
Note0
Arachne
16
4 / 2 / 2
9,868
493
9,196
20,876
9,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Geb
16
1 / 4 / 2
10,003
500
11,576
17,468
10,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
2 / 4 / 3
9,238
462
9,400
12,991
5,820
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 3 / 3
8,892
445
12,512
16,719
7,108
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
22
16
Kills
9
9
Deaths
16
21
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
0
9
7.5
W
Ishtar
4
2
3
2.75
W
Erlang Shen
Erickrr29
Erlang Shen
2
2
3
1.75
W
Kukulkan
LordYukii
Kukulkan
0
2
3
0.75
L
Achilles
M1ghtyJP
Achilles
1
3
3
0.83
L
Arachne
Note0
Arachne
4
2
2
2.5
L
Geb
1
4
2
0.5
L
2
4
3
0.88
L
1
3
3
0.83
W
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,690
Damage
47,696
77,295
Taken
80,920
67,828
Mitigated
49,472
26,605
Healing
21,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
12,703
2,037
0
3,395
17,045
27,864
99
4,090
12,935
34,151
10,827
W
Ishtar
11,188
6,173
0
10,537
16,362
8,827
702
2,293
14,025
0
112,974
W
Erlang Shen
Erickrr29
Erlang Shen
11,192
4,941
0
4,568
15,248
15,203
412
6,871
7,830
0
106,246
W
Kukulkan
LordYukii
Kukulkan
9,647
874
0
2,262
10,628
6,157
2,053
4,872
5,710
115,832
0
L
Achilles
M1ghtyJP
Achilles
5,012
1,537
0
2,331
12,866
16,587
0
3,802
9,064
0
26,135
L
Arachne
Note0
Arachne
9,196
6,376
0
7,307
20,876
9,833
0
2,988
17,888
0
77,633
L
Geb
11,576
1,075
0
4,113
17,468
10,124
0
3,726
13,584
78,431
0
L
9,400
1,377
0
2,038
12,991
5,820
500
6,031
6,960
71,051
0
L
12,512
9,698
0
5,267
16,719
7,108
0
3,196
13,502
0
78,469
W
11,960
3,966
0
5,843
18,012
9,777
0
4,671
13,195
0
87,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,857
Gold Earned
46,493
738
Minions Killed
532
0
Camps Cleared
0
2,084,926
Distance Traveled
1,948,937
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,335
567
39
2
0
435,891
4
W
Ishtar
11,475
574
179
9
0
373,189
1
W
Erlang Shen
12,122
606
161
8
0
407,955
1
W
Kukulkan
11,388
569
218
11
0
426,884
5
L
Achilles
8,492
425
36
2
0
402,813
5
L
Arachne
9,868
493
116
6
0
466,773
4
L
Geb
10,003
500
163
8
0
368,745
4
L
Nu Wa
9,238
462
100
5
0
348,524
7
L
Apollo
8,892
445
117
6
0
362,082
4
W
Susano
11,537
577
141
7
0
441,007
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role