Player Matchup

Janus
Janus
PlayboiiMiltt
Janus
Level 87
God Stats
0W - 3L
1,497 SR
Queue Stats
198W - 198L
1,392 Elo+
Party 1
Nemesis
Nemesis
TheGhostlySpirit
Nemesis
Level 148
God Stats
9W - 13L
1,685 SR
Queue Stats
95W - 88L
1,539 Elo+
Party 1
Zhong Kui
Zhong Kui
booberrella
Zhong Kui
Level 118
God Stats
7W - 6L
1,567 SR
Queue Stats
89W - 96L
1,455 Elo+
Party 1
Nu Wa
Nu Wa
sickly-orange108
Nu Wa
Level 47
God Stats
4W - 2L
1,494 SR
Queue Stats
20W - 11L
1,623 Elo+
Party 1
Tyr
Tyr
temp-453379
Tyr
Level 109
God Stats
0W - 2L
1,244 SR
Queue Stats
98W - 101L
1,483 Elo+
Party 1
Team Averages
Level 102
1,498 SR
1,499 Elo+

VS

Team Averages
Level 105
1,493 SR
1,476 Elo+
Cupid
Cupid
Elianghost
Cupid
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Shiva
Shiva
FujoshiLVL5
Shiva
Level 129
God Stats
22W - 11L
1,534 SR
Queue Stats
131W - 128L
1,413 Elo+
Solo
Ganesha
Ganesha
Light-Ghost-0819
Ganesha
Level 126
God Stats
3W - 1L
1,571 SR
Queue Stats
23W - 28L
1,440 Elo+
Party 2
Baron Samedi
Baron Samedi
fearfulbog20
Baron Samedi
Level 85
God Stats
1W - 0L
1,435 SR
Queue Stats
16W - 14L
1,469 Elo+
Party 2
Mercury
Mercury
pokeboy001
Mercury
Level 138
God Stats
2W - 2L
1,426 SR
Queue Stats
262W - 242L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 4
7,538
503
5,529
7,894
2,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
2 / 3 / 2
7,303
487
6,036
12,196
4,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
booberrella
Zhong Kui
14
1 / 2 / 0
8,238
549
10,103
9,652
7,883
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 1 / 1
7,321
488
5,668
4,612
1,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 2 / 3
6,488
433
8,111
11,281
9,737
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
11
1 / 2 / 3
6,865
458
1,985
7,297
2,656
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 3 / 4
7,129
475
6,310
16,437
10,850
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 0 / 4
6,828
455
2,385
6,621
7,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
fearfulbog20
Baron Samedi
12
3 / 3 / 0
7,486
499
7,263
10,443
4,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
pokeboy001
Mercury
15
5 / 0 / 1
8,402
560
4,454
12,904
5,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
23
7
Kills
11
11
Deaths
8
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cupid
1
2
3
1.25
W
2
3
4
1.33
W
0
0
4
2
L
1
3
4
1
L
2
3
2
1
L
Zhong Kui
booberrella
Zhong Kui
1
2
0
0.5
W
Baron Samedi
fearfulbog20
Baron Samedi
3
3
0
1
W
Mercury
pokeboy001
Mercury
5
0
1
5.5
L
1
1
1
1.5
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,447
Damage
22,397
45,635
Taken
53,702
27,406
Mitigated
31,143
15,596
Healing
15,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
1,985
1,207
0
1,310
7,297
2,656
702
2,708
4,589
0
36,956
W
6,310
477
1,885
4,084
16,437
10,850
0
5,756
10,681
0
28,010
W
2,385
105
334
1,513
6,621
7,208
0
4,007
2,614
30,241
0
L
5,529
284
147
1,869
7,894
2,947
120
299
7,595
47,269
1,720
L
6,036
2,944
0
4,782
12,196
4,950
248
1,928
10,268
0
55,348
L
Zhong Kui
booberrella
Zhong Kui
10,103
678
36
5,808
9,652
7,883
674
2,571
7,081
66,814
0
W
Baron Samedi
fearfulbog20
Baron Samedi
7,263
825
596
2,272
10,443
4,953
0
6,051
4,392
51,554
0
W
Mercury
pokeboy001
Mercury
4,454
1,775
0
3,661
12,904
5,476
0
2,633
10,271
0
80,032
L
5,668
889
0
1,093
4,612
1,889
472
1,871
2,741
49,154
0
L
8,111
920
0
1,861
11,281
9,737
0
2,979
8,302
0
34,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,888
Gold Earned
36,710
426
Minions Killed
363
0
Camps Cleared
0
1,439,870
Distance Traveled
1,423,793
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
6,865
458
56
4
0
247,078
0
W
Shiva
7,129
475
43
3
0
300,440
3
W
Ganesha
6,828
455
35
2
0
254,952
1
L
Janus
7,538
503
78
5
0
285,929
0
L
Nemesis
7,303
487
97
6
0
329,063
2
L
Zhong Kui
8,238
549
118
8
0
253,159
2
W
Baron Samedi
7,486
499
97
6
0
258,034
3
W
Mercury
8,402
560
132
9
0
363,289
3
L
Nu Wa
7,321
488
90
6
0
241,694
3
L
Tyr
6,488
433
43
3
0
330,025
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role