Player Matchup

Kuzenbo
Kuzenbo
IdioticWeevil4
Kuzenbo
Level 102
God Stats
2W - 4L
1,547 SR
Queue Stats
58W - 58L
1,491 Elo+
Party 2
Mercury
Mercury
Jay0123456789012
Mercury
Level 115
God Stats
3W - 4L
1,684 SR
Queue Stats
34W - 36L
1,488 Elo+
Party 2
Ymir
Ymir
Juawanna
Ymir
Level 67
God Stats
18W - 23L
1,536 SR
Queue Stats
61W - 61L
1,502 Elo+
Party 2
Olorun
Olorun
RyanChrist27
Olorun
Level 99
God Stats
36W - 31L
1,556 SR
Queue Stats
71W - 71L
1,505 Elo+
Party 2
Arachne
Arachne
unsaidatom232
Arachne
Level 81
God Stats
19W - 18L
1,578 SR
Queue Stats
32W - 31L
1,536 Elo+
Party 2
Team Averages
Level 93
1,580 SR
1,504 Elo+

VS

Team Averages
Level 100
1,525 SR
1,518 Elo+
Achilles
Achilles
Carrotman425
Achilles
Level 68
God Stats
3W - 11L
1,533 SR
Queue Stats
166W - 147L
1,573 Elo+
Party 1
Yu Huang
Yu Huang
Logisticsshark
Yu Huang
Level 155
God Stats
22W - 17L
1,578 SR
Queue Stats
808W - 769L
1,543 Elo+
Solo
Pele
Pele
TopChemical
Pele
Level 62
God Stats
29W - 37L
1,510 SR
Queue Stats
132W - 144L
1,434 Elo+
Solo
Susano
Susano
sjoenge
Susano
Level 108
God Stats
20W - 19L
1,499 SR
Queue Stats
393W - 380L
1,561 Elo+
Party 1
Skadi
Skadi
urdaddy101lol
Skadi
Level 108
God Stats
168W - 148L
1,504 SR
Queue Stats
375W - 382L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 0
3,914
652
1,119
3,400
1,675
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 0 / 2
4,161
694
945
3,550
936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
7
1 / 0 / 2
3,965
661
1,015
2,488
1,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
7
3 / 0 / 1
4,393
732
5,154
3,732
1,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Arachne
7
2 / 0 / 2
4,282
714
3,312
4,645
1,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Carrotman425
Achilles
5
0 / 1 / 0
3,570
595
1,711
5,875
3,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Yu Huang
6
0 / 0 / 0
3,750
625
599
2,056
714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

5
0 / 3 / 0
3,474
579
1,878
4,444
1,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Susano
sjoenge
Susano
5
0 / 2 / 0
3,315
553
1,530
4,318
1,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 2 / 0
3,696
616
2,335
3,001
1,003
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
8
Kills
0
0
Deaths
8
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Achilles
Carrotman425
Achilles
0
1
0
0
W
1
0
0
1
W
1
0
2
2
W
Ymir
1
0
2
2
L
Yu Huang
0
0
0
0
W
Olorun
3
0
1
3.5
L
0
3
0
0
L
Susano
sjoenge
Susano
0
2
0
0
W
Arachne
2
0
2
3
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,545
Damage
8,053
17,815
Taken
19,694
7,174
Mitigated
7,406
5,486
Healing
4,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Carrotman425
Achilles
1,711
423
81
1,840
5,875
3,040
0
2,044
3,831
0
8,876
W
1,119
628
539
1,306
3,400
1,675
0
599
2,801
13,372
0
W
945
518
0
430
3,550
936
0
0
3,550
0
19,573
W
Ymir
1,015
238
230
905
2,488
1,085
852
0
2,488
17,471
0
L
Yu Huang
599
108
0
500
2,056
714
0
958
1,098
19,983
0
W
Olorun
5,154
2,431
85
1,147
3,732
1,519
84
0
3,732
21,690
5,548
L
1,878
657
0
262
4,444
1,354
0
734
3,710
0
17,206
L
Susano
sjoenge
Susano
1,530
410
0
1,404
4,318
1,295
0
1,436
2,882
0
12,322
W
Arachne
3,312
2,580
0
844
4,645
1,959
0
0
4,645
0
21,035
L
2,335
842
0
416
3,001
1,003
0
796
2,205
0
19,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,715
Gold Earned
17,805
165
Minions Killed
145
0
Camps Cleared
0
600,685
Distance Traveled
585,737
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
3,570
595
12
2
0
137,095
1
W
Kuzenbo
3,914
652
21
4
0
116,206
0
W
Mercury
4,161
694
35
6
0
142,148
1
W
Ymir
3,965
661
30
5
0
109,549
1
L
Yu Huang
3,750
625
41
7
0
110,796
0
W
Olorun
4,393
732
44
7
0
100,964
1
L
Pele
3,474
579
33
6
0
101,405
2
L
Susano
3,315
553
29
5
0
131,540
2
W
Arachne
4,282
714
35
6
0
131,818
1
L
Skadi
3,696
616
30
5
0
104,901
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role