Player Matchup

Neith
Neith
DenisDiasMP3
Neith
Level 7
God Stats
5W - 10L
1,406 SR
Queue Stats
7W - 14L
1,438 Elo+
Party 1
Da Ji
Da Ji
MizfitzR97
Da Ji
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
225W - 257L
1,404 Elo+
Solo
Sol
Sol
Nariz87
Sol
Level 146
God Stats
1W - 1L
1,612 SR
Queue Stats
61W - 79L
1,453 Elo+
Party 1
Team Averages
Level 99
1,506 SR
1,432 Elo+

VS

Team Averages
Level 77
1,514 SR
1,473 Elo+
Vamana
Vamana
Upfrontmoney145
Vamana
Level 73
God Stats
22W - 21L
1,597 SR
Queue Stats
172W - 215L
1,466 Elo+
Party 2
Achilles
Achilles
VxxIcarusxxV
Achilles
Level 67
God Stats
71W - 76L
1,392 SR
Queue Stats
197W - 260L
1,385 Elo+
Solo
Tiamat
Tiamat
muIIet_MAYHEM
Tiamat
Level 92
God Stats
10W - 9L
1,554 SR
Queue Stats
269W - 296L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
8,836
552
6,276
12,948
5,648
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
12
1 / 6 / 0
8,816
551
5,994
14,403
7,193
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
14
0 / 1 / 1
9,109
569
12,023
11,950
5,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 7
10,953
685
8,832
18,384
27,459
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Achilles
VxxIcarusxxV
Achilles
16
7 / 1 / 4
11,204
700
10,868
15,487
17,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

16
2 / 0 / 8
10,618
664
13,965
8,231
6,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
11
11
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Da Ji
1
6
0
0.17
L
Sol
0
1
1
0.5
W
2
0
7
5.5
W
Achilles
VxxIcarusxxV
Achilles
7
1
4
9
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,293
Damage
33,665
39,301
Taken
42,102
18,635
Mitigated
51,563
8,529
Healing
17,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,276
1,910
0
2,938
12,948
5,648
0
4,570
7,945
0
23,249
L
Da Ji
5,994
930
0
879
14,403
7,193
0
7,199
6,704
0
15,468
L
Sol
12,023
3,060
0
4,712
11,950
5,794
0
2,925
8,713
43,435
2,829
W
8,832
4,549
0
9,171
18,384
27,459
588
5,684
12,700
0
43,777
W
Achilles
VxxIcarusxxV
Achilles
10,868
1,346
404
5,325
15,487
17,828
417
4,370
11,117
0
23,069
W
13,965
433
0
3,058
8,231
6,276
717
2,780
5,451
61,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,761
Gold Earned
32,775
141
Minions Killed
192
3
Camps Cleared
10
788,577
Distance Traveled
979,242
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,836
552
35
2
0
238,460
0
L
Da Ji
8,816
551
21
1
2
266,905
5
L
Sol
9,109
569
85
5
1
283,212
2
W
Vamana
10,953
685
69
4
4
331,278
0
W
Achilles
11,204
700
26
2
0
330,710
3
W
Tiamat
10,618
664
97
6
6
317,254
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role