Player Matchup

Chaac
Chaac
Gold IV
Soft WaIker
Chaac
Gold IV
Level 142
God Stats
61W - 36L
1,589 SR
Queue Stats
633W - 663L
1,270 MMR
Party 1
Kuzenbo
Kuzenbo
Gold IV
iR Momentum
Kuzenbo
Gold IV
Level 142
God Stats
4W - 3L
1,810 SR
Queue Stats
142W - 135L
1,377 MMR
Party 1
Janus
Janus
Gold I
iR Velocity
Janus
Gold I
Level 140
God Stats
103W - 120L
1,594 SR
Queue Stats
261W - 271L
1,697 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 141
1,665 SR
1,448 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,455 SR
1,245 MMR
Ishtar
Ishtar
Silver II
 
Ishtar
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver II
Chambered Fist
Hercules
Silver II
Level 137
God Stats
0W - 5L
1,337 SR
Queue Stats
92W - 118L
899 MMR
Solo
Vulcan
Vulcan
Gold V
DirtyMosher123
Vulcan
Gold V
Level 62
God Stats
0W - 1L
1,529 SR
Queue Stats
64W - 83L
1,336 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 7
9,406
855
7,337
14,066
10,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kuzenbo
iR Momentum
Kuzenbo
12
2 / 1 / 6
8,622
784
6,296
11,368
13,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
6 / 0 / 5
8,708
792
11,571
5,977
2,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
Ah Muzen CabGuan YuAchillesMulanBaba Yaga

VS

Bans
ArachneShivaNeithAresFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
8
0 / 2 / 2
6,479
589
4,409
7,551
2,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
11
1 / 5 / 1
6,805
619
5,260
15,453
10,785
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
1 / 5 / 1
7,439
676
6,728
8,091
3,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
12
Kills
2
2
Deaths
12
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
2
2
0.5
L
Hercules
1
5
1
0.3
L
1
5
1
0.3
W
4
1
7
7.5
W
Kuzenbo
iR Momentum
Kuzenbo
2
1
6
5
W
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,204
Damage
16,397
31,411
Taken
31,095
26,720
Mitigated
17,147
10,752
Healing
4,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
4,409
2,808
0
1,924
7,551
2,990
0
4,856
2,507
0
12,651
L
Hercules
5,260
1,120
233
2,409
15,453
10,785
0
7,289
7,790
0
14,950
L
6,728
3,080
0
250
8,091
3,372
0
5,024
2,931
25,938
0
W
7,337
1,162
367
6,385
14,066
10,205
988
3,958
10,108
0
31,350
W
Kuzenbo
iR Momentum
Kuzenbo
6,296
3,325
0
2,523
11,368
13,931
558
2,946
8,422
13,569
0
W
11,571
554
0
1,477
5,977
2,584
700
972
5,005
44,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,736
Gold Earned
20,723
134
Minions Killed
75
9
Camps Cleared
0
679,762
Distance Traveled
489,604
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,479
589
20
2
0
113,223
0
L
Hercules
6,805
619
5
0
0
185,297
0
L
Vulcan
7,439
676
50
5
0
191,084
0
W
Chaac
9,406
855
45
4
4
223,694
3
W
Kuzenbo
8,622
784
12
1
1
228,144
0
W
Janus
8,708
792
77
7
4
227,924
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role