Player Matchup

Izanami
Izanami
 
Izanami
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
CookedKeint
Anubis
Level 59
God Stats
8W - 7L
1,477 SR
Queue Stats
145W - 196L
1,342 Elo+
Party 1
Achilles
Achilles
TheWorthyAussie
Achilles
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
119W - 172L
1,336 Elo+
Party 1
Susano
Susano
YaMumaDoneIt
Susano
Level 64
God Stats
3W - 0L
1,737 SR
Queue Stats
158W - 222L
1,333 Elo+
Party 1
Ganesha
Ganesha
hmbacon
Ganesha
Level 95
God Stats
4W - 5L
1,290 SR
Queue Stats
50W - 64L
1,362 Elo+
Solo
Team Averages
Level 99
1,501 SR
1,375 Elo+

VS

Team Averages
Level 90
1,496 SR
1,449 Elo+
Guan Yu
Guan Yu
Allaboutthc
Guan Yu
Level 126
God Stats
5W - 9L
1,478 SR
Queue Stats
638W - 745L
1,445 Elo+
Solo
Arachne
Arachne
Bigmike796879
Arachne
Level 87
God Stats
22W - 8L
1,665 SR
Queue Stats
277W - 294L
1,427 Elo+
Solo
Ishtar
Ishtar
Blacckyyyyyy4
Ishtar
Level 62
God Stats
2W - 1L
1,270 SR
Queue Stats
118W - 120L
1,475 Elo+
Party 2
Nu Wa
Nu Wa
MainChoice
Nu Wa
Level 68
God Stats
19W - 13L
1,484 SR
Queue Stats
51W - 55L
1,456 Elo+
Party 2
Bacchus
Bacchus
raydlt
Bacchus
Level 107
God Stats
12W - 10L
1,581 SR
Queue Stats
315W - 307L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
3 / 1 / 0
10,983
578
8,128
10,627
4,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
15
7 / 4 / 4
10,417
548
15,120
14,916
8,468
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
17
3 / 1 / 1
10,803
569
13,081
17,780
17,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Susano
15
2 / 0 / 3
9,628
507
7,999
14,152
5,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
hmbacon
Ganesha
14
0 / 2 / 7
9,336
491
5,497
12,843
12,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Allaboutthc
Guan Yu
15
1 / 3 / 0
9,426
496
8,235
18,248
21,110
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
16
3 / 4 / 1
9,646
508
5,820
17,955
6,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 3 / 2
8,826
465
10,403
14,324
5,176
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nu Wa
14
1 / 5 / 4
8,358
440
9,256
12,921
4,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
raydlt
Bacchus
13
1 / 0 / 4
8,536
449
5,484
13,655
14,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
15
Kills
8
8
Deaths
15
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
1
0
3
L
Guan Yu
Allaboutthc
Guan Yu
1
3
0
0.33
L
Arachne
3
4
1
0.88
L
2
3
2
1
W
Anubis
7
4
4
2.25
L
Nu Wa
1
5
4
0.6
W
Achilles
3
1
1
3.5
W
Susano
2
0
3
3.5
W
Ganesha
hmbacon
Ganesha
0
2
7
1.75
L
Bacchus
raydlt
Bacchus
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,825
Damage
39,198
70,318
Taken
77,103
48,290
Mitigated
51,348
26,059
Healing
18,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,128
4,762
0
6,332
10,627
4,509
1,105
2,182
8,133
0
112,317
L
Guan Yu
Allaboutthc
Guan Yu
8,235
1,518
40
4,478
18,248
21,110
750
507
16,391
0
67,326
L
Arachne
5,820
4,000
0
3,729
17,955
6,333
236
6,187
11,639
0
84,019
L
10,403
6,260
0
4,248
14,324
5,176
1,407
2,110
12,214
0
68,062
W
Anubis
15,120
1,282
0
6,453
14,916
8,468
0
4,726
10,190
81,056
0
L
Nu Wa
9,256
2,288
0
2,866
12,921
4,349
834
5,524
7,349
70,042
0
W
Achilles
13,081
3,092
0
5,923
17,780
17,450
135
960
16,820
194
80,527
W
Susano
7,999
1,072
0
5,174
14,152
5,810
65
2,780
11,372
0
71,208
W
Ganesha
hmbacon
Ganesha
5,497
262
0
2,177
12,843
12,053
0
4,421
8,422
27,959
1,687
L
Bacchus
raydlt
Bacchus
5,484
347
718
2,612
13,655
14,380
160
6,120
7,535
27,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,167
Gold Earned
44,792
597
Minions Killed
446
0
Camps Cleared
0
1,810,636
Distance Traveled
1,805,261
26
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,983
578
193
10
0
343,839
10
L
Guan Yu
9,426
496
112
6
0
364,172
7
L
Arachne
9,646
508
122
6
0
395,029
3
L
Ishtar
8,826
465
101
5
0
331,330
2
W
Anubis
10,417
548
132
7
0
317,695
5
L
Nu Wa
8,358
440
76
4
0
311,606
5
W
Achilles
10,803
569
144
8
0
339,283
2
W
Susano
9,628
507
120
6
0
426,127
3
W
Ganesha
9,336
491
8
0
0
383,692
6
L
Bacchus
8,536
449
35
2
0
403,124
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role