Player Matchup

Janus
Janus
 
Janus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
BracedFire 702
Hachiman
Level 102
God Stats
6W - 4L
1,514 SR
Queue Stats
153W - 137L
1,536 Elo+
Party 1
Hou Yi
Hou Yi
CxEZ7
Hou Yi
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 115L
1,540 Elo+
Party 1
Rama
Rama
PeterYoli
Rama
Level 144
God Stats
3W - 8L
1,434 SR
Queue Stats
157W - 159L
1,508 Elo+
Solo
Terra
Terra
TrishulaY2J
Terra
Level 156
God Stats
1W - 2L
1,249 SR
Queue Stats
129W - 146L
1,488 Elo+
Party 2
Team Averages
Level 139
1,440 SR
1,514 Elo+

VS

Team Averages
Level 107
1,587 SR
1,490 Elo+
Sun Wukong
Sun Wukong
AgustinKILLERs
Sun Wukong
Level 120
God Stats
2W - 0L
1,770 SR
Queue Stats
49W - 51L
1,400 Elo+
Solo
Discordia
Discordia
Cblanch
Discordia
Level 112
God Stats
3W - 3L
1,597 SR
Queue Stats
229W - 219L
1,560 Elo+
Party 3
Cabrakan
Cabrakan
TheGreatPolack
Cabrakan
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 94L
1,532 Elo+
Party 3
Serqet
Serqet
Zoidbergio
Serqet
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
180W - 155L
1,467 Elo+
Solo
Sylvanus
Sylvanus
ЧихПыхман
Sylvanus
Level 125
God Stats
5W - 0L
1,570 SR
Queue Stats
331W - 336L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
1 / 3 / 1
9,372
669
24,933
10,187
4,646
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
15
1 / 5 / 0
8,449
604
8,790
13,149
5,575
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hou Yi
CxEZ7
Hou Yi
14
1 / 3 / 2
8,623
616
7,444
10,703
5,169
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
17
2 / 3 / 1
9,596
685
7,941
11,031
5,144
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 3 / 5
8,904
636
11,111
19,362
22,833
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AgustinKILLERs
Sun Wukong
18
4 / 1 / 10
10,008
715
12,432
22,985
20,148
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Discordia
Cblanch
Discordia
18
5 / 1 / 11
10,711
765
22,123
9,238
5,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
16
0 / 1 / 15
10,243
732
4,810
12,179
15,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Serqet
Zoidbergio
Serqet
18
8 / 1 / 8
10,668
762
13,013
15,625
15,559
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
0 / 2 / 15
10,465
748
7,689
18,998
22,157
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
76
5
Kills
17
17
Deaths
6
9
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
3
1
0.5
W
Sun Wukong
AgustinKILLERs
Sun Wukong
4
1
10
9
L
Hachiman
1
5
0
0.2
W
Discordia
Cblanch
Discordia
5
1
11
10.5
L
Hou Yi
CxEZ7
Hou Yi
1
3
2
0.67
L
Rama
2
3
1
0.83
W
Cabrakan
0
1
15
7.5
L
0
3
5
0.83
W
Serqet
Zoidbergio
Serqet
8
1
8
12
W
0
2
15
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,219
Damage
60,067
64,432
Taken
79,025
43,367
Mitigated
78,618
23,102
Healing
43,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
24,933
1,441
554
778
10,187
4,646
73
5,018
5,169
53,474
0
W
Sun Wukong
AgustinKILLERs
Sun Wukong
12,432
1,183
754
3,249
22,985
20,148
470
11,968
11,017
0
26,072
L
Hachiman
8,790
3,531
3,212
3,026
13,149
5,575
0
7,050
6,099
0
17,340
W
Discordia
Cblanch
Discordia
22,123
664
2,976
2,549
9,238
5,300
1,680
2,574
6,664
55,792
0
L
Hou Yi
CxEZ7
Hou Yi
7,444
2,462
892
2,028
10,703
5,169
988
6,864
3,839
0
13,051
L
Rama
7,941
6,264
783
1,719
11,031
5,144
726
6,607
4,277
0
23,962
W
Cabrakan
4,810
306
1,981
2,570
12,179
15,454
872
4,876
7,303
9,180
0
L
11,111
231
5,157
4,953
19,362
22,833
0
9,083
9,461
17,396
0
W
Serqet
Zoidbergio
Serqet
13,013
2,807
1,337
1,075
15,625
15,559
1,036
6,075
9,550
0
19,264
W
7,689
2,729
18,111
8,612
18,998
22,157
123
10,551
8,447
14,466
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,944
Gold Earned
52,095
167
Minions Killed
148
0
Camps Cleared
0
1,178,146
Distance Traveled
1,327,963
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,372
669
69
5
0
249,276
0
W
Sun Wukong
10,008
715
28
2
0
271,922
0
L
Hachiman
8,449
604
20
1
0
230,013
1
W
Discordia
10,711
765
83
6
0
271,118
0
L
Hou Yi
8,623
616
13
1
0
236,578
0
L
Rama
9,596
685
50
4
0
216,396
3
W
Cabrakan
10,243
732
8
1
0
280,630
0
L
Terra
8,904
636
15
1
0
245,883
0
W
Serqet
10,668
762
18
1
0
283,428
2
W
Sylvanus
10,465
748
11
1
0
220,865
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role