Player Matchup

Merlin
Merlin
Clapped Op
Merlin
Level 51
God Stats
1W - 1L
1,713 SR
Queue Stats
7W - 18L
1,690 Elo+
Party 1
Neith
Neith
Stonesyyy
Neith
Level 2
God Stats
1W - 5L
1,494 SR
Queue Stats
4W - 18L
1,467 Elo+
Party 1
Chaac
Chaac
jjaammeess9
Chaac
Level 66
God Stats
22W - 52L
1,341 SR
Queue Stats
236W - 472L
1,229 Elo+
Party 1
Team Averages
Level 40
1,516 SR
1,462 Elo+

VS

Team Averages
Level 79
1,393 SR
1,283 Elo+
Scylla
Scylla
Wex_23
Scylla
Level 58
God Stats
1W - 4L
1,202 SR
Queue Stats
11W - 18L
1,324 Elo+
Party 2
Ullr
Ullr
ilgavri
Ullr
Level 128
God Stats
1W - 2L
1,647 SR
Queue Stats
3W - 7L
1,341 Elo+
Solo
Artio
Artio
mr_fish_23
Artio
Level 52
God Stats
1W - 3L
1,329 SR
Queue Stats
3W - 7L
1,185 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Clapped Op
Merlin
13
1 / 5 / 3
8,538
610
6,524
11,923
5,223
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Stonesyyy
Neith
12
1 / 4 / 4
8,417
601
5,989
9,724
4,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
3 / 5 / 2
9,618
687
10,702
17,601
10,826
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Wex_23
Scylla
16
10 / 1 / 4
10,885
778
16,505
7,247
3,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ullr
ilgavri
Ullr
15
3 / 3 / 8
9,679
691
13,429
13,256
6,046
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
13
1 / 2 / 8
9,673
691
2,325
12,073
10,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
5
Kills
14
14
Deaths
6
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Merlin
Clapped Op
Merlin
1
5
3
0.5
L
Neith
Stonesyyy
Neith
1
4
4
0.75
W
Scylla
Wex_23
Scylla
10
1
4
12
W
Ullr
ilgavri
Ullr
3
3
8
2.33
L
3
5
2
0.8
W
Artio
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,215
Damage
32,259
39,248
Taken
32,576
20,881
Mitigated
19,831
7,526
Healing
6,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Clapped Op
Merlin
6,524
718
0
1,443
11,923
5,223
194
5,205
6,718
25,486
0
L
Neith
Stonesyyy
Neith
5,989
2,503
165
791
9,724
4,832
44
4,460
5,264
0
19,227
W
Scylla
Wex_23
Scylla
16,505
931
0
872
7,247
3,066
1,051
2,216
5,031
41,888
0
W
Ullr
ilgavri
Ullr
13,429
3,781
0
1,616
13,256
6,046
522
3,103
10,126
0
47,772
L
10,702
1,394
264
4,863
17,601
10,826
0
9,669
7,932
0
36,694
W
Artio
2,325
94
732
2,930
12,073
10,719
0
2,280
9,793
9,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,573
Gold Earned
30,237
139
Minions Killed
152
6
Camps Cleared
6
691,893
Distance Traveled
792,815
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,538
610
45
3
3
208,115
8
L
Neith
8,417
601
40
3
0
203,136
1
W
Scylla
10,885
778
68
5
2
261,554
4
W
Ullr
9,679
691
67
5
4
257,323
3
L
Chaac
9,618
687
54
4
3
280,642
3
W
Artio
9,673
691
17
1
0
273,938
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role