Player Matchup

Scylla
Scylla
DarthCookieman
Scylla
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,583 Elo+
Party 2
Camazotz
Camazotz
KillerHumps
Camazotz
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,447 Elo+
Party 2
Cthulhu
Cthulhu
TheEggRoll123
Cthulhu
Level 4
God Stats
0W - 2L
1,283 SR
Queue Stats
4W - 3L
1,556 Elo+
Party 2
Team Averages
Level 62
1,428 SR
1,529 Elo+

VS

Team Averages
Level 74
1,461 SR
1,478 Elo+
Sun Wukong
Sun Wukong
Ellylix
Sun Wukong
Level 48
God Stats
85W - 122L
1,503 SR
Queue Stats
168W - 228L
1,468 Elo+
Party 1
Nemesis
Nemesis
Lilplant
Nemesis
Level 47
God Stats
12W - 15L
1,433 SR
Queue Stats
146W - 183L
1,435 Elo+
Party 1
Vulcan
Vulcan
bohorquez24
Vulcan
Level 126
God Stats
83W - 96L
1,447 SR
Queue Stats
1,029W - 1,052L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 1
5,955
744
3,901
4,046
1,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Camazotz
KillerHumps
Camazotz
9
0 / 2 / 3
5,388
674
4,772
9,210
3,122
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
9
1 / 3 / 3
6,175
772
4,703
9,710
7,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ellylix
Sun Wukong
10
1 / 2 / 2
6,172
772
4,423
9,499
7,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Lilplant
Nemesis
10
0 / 2 / 5
6,308
789
7,081
8,229
4,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
12
4 / 0 / 1
7,355
919
8,732
4,208
1,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
4
Kills
5
6
Deaths
4
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
1
1
3.5
W
Sun Wukong
Ellylix
Sun Wukong
1
2
2
1
L
Camazotz
KillerHumps
Camazotz
0
2
3
0.75
W
Nemesis
Lilplant
Nemesis
0
2
5
1.25
L
Cthulhu
1
3
3
0.83
W
Vulcan
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,376
Damage
20,236
22,966
Taken
21,936
12,277
Mitigated
13,545
4,124
Healing
7,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,901
459
0
250
4,046
1,434
0
2,419
1,512
15,841
0
W
Sun Wukong
Ellylix
Sun Wukong
4,423
1,014
0
2,784
9,499
7,153
572
4,131
5,368
0
17,940
L
Camazotz
KillerHumps
Camazotz
4,772
991
0
2,769
9,210
3,122
0
2,076
6,810
0
12,517
W
Nemesis
Lilplant
Nemesis
7,081
2,436
0
2,892
8,229
4,579
672
3,343
4,886
0
21,816
L
Cthulhu
4,703
653
0
1,105
9,710
7,721
0
4,370
5,004
11,527
0
W
Vulcan
8,732
2,418
117
1,229
4,208
1,813
590
1,736
2,472
34,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,518
Gold Earned
19,835
79
Minions Killed
99
1
Camps Cleared
6
428,961
Distance Traveled
531,394
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,955
744
40
5
1
115,378
0
W
Sun Wukong
6,172
772
16
2
1
170,560
3
L
Camazotz
5,388
674
18
2
0
154,390
4
W
Nemesis
6,308
789
28
4
3
175,474
4
L
Cthulhu
6,175
772
21
3
0
159,193
3
W
Vulcan
7,355
919
55
7
2
185,360
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role