Player Matchup

Bacchus
Bacchus
Bronze III
 
Bacchus
Bronze III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Medusa
Medusa
Bronze III
 
Medusa
Bronze III
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tyr
Tyr
Gold III
BigLogGaming
Tyr
Gold III
Level 142
God Stats
0W - 1L
1,492 SR
Queue Stats
37W - 37L
1,544 MMR
Party 1
Vulcan
Vulcan
Gold III
TManShollPC
Vulcan
Gold III
Level 115
God Stats
3W - 2L
1,734 SR
Queue Stats
37W - 42L
1,425 MMR
Party 1
Cliodhna
Cliodhna
Silver II
joshythehottie
Cliodhna
Silver II
Level 63
God Stats
0W - 1L
1,457 SR
Queue Stats
28W - 33L
1,422 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 105
1,537 SR
1,478 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,526 SR
1,468 MMR
Cernunnos
Cernunnos
Gold IV
 
Cernunnos
Gold IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold IV
TheSemiAquaDin0
Thanatos
Gold IV
Level 108
God Stats
5W - 5L
1,426 SR
Queue Stats
69W - 74L
1,467 MMR
Solo
Khepri
Khepri
Gold IV
afternoonquicki
Khepri
Gold IV
Level 128
God Stats
15W - 10L
1,654 SR
Queue Stats
442W - 460L
1,432 MMR
Solo
Artio
Artio
Gold V
xValkie
Artio
Gold V
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,396 MMR
Solo
Yu Huang
Yu Huang
Gold V
zKorey
Yu Huang
Gold V
Level 113
God Stats
1W - 0L
1,550 SR
Queue Stats
57W - 41L
1,545 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
0 / 1 / 3
7,875
358
6,988
19,332
25,062
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
 
Medusa
13
0 / 7 / 1
7,739
352
3,942
16,587
4,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
5 / 4 / 2
11,388
518
14,580
27,529
25,194
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Vulcan
15
2 / 4 / 2
9,452
430
13,988
10,352
4,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
15
2 / 7 / 3
9,580
435
5,633
20,195
7,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
HadesIshtarThor

VS

Bans
ArachneCharybdisYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
19
6 / 1 / 5
12,560
571
18,009
15,073
7,554
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
18
7 / 3 / 6
11,769
535
13,582
16,900
9,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 1 / 11
10,900
495
6,668
14,591
20,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artio
xValkie
Artio
18
3 / 3 / 4
12,093
550
13,600
21,477
18,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Yu Huang
zKorey
Yu Huang
19
6 / 1 / 7
12,561
571
19,064
9,463
4,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
56
9
Kills
23
23
Deaths
9
11
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
3
1.5
L
Medusa
 
Medusa
0
7
1
0.07
W
Cernunnos
 
Cernunnos
6
1
5
8.5
L
5
4
2
1.5
L
Vulcan
2
4
2
0.75
W
Thanatos
7
3
6
3.33
W
1
1
11
6.5
L
Cliodhna
2
7
3
0.5
W
Artio
xValkie
Artio
3
3
4
1.67
W
Yu Huang
zKorey
Yu Huang
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,131
Damage
70,923
93,995
Taken
77,504
66,418
Mitigated
60,341
15,496
Healing
37,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,988
1,112
328
1,215
19,332
25,062
0
5,399
13,933
38,038
0
L
Medusa
 
Medusa
3,942
774
0
0
16,587
4,951
0
1,847
14,740
0
55,773
W
Cernunnos
 
Cernunnos
18,009
10,273
0
7,883
15,073
7,554
1,434
6,230
8,843
0
138,224
L
14,580
2,835
0
10,035
27,529
25,194
0
18,002
8,833
279
78,371
L
Vulcan
13,988
3,498
0
1,375
10,352
4,035
0
6,101
4,197
91,543
0
W
Thanatos
13,582
3,706
0
17,745
16,900
9,357
0
2,748
14,152
0
100,175
W
6,668
744
0
1,433
14,591
20,194
0
5,811
8,780
24,649
9,351
L
Cliodhna
5,633
888
0
2,543
20,195
7,176
0
6,404
13,719
0
80,950
W
Artio
xValkie
Artio
13,600
1,439
930
7,674
21,477
18,698
0
3,618
17,859
80,703
0
W
Yu Huang
zKorey
Yu Huang
19,064
976
0
1,868
9,463
4,538
0
3,365
6,098
112,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,034
Gold Earned
59,883
528
Minions Killed
682
0
Camps Cleared
0
2,171,075
Distance Traveled
2,187,753
20
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,875
358
49
2
0
467,323
1
L
Medusa
7,739
352
89
4
0
399,951
3
W
Cernunnos
12,560
571
192
9
0
403,482
8
L
Tyr
11,388
518
133
6
0
438,455
5
L
Vulcan
9,452
430
140
6
0
443,654
6
W
Thanatos
11,769
535
125
6
0
490,890
3
W
Khepri
10,900
495
52
2
0
423,822
7
L
Cliodhna
9,580
435
117
5
0
421,692
5
W
Artio
12,093
550
147
7
0
435,380
4
W
Yu Huang
12,561
571
166
8
0
434,179
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role