Player Matchup

Maui
Maui
Chrisval271125
Maui
Level 93
God Stats
2W - 6L
1,078 SR
Queue Stats
418W - 401L
1,545 Elo+
Solo
Ao Kuang
Ao Kuang
J0HNORRHEA
Ao Kuang
Level 149
God Stats
0W - 1L
1,679 SR
Queue Stats
34W - 23L
1,618 Elo+
Solo
Bellona
Bellona
R3ckless6019
Bellona
Level 56
God Stats
19W - 8L
1,797 SR
Queue Stats
87W - 48L
1,577 Elo+
Party 1
Apollo
Apollo
ZenXProdigy96
Apollo
Level 149
God Stats
5W - 2L
1,843 SR
Queue Stats
74W - 77L
1,544 Elo+
Solo
Poseidon
Poseidon
iTz Steelerz xx
Poseidon
Level 108
God Stats
6W - 3L
1,731 SR
Queue Stats
157W - 114L
1,592 Elo+
Party 1
Team Averages
Level 111
1,626 SR
1,575 Elo+

VS

Team Averages
Level 99
1,470 SR
1,544 Elo+
Baron Samedi
Baron Samedi
ArmLikeBuddy
Baron Samedi
Level 102
God Stats
14W - 11L
1,512 SR
Queue Stats
161W - 151L
1,467 Elo+
Party 2
Sylvanus
Sylvanus
InsaneFrags---
Sylvanus
Level 61
God Stats
8W - 16L
1,327 SR
Queue Stats
204W - 199L
1,549 Elo+
Solo
Ishtar
Ishtar
JTFlasha
Ishtar
Level 143
God Stats
2W - 5L
1,277 SR
Queue Stats
130W - 121L
1,568 Elo+
Party 2
Awilix
Awilix
macaulaykukulkan
Awilix
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 11L
1,604 Elo+
Solo
Mulan
Mulan
rflatt23
Mulan
Level 123
God Stats
14W - 8L
1,736 SR
Queue Stats
141W - 134L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 3
7,151
421
5,063
17,001
17,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
J0HNORRHEA
Ao Kuang
12
4 / 6 / 2
7,945
467
9,048
16,814
7,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
R3ckless6019
Bellona
14
1 / 3 / 0
8,305
489
9,361
16,022
16,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
2 / 2 / 2
8,866
522
9,908
15,216
6,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Poseidon
13
1 / 5 / 1
8,028
472
7,786
11,934
3,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ArmLikeBuddy
Baron Samedi
14
0 / 1 / 6
8,371
492
6,056
5,792
3,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
14
4 / 3 / 4
8,400
494
8,864
16,273
13,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ishtar
JTFlasha
Ishtar
16
2 / 1 / 4
9,683
570
13,014
10,275
4,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
9 / 2 / 3
10,199
600
10,873
13,747
6,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
rflatt23
Mulan
17
5 / 1 / 4
10,880
640
14,788
16,538
12,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
8
Kills
20
20
Deaths
8
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ArmLikeBuddy
Baron Samedi
0
1
6
3
L
0
4
3
0.38
W
Sylvanus
4
3
4
2
L
Ao Kuang
J0HNORRHEA
Ao Kuang
4
6
2
0.83
W
Ishtar
JTFlasha
Ishtar
2
1
4
4
L
Bellona
R3ckless6019
Bellona
1
3
0
0.33
L
2
2
2
1.5
L
Poseidon
1
5
1
0.3
W
9
2
3
5.25
W
Mulan
rflatt23
Mulan
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,166
Damage
53,595
76,987
Taken
62,625
51,307
Mitigated
39,673
19,723
Healing
25,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ArmLikeBuddy
Baron Samedi
6,056
574
442
1,153
5,792
3,116
160
2,433
3,359
56,075
0
L
5,063
1,101
0
2,325
17,001
17,446
13
5,714
10,968
25,640
3,141
W
Sylvanus
8,864
3,040
1,438
7,740
16,273
13,221
0
6,016
10,257
27,751
9,124
L
Ao Kuang
J0HNORRHEA
Ao Kuang
9,048
2,328
0
3,262
16,814
7,171
0
1,528
14,963
52,374
0
W
Ishtar
JTFlasha
Ishtar
13,014
7,705
0
4,106
10,275
4,906
363
2,545
7,730
0
87,073
L
Bellona
R3ckless6019
Bellona
9,361
3,661
0
4,165
16,022
16,115
0
317
14,724
0
74,599
L
9,908
7,018
0
8,394
15,216
6,693
0
3,311
11,829
0
80,575
L
Poseidon
7,786
1,401
0
1,577
11,934
3,882
0
2,411
9,330
65,528
0
W
10,873
3,335
0
791
13,747
6,017
48
7,098
6,649
20
75,230
W
Mulan
rflatt23
Mulan
14,788
1,642
0
9,912
16,538
12,413
0
3,773
12,765
171
83,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,295
Gold Earned
47,533
510
Minions Killed
527
0
Camps Cleared
0
1,622,445
Distance Traveled
1,708,106
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,371
492
92
5
0
331,392
9
L
Maui
7,151
421
50
3
0
307,679
1
W
Sylvanus
8,400
494
52
3
0
315,849
3
L
Ao Kuang
7,945
467
77
5
0
323,232
5
W
Ishtar
9,683
570
140
8
0
305,097
5
L
Bellona
8,305
489
128
8
0
375,017
4
L
Apollo
8,866
522
131
8
0
287,164
3
L
Poseidon
8,028
472
124
7
0
329,353
4
W
Awilix
10,199
600
99
6
0
395,841
2
W
Mulan
10,880
640
144
8
0
359,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role