Player Matchup

Ymir
Ymir
Masters
ImSixThree
Ymir
Masters
Level 67
God Stats
3W - 7L
1,663 SR
Queue Stats
168W - 148L
3,071 MMR
Solo
Cernunnos
Cernunnos
Diamond IV
Qeefatron
Cernunnos
Diamond IV
Level 46
God Stats
30W - 23L
1,756 SR
Queue Stats
212W - 201L
2,275 MMR
Solo
Yu Huang
Yu Huang
Diamond IV
StivenMa16
Yu Huang
Diamond IV
Level 150
God Stats
4W - 3L
1,542 SR
Queue Stats
27W - 26L
2,313 MMR
Solo
Chang'e
Chang'e
Masters
Tatezu
Chang'e
Masters
Level 105
God Stats
6W - 4L
1,817 SR
Queue Stats
399W - 377L
2,281 MMR
Solo
Kali
Kali
Diamond III
redchoo
Kali
Diamond III
Level 148
God Stats
41W - 34L
1,521 SR
Queue Stats
608W - 591L
2,244 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 103
1,660 SR
2,437 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 131
1,620 SR
2,292 MMR
Anhur
Anhur
Diamond III
 
Anhur
Diamond III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Masters
Dangerrrrr
Cliodhna
Masters
Level 152
God Stats
36W - 26L
1,721 SR
Queue Stats
447W - 423L
2,532 MMR
Solo
Ganesha
Ganesha
Masters
HorseShoeGr
Ganesha
Masters
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 73L
2,598 MMR
Party 1
Guan Yu
Guan Yu
Diamond I
Marrez
Guan Yu
Diamond I
Level 83
God Stats
2W - 1L
1,892 SR
Queue Stats
83W - 58L
2,426 MMR
Party 1
Nu Wa
Nu Wa
Diamond I
SirBomberMan
Nu Wa
Diamond I
Level 155
God Stats
4W - 7L
1,486 SR
Queue Stats
335W - 319L
2,407 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 3
9,165
436
6,061
22,269
20,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
Qeefatron
Cernunnos
14
2 / 7 / 0
9,228
439
16,423
23,615
6,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
StivenMa16
Yu Huang
15
1 / 1 / 2
9,292
442
5,648
9,298
3,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
Tatezu
Chang'e
17
3 / 5 / 1
11,278
537
15,725
20,397
13,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kali
redchoo
Kali
17
6 / 6 / 2
11,067
527
14,663
23,427
9,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
Ne ZhaHadesAh Muzen Cab

VS

Bans
KhepriUllrThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
6 / 4 / 2
11,686
556
21,410
21,845
9,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
Dangerrrrr
Cliodhna
19
5 / 4 / 4
11,802
562
12,070
20,075
8,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
HorseShoeGr
Ganesha
16
2 / 1 / 10
11,007
524
6,953
14,544
19,716
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Guan Yu
Marrez
Guan Yu
18
5 / 1 / 4
11,561
551
15,499
23,722
28,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
4 / 4 / 2
11,966
570
17,427
15,397
7,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
44
14
Kills
22
22
Deaths
14
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
6
4
2
1.75
W
Cliodhna
Dangerrrrr
Cliodhna
5
4
4
1.75
W
Ganesha
HorseShoeGr
Ganesha
2
1
10
7
L
2
3
3
1.17
W
Guan Yu
Marrez
Guan Yu
5
1
4
7
L
Cernunnos
Qeefatron
Cernunnos
2
7
0
0.29
W
4
4
2
1.25
L
Yu Huang
StivenMa16
Yu Huang
1
1
2
2
L
Chang'e
Tatezu
Chang'e
3
5
1
0.7
L
Kali
redchoo
Kali
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,520
Damage
73,359
99,006
Taken
95,583
53,321
Mitigated
73,755
30,723
Healing
38,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
21,410
14,063
0
11,129
21,845
9,650
2,550
3,795
18,020
0
113,187
W
Cliodhna
Dangerrrrr
Cliodhna
12,070
1,743
0
8,200
20,075
8,963
0
2,316
17,705
0
117,197
W
Ganesha
HorseShoeGr
Ganesha
6,953
1,386
0
3,328
14,544
19,716
596
3,859
10,615
24,788
0
L
6,061
1,841
75
6,120
22,269
20,674
0
6,811
15,136
33,420
2,177
W
Guan Yu
Marrez
Guan Yu
15,499
2,883
1,552
9,954
23,722
28,261
0
11,108
11,666
0
94,627
L
Cernunnos
Qeefatron
Cernunnos
16,423
7,300
0
7,855
23,615
6,334
0
7,597
15,679
0
95,645
W
17,427
2,780
0
4,805
15,397
7,165
3,255
5,787
9,574
129,050
68
L
Yu Huang
StivenMa16
Yu Huang
5,648
716
0
954
9,298
3,576
0
3,297
5,810
83,030
0
L
Chang'e
Tatezu
Chang'e
15,725
2,464
738
10,042
20,397
13,000
0
1,588
17,468
86,851
0
L
Kali
redchoo
Kali
14,663
6,665
0
4,939
23,427
9,737
0
4,612
18,400
0
90,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,030
Gold Earned
58,022
648
Minions Killed
679
0
Camps Cleared
0
1,788,637
Distance Traveled
2,049,711
22
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,686
556
169
8
0
349,509
8
W
Cliodhna
11,802
562
158
8
0
462,495
4
W
Ganesha
11,007
524
11
1
0
436,136
5
L
Ymir
9,165
436
35
2
0
376,994
8
W
Guan Yu
11,561
551
136
6
0
443,133
5
L
Cernunnos
9,228
439
143
7
0
348,151
3
W
Nu Wa
11,966
570
205
10
0
358,438
4
L
Yu Huang
9,292
442
154
7
0
286,613
5
L
Chang'e
11,278
537
166
8
0
370,334
3
L
Kali
11,067
527
150
7
0
406,545
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role