Player Matchup

Pele
Pele
 
Pele
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
AsmodeusNimbus
Ares
Level 125
God Stats
1W - 1L
1,297 SR
Queue Stats
3W - 5L
1,204 Elo+
Party 1
Fenrir
Fenrir
KamuiYami
Fenrir
Level 113
God Stats
1W - 0L
1,890 SR
Queue Stats
62W - 55L
1,491 Elo+
Party 1
He Bo
He Bo
TheJazzy_
He Bo
Level 128
God Stats
2W - 0L
1,692 SR
Queue Stats
53W - 49L
1,478 Elo+
Party 1
Terra
Terra
TickBroken
Terra
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,320 Elo+
Party 1
Team Averages
Level 130
1,576 SR
1,399 Elo+

VS

Team Averages
Level 139
1,487 SR
1,569 Elo+
Tyr
Tyr
 
Tyr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Coolcarlballhog
Chernobog
Level 159
God Stats
0W - 5L
1,075 SR
Queue Stats
338W - 323L
1,628 Elo+
Party 2
Guan Yu
Guan Yu
SingingRaven
Guan Yu
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
162W - 137L
1,571 Elo+
Solo
Hades
Hades
Towlie4208555
Hades
Level 127
God Stats
7W - 5L
1,609 SR
Queue Stats
503W - 501L
1,585 Elo+
Party 2
Scylla
Scylla
wizardofgames12
Scylla
Level 143
God Stats
3W - 2L
1,752 SR
Queue Stats
68W - 69L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
2 / 1 / 1
5,454
1,091
3,457
3,508
1,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

9
1 / 0 / 4
5,407
1,081
2,584
4,895
3,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
KamuiYami
Fenrir
9
0 / 1 / 4
5,132
1,026
2,599
5,608
3,321
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
TheJazzy_
He Bo
10
2 / 0 / 2
5,329
1,066
4,630
2,860
983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Terra
10
0 / 0 / 5
5,111
1,022
1,122
3,866
1,950

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
8
0 / 1 / 1
4,640
928
4,502
4,498
3,032
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Earring

Mystical Earring

+15
Mp 5

Chernobog
Coolcarlballhog
Chernobog
10
1 / 0 / 1
5,241
1,048
2,273
1,585
754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Guan Yu
SingingRaven
Guan Yu
8
0 / 2 / 2
4,726
945
3,278
6,173
4,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 1 / 2
4,819
964
2,139
2,593
1,371
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
1 / 1 / 1
4,754
951
2,223
2,586
804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
5
Kills
2
2
Deaths
5
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
2
1
1
2.5
L
Tyr
 
Tyr
0
1
1
0.5
W
1
0
4
3
L
Chernobog
Coolcarlballhog
Chernobog
1
0
1
1.5
W
Fenrir
KamuiYami
Fenrir
0
1
4
2
L
Guan Yu
SingingRaven
Guan Yu
0
2
2
0.5
W
He Bo
TheJazzy_
He Bo
2
0
2
3
W
Terra
0
0
5
2.5
L
0
1
2
1
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,392
Damage
14,415
20,737
Taken
17,435
11,626
Mitigated
10,863
12,206
Healing
7,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
3,457
838
723
1,043
3,508
1,847
0
936
2,534
0
8,432
L
Tyr
 
Tyr
4,502
316
470
715
4,498
3,032
0
2,824
1,553
0
5,888
W
2,584
24
372
793
4,895
3,525
0
886
3,929
6,995
0
L
Chernobog
Coolcarlballhog
Chernobog
2,273
800
524
435
1,585
754
0
973
612
0
11,944
W
Fenrir
KamuiYami
Fenrir
2,599
446
399
1,902
5,608
3,321
0
1,229
4,231
0
4,289
L
Guan Yu
SingingRaven
Guan Yu
3,278
170
1,416
2,467
6,173
4,902
0
2,318
3,775
0
3,867
W
He Bo
TheJazzy_
He Bo
4,630
256
832
980
2,860
983
0
233
2,465
9,509
0
W
Terra
1,122
89
3,221
1,941
3,866
1,950
0
1,078
2,670
2,649
0
L
2,139
160
190
248
2,593
1,371
0
1,614
937
4,005
0
L
2,223
153
217
564
2,586
804
0
607
1,863
5,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,433
Gold Earned
24,180
36
Minions Killed
43
0
Camps Cleared
0
486,933
Distance Traveled
476,185
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,454
1,091
13
3
0
112,887
0
L
Tyr
4,640
928
1
0
0
101,823
0
W
Ares
5,407
1,081
5
1
0
87,633
0
L
Chernobog
5,241
1,048
24
5
0
108,123
0
W
Fenrir
5,132
1,026
6
1
0
103,207
0
L
Guan Yu
4,726
945
2
0
0
122,256
1
W
He Bo
5,329
1,066
9
2
0
109,981
0
W
Terra
5,111
1,022
3
1
0
73,225
0
L
Hades
4,819
964
8
2
0
80,556
0
L
Scylla
4,754
951
8
2
0
63,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role