Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Forsakened Omen
Cu Chulainn
Level 124
God Stats
2W - 3L
1,545 SR
Queue Stats
86W - 75L
1,549 Elo+
Party 1
Serqet
Serqet
ZoraAzuma
Serqet
Level 117
God Stats
2W - 2L
1,457 SR
Queue Stats
80W - 98L
1,461 Elo+
Party 1
Team Averages
Level 113
1,500 SR
1,503 Elo+

VS

Team Averages
Level 124
1,486 SR
1,473 Elo+
Danzaburou
Danzaburou
IceTrucker 78
Danzaburou
Level 129
God Stats
15W - 23L
1,380 SR
Queue Stats
84W - 106L
1,333 Elo+
Solo
Sun Wukong
Sun Wukong
Neegler
Sun Wukong
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,599 Elo+
Solo
Kukulkan
Kukulkan
PuhFIfer
Kukulkan
Level 134
God Stats
68W - 51L
1,579 SR
Queue Stats
210W - 234L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
2 / 11 / 7
11,858
698
12,435
24,024
12,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Forsakened Omen
Cu Chulainn
18
6 / 9 / 5
13,774
810
17,810
23,610
13,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Serqet
ZoraAzuma
Serqet
16
5 / 8 / 7
12,965
763
11,697
26,396
36,172
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IceTrucker 78
Danzaburou
16
3 / 7 / 14
12,933
761
12,932
16,000
5,997
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Neegler
Sun Wukong
18
13 / 4 / 9
14,321
842
19,382
21,957
15,984
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
PuhFIfer
Kukulkan
19
12 / 2 / 10
14,327
843
24,959
13,194
7,941
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
61
13
Kills
28
28
Deaths
13
19
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
11
7
0.5
L
Cu Chulainn
Forsakened Omen
Cu Chulainn
6
9
5
0.94
W
Danzaburou
IceTrucker 78
Danzaburou
3
7
14
1.43
W
Sun Wukong
Neegler
Sun Wukong
13
4
9
4.38
W
Kukulkan
PuhFIfer
Kukulkan
12
2
10
8.5
L
Serqet
ZoraAzuma
Serqet
5
8
7
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,942
Damage
57,273
74,030
Taken
51,151
61,493
Mitigated
29,922
5,689
Healing
9,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
12,435
198
1,569
557
24,024
12,218
573
11,094
12,930
45,981
0
L
Cu Chulainn
Forsakened Omen
Cu Chulainn
17,810
4,816
0
2,328
23,610
13,103
944
7,548
16,062
0
64,255
W
Danzaburou
IceTrucker 78
Danzaburou
12,932
8,090
0
2,398
16,000
5,997
413
2,650
12,489
0
35,859
W
Sun Wukong
Neegler
Sun Wukong
19,382
4,482
0
4,738
21,957
15,984
751
4,959
15,877
0
39,574
W
Kukulkan
PuhFIfer
Kukulkan
24,959
2,639
290
1,896
13,194
7,941
1,585
3,900
8,656
65,816
0
L
Serqet
ZoraAzuma
Serqet
11,697
1,627
0
1,235
26,396
36,172
0
7,960
18,436
0
25,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,597
Gold Earned
41,581
172
Minions Killed
182
10
Camps Cleared
7
856,444
Distance Traveled
879,160
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,858
698
73
4
0
266,987
2
L
Cu Chulainn
13,774
810
70
4
8
293,284
4
W
Danzaburou
12,933
761
48
3
3
248,262
1
W
Sun Wukong
14,321
842
31
2
1
318,353
2
W
Kukulkan
14,327
843
103
6
3
312,545
2
L
Serqet
12,965
763
29
2
2
296,173
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role