Player Matchup

Hera
Hera
EMPORIOIIVANKOF
Hera
Level 105
God Stats
5W - 2L
1,484 SR
Queue Stats
50W - 74L
1,361 Elo+
Solo
Gilgamesh
Gilgamesh
Steadmond
Gilgamesh
Level 48
God Stats
3W - 1L
1,400 SR
Queue Stats
4W - 14L
1,168 Elo+
Party 1
Cthulhu
Cthulhu
Vermax09
Cthulhu
Level 67
God Stats
3W - 2L
1,791 SR
Queue Stats
13W - 18L
1,363 Elo+
Party 1
Team Averages
Level 73
1,558 SR
1,297 Elo+

VS

Team Averages
Level 73
1,431 SR
1,394 Elo+
Erlang Shen
Erlang Shen
DukeWellington
Erlang Shen
Level 29
God Stats
2W - 3L
1,381 SR
Queue Stats
55W - 50L
1,443 Elo+
Party 2
Pele
Pele
LoneWo1f
Pele
Level 69
God Stats
2W - 5L
1,318 SR
Queue Stats
64W - 110L
1,303 Elo+
Solo
Nu Wa
Nu Wa
PattyMac12
Nu Wa
Level 121
God Stats
26W - 17L
1,594 SR
Queue Stats
66W - 65L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 3
8,666
788
10,282
6,310
2,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
Steadmond
Gilgamesh
12
2 / 1 / 7
8,625
784
10,948
13,062
11,435
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Vermax09
Cthulhu
13
1 / 1 / 8
8,629
784
8,052
12,981
12,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DukeWellington
Erlang Shen
11
0 / 4 / 2
7,202
655
8,191
15,849
11,876
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
11
0 / 3 / 2
6,698
609
7,064
11,215
4,898
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
12
2 / 2 / 0
7,103
646
9,225
6,035
2,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
9
Kills
2
2
Deaths
9
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
DukeWellington
Erlang Shen
0
4
2
0.25
W
6
0
3
7.5
L
Pele
0
3
2
0.33
L
Nu Wa
2
2
0
1
W
Gilgamesh
Steadmond
Gilgamesh
2
1
7
5.5
W
Cthulhu
Vermax09
Cthulhu
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,282
Damage
24,480
32,353
Taken
33,099
26,968
Mitigated
19,419
7,832
Healing
7,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
DukeWellington
Erlang Shen
8,191
3,808
1,650
4,933
15,849
11,876
0
8,609
7,240
0
17,443
W
10,282
2,686
0
1,307
6,310
2,770
322
1,474
4,836
45,263
0
L
Pele
7,064
838
0
1,244
11,215
4,898
0
6,874
4,341
0
22,453
L
Nu Wa
9,225
4,468
0
93
6,035
2,645
0
3,303
2,732
30,375
0
W
Gilgamesh
Steadmond
Gilgamesh
10,948
3,816
2,398
2,417
13,062
11,435
0
3,070
9,992
29
24,331
W
Cthulhu
Vermax09
Cthulhu
8,052
1,674
287
1,423
12,981
12,763
393
5,058
7,923
34,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,920
Gold Earned
21,003
160
Minions Killed
92
6
Camps Cleared
3
663,423
Distance Traveled
622,491
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,202
655
14
1
1
217,306
2
W
Hera
8,666
788
89
8
5
212,672
1
L
Pele
6,698
609
31
3
2
227,026
4
L
Nu Wa
7,103
646
47
4
0
178,159
5
W
Gilgamesh
8,625
784
25
2
1
230,084
4
W
Cthulhu
8,629
784
46
4
0
220,667
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role