Player Matchup

Atlas
Atlas
Diamond IV
Jatlay
Atlas
Diamond IV
Level 65
God Stats
7W - 7L
1,678 SR
Queue Stats
75W - 67L
1,984 MMR
Party 1
Hades
Hades
Platinum II
MasterKeef06
Hades
Platinum II
Level 159
God Stats
7W - 7L
1,615 SR
Queue Stats
137W - 121L
1,943 MMR
Party 2
Cernunnos
Cernunnos
Diamond II
sG i IK ii IN G
Cernunnos
Diamond II
Level 145
God Stats
18W - 19L
1,580 SR
Queue Stats
234W - 223L
2,162 MMR
Party 2
Hun Batz
Hun Batz
Diamond V
x2eZ MaJiiN x
Hun Batz
Diamond V
Level 160
God Stats
1W - 3L
1,501 SR
Queue Stats
131W - 124L
1,954 MMR
Party 1
Yemoja
Yemoja
Platinum I
xKingMeIo
Yemoja
Platinum I
Level 153
God Stats
0W - 1L
1,230 SR
Queue Stats
166W - 163L
1,955 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 136
1,521 SR
2,000 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 134
1,590 SR
2,009 MMR
Camazotz
Camazotz
Diamond V
I Love Oreo1593
Camazotz
Diamond V
Level 147
God Stats
2W - 0L
1,476 SR
Queue Stats
179W - 174L
1,895 MMR
Party 3
Nu Wa
Nu Wa
Platinum V
OzenNeko
Nu Wa
Platinum V
Level 123
God Stats
2W - 1L
1,640 SR
Queue Stats
36W - 22L
2,109 MMR
Party 4
Xbalanque
Xbalanque
Gold I
Renegáde
Xbalanque
Gold I
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 29L
1,992 MMR
Party 4
Pele
Pele
Diamond II
northesjo
Pele
Diamond II
Level 147
God Stats
12W - 11L
1,681 SR
Queue Stats
91W - 88L
2,096 MMR
Party 3
Sylvanus
Sylvanus
Platinum I
yanny5
Sylvanus
Platinum I
Level 140
God Stats
7W - 8L
1,655 SR
Queue Stats
236W - 233L
1,955 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Jatlay
Atlas
19
3 / 6 / 3
13,383
478
23,874
27,238
13,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
2 / 7 / 3
14,053
502
24,519
31,284
23,894
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cernunnos
sG i IK ii IN G
Cernunnos
20
3 / 6 / 0
13,513
483
13,617
32,466
12,591
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
x2eZ MaJiiN x
Hun Batz
19
1 / 6 / 3
12,425
444
8,234
26,605
10,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
xKingMeIo
Yemoja
16
0 / 3 / 4
10,805
386
6,708
24,269
27,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
IshtarThanatosKing Arthur

VS

Bans
LancelotThorIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
20
3 / 2 / 10
15,147
541
14,418
24,198
21,823
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
OzenNeko
Nu Wa
20
0 / 1 / 10
15,380
549
18,010
18,672
9,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Xbalanque
Renegáde
Xbalanque
20
6 / 2 / 15
17,302
618
35,861
32,625
18,243
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Pele
20
14 / 3 / 9
17,356
620
29,522
29,444
16,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
yanny5
Sylvanus
20
5 / 1 / 13
15,194
543
8,455
24,769
41,391
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
85
9
Kills
28
28
Deaths
9
13
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Camazotz
3
2
10
4
L
Atlas
Jatlay
Atlas
3
6
3
0.75
L
2
7
3
0.5
W
Nu Wa
OzenNeko
Nu Wa
0
1
10
5
W
Xbalanque
Renegáde
Xbalanque
6
2
15
6.75
W
Pele
14
3
9
6.17
L
Cernunnos
sG i IK ii IN G
Cernunnos
3
6
0
0.5
L
Hun Batz
x2eZ MaJiiN x
Hun Batz
1
6
3
0.42
L
Yemoja
xKingMeIo
Yemoja
0
3
4
0.67
W
Sylvanus
yanny5
Sylvanus
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,952
Damage
106,266
141,862
Taken
129,708
87,752
Mitigated
107,612
46,268
Healing
63,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
14,418
4,913
0
13,549
24,198
21,823
3,335
10,318
13,647
0
121,037
L
Atlas
Jatlay
Atlas
23,874
4,582
0
1,896
27,238
13,663
0
5,855
21,383
116,320
0
L
24,519
1,549
226
13,155
31,284
23,894
0
5,106
26,178
148,486
0
W
Nu Wa
OzenNeko
Nu Wa
18,010
3,801
0
3,174
18,672
9,366
3,113
10,981
7,244
150,654
0
W
Xbalanque
Renegáde
Xbalanque
35,861
19,050
0
15,773
32,625
18,243
7,226
12,722
19,572
0
217,584
W
Pele
29,522
7,408
0
11,442
29,444
16,789
3,443
12,498
16,578
0
167,279
L
Cernunnos
sG i IK ii IN G
Cernunnos
13,617
6,752
0
12,286
32,466
12,591
620
4,052
28,414
0
146,169
L
Hun Batz
x2eZ MaJiiN x
Hun Batz
8,234
2,209
0
10,076
26,605
10,532
0
5,593
21,012
0
123,074
L
Yemoja
xKingMeIo
Yemoja
6,708
722
3,100
5,529
24,269
27,072
0
5,474
18,795
33,303
0
W
Sylvanus
yanny5
Sylvanus
8,455
1,654
7,244
11,846
24,769
41,391
901
7,835
16,570
43,648
2,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,179
Gold Earned
80,379
877
Minions Killed
865
0
Camps Cleared
0
2,530,091
Distance Traveled
2,776,903
43
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
15,147
541
185
7
0
555,938
5
L
Atlas
13,383
478
195
7
0
520,569
8
L
Hades
14,053
502
249
9
0
470,819
8
W
Nu Wa
15,380
549
227
8
0
518,211
4
W
Xbalanque
17,302
618
237
8
0
516,378
8
W
Pele
17,356
620
156
6
0
632,684
10
L
Cernunnos
13,513
483
221
8
0
449,564
9
L
Hun Batz
12,425
444
170
6
0
584,084
8
L
Yemoja
10,805
386
42
2
0
505,055
10
W
Sylvanus
15,194
543
60
2
0
553,692
15

Distance Traveled

Minion Kills by Role

Gold Earned by Role