Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
ArchmageJTL
Bellona
Level 142
God Stats
10W - 13L
1,550 SR
Queue Stats
354W - 367L
1,525 Elo+
Solo
Freya
Freya
The-Run-Away__
Freya
Level 137
God Stats
0W - 2L
1,279 SR
Queue Stats
388W - 472L
1,418 Elo+
Party 1
Nox
Nox
iiyxkoo
Nox
Level 97
God Stats
1W - 4L
1,396 SR
Queue Stats
267W - 354L
1,419 Elo+
Party 1
Mercury
Mercury
nOzivat-
Mercury
Level 157
God Stats
4W - 3L
1,611 SR
Queue Stats
75W - 69L
1,568 Elo+
Solo
Team Averages
Level 120
1,467 SR
1,486 Elo+

VS

Team Averages
Level 115
1,505 SR
1,457 Elo+
Arachne
Arachne
Cabbage19
Arachne
Level 70
God Stats
69W - 67L
1,522 SR
Queue Stats
157W - 170L
1,438 Elo+
Solo
Neith
Neith
F1FZoZo
Neith
Level 101
God Stats
7W - 7L
1,301 SR
Queue Stats
454W - 533L
1,415 Elo+
Solo
Ymir
Ymir
SireBubblot
Ymir
Level 153
God Stats
24W - 16L
1,574 SR
Queue Stats
844W - 844L
1,491 Elo+
Solo
Eset
Eset
resistingadrian
Eset
Level 127
God Stats
5W - 1L
1,597 SR
Queue Stats
61W - 72L
1,497 Elo+
Solo
Jormungandr
Jormungandr
xFallenLegendx
Jormungandr
Level 124
God Stats
12W - 7L
1,533 SR
Queue Stats
54W - 54L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
3 / 3 / 1
8,608
478
7,472
12,695
4,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
ArchmageJTL
Bellona
17
0 / 0 / 0
10,417
579
7,476
15,391
15,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 5 / 4
7,814
434
6,395
16,213
7,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nox
13
1 / 4 / 2
7,469
415
4,655
9,074
4,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
nOzivat-
Mercury
15
3 / 2 / 3
9,008
500
6,868
16,610
7,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Cabbage19
Arachne
16
4 / 0 / 3
9,708
539
7,621
13,804
7,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Neith
F1FZoZo
Neith
15
6 / 2 / 1
9,636
535
9,712
10,756
5,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
0 / 0 / 1
10,569
587
8,772
10,975
9,269
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
1 / 2 / 5
8,989
499
10,377
8,875
4,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
xFallenLegendx
Jormungandr
14
3 / 3 / 6
9,137
508
9,021
17,878
20,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
7
Kills
14
14
Deaths
7
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
3
1
1.17
L
Bellona
ArchmageJTL
Bellona
0
0
0
0
W
Arachne
Cabbage19
Arachne
4
0
3
5.5
W
Neith
F1FZoZo
Neith
6
2
1
3.25
W
0
0
1
0.5
L
0
5
4
0.4
L
Nox
1
4
2
0.5
L
Mercury
nOzivat-
Mercury
3
2
3
2.25
W
1
2
5
1.75
W
Jormungandr
xFallenLegendx
Jormungandr
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,866
Damage
45,503
69,983
Taken
62,288
39,121
Mitigated
47,481
21,918
Healing
24,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
7,472
4,156
0
5,114
12,695
4,852
0
1,161
11,534
0
48,809
L
Bellona
ArchmageJTL
Bellona
7,476
4,908
0
9,284
15,391
15,457
0
7,224
8,167
0
103,282
W
Arachne
Cabbage19
Arachne
7,621
3,609
0
7,908
13,804
7,383
31
3,280
10,524
0
87,830
W
Neith
F1FZoZo
Neith
9,712
3,931
0
4,260
10,756
5,340
581
541
10,215
0
70,305
W
8,772
3,429
0
7,599
10,975
9,269
0
0
10,975
98,242
0
L
6,395
2,070
0
5,863
16,213
7,697
76
8,815
7,398
58,616
0
L
Nox
4,655
424
408
949
9,074
4,086
0
5,167
3,907
46,859
0
L
Mercury
nOzivat-
Mercury
6,868
4,009
0
300
16,610
7,029
582
5,739
10,871
0
88,538
W
10,377
916
1,199
1,841
8,875
4,887
431
2,624
6,251
76,605
0
W
Jormungandr
xFallenLegendx
Jormungandr
9,021
1,538
0
2,012
17,878
20,602
548
4,605
13,273
50,573
2,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,316
Gold Earned
48,039
633
Minions Killed
666
0
Camps Cleared
0
1,701,023
Distance Traveled
1,666,030
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,608
478
89
5
0
315,201
4
L
Bellona
10,417
579
232
13
0
337,818
7
W
Arachne
9,708
539
142
8
0
405,531
7
W
Neith
9,636
535
113
6
0
313,565
2
W
Ymir
10,569
587
209
12
0
313,496
6
L
Freya
7,814
434
85
5
0
311,855
0
L
Nox
7,469
415
96
5
0
327,090
2
L
Mercury
9,008
500
131
7
0
409,059
1
W
Eset
8,989
499
132
7
0
334,459
1
W
Jormungandr
9,137
508
70
4
0
298,979
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role