Player Matchup

Horus
Horus
 
Horus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
ChampHoplite
Ymir
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
124W - 106L
1,502 Elo+
Solo
Cupid
Cupid
Vesikauhurotta
Cupid
Level 49
God Stats
1W - 0L
1,867 SR
Queue Stats
66W - 67L
1,432 Elo+
Solo
Kukulkan
Kukulkan
badame
Kukulkan
Level 45
God Stats
10W - 15L
1,374 SR
Queue Stats
157W - 147L
1,394 Elo+
Solo
Achilles
Achilles
carpinleiro
Achilles
Level 154
God Stats
15W - 10L
1,617 SR
Queue Stats
409W - 405L
1,512 Elo+
Party 2
Team Averages
Level 80
1,572 SR
1,468 Elo+

VS

Team Averages
Level 70
1,485 SR
1,478 Elo+
Da Ji
Da Ji
Ekit11
Da Ji
Level 48
God Stats
1W - 2L
1,795 SR
Queue Stats
100W - 88L
1,546 Elo+
Party 3
Sylvanus
Sylvanus
Koxu360
Sylvanus
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,410 Elo+
Party 1
Zeus
Zeus
TypicalSmurf
Zeus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,410 Elo+
Party 1
King Arthur
King Arthur
andonizaldibar2
King Arthur
Level 128
God Stats
0W - 2L
1,314 SR
Queue Stats
70W - 54L
1,579 Elo+
Party 3
Anubis
Anubis
woodoowooo
Anubis
Level 48
God Stats
1W - 5L
1,314 SR
Queue Stats
44W - 51L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
20
7 / 2 / 16
14,067
639
21,764
23,646
26,447
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
2 / 4 / 14
11,182
508
5,953
26,234
24,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
5 / 1 / 10
12,185
554
13,825
14,001
6,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
badame
Kukulkan
20
6 / 1 / 7
13,702
623
11,316
9,054
4,672
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
carpinleiro
Achilles
19
13 / 2 / 11
13,964
635
15,786
17,881
9,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Ekit11
Da Ji
16
3 / 7 / 2
10,361
471
6,815
19,902
8,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Koxu360
Sylvanus
14
1 / 5 / 6
9,788
445
8,473
20,655
21,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 6 / 3
8,985
408
5,839
11,830
3,971
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
andonizaldibar2
King Arthur
18
2 / 8 / 2
11,673
531
8,566
26,806
25,500
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
woodoowooo
Anubis
15
2 / 7 / 2
10,242
466
7,443
15,652
7,812
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
25
33
Kills
10
10
Deaths
33
58
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
7
2
16
7.5
W
2
4
14
2.25
L
Da Ji
Ekit11
Da Ji
3
7
2
0.57
L
Sylvanus
Koxu360
Sylvanus
1
5
6
0.8
L
2
6
3
0.58
W
5
1
10
10
L
King Arthur
andonizaldibar2
King Arthur
2
8
2
0.38
W
Kukulkan
badame
Kukulkan
6
1
7
9.5
W
Achilles
carpinleiro
Achilles
13
2
11
9.25
L
Anubis
woodoowooo
Anubis
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,644
Damage
37,136
90,816
Taken
94,845
71,775
Mitigated
67,954
42,327
Healing
18,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
21,764
9,451
1,529
11,409
23,646
26,447
1,420
2,506
21,140
340
94,549
W
5,953
1,481
1,820
6,478
26,234
24,743
128
12,540
12,323
29,658
1,880
L
Da Ji
Ekit11
Da Ji
6,815
1,718
0
750
19,902
8,889
0
1,779
17,875
0
93,211
L
Sylvanus
Koxu360
Sylvanus
8,473
2,794
1,328
5,608
20,655
21,782
33
4,720
15,726
24,136
0
L
5,839
2,046
299
2,086
11,830
3,971
218
2,930
8,785
48,160
0
W
13,825
9,061
1,296
9,192
14,001
6,490
4,951
6,104
7,897
0
109,096
L
King Arthur
andonizaldibar2
King Arthur
8,566
815
0
4,754
26,806
25,500
353
2,448
23,300
0
97,704
W
Kukulkan
badame
Kukulkan
11,316
491
0
2,862
9,054
4,672
3,364
1,879
7,175
118,570
0
W
Achilles
carpinleiro
Achilles
15,786
6,168
0
7,741
17,881
9,423
1,963
3,021
14,860
0
94,692
L
Anubis
woodoowooo
Anubis
7,443
228
0
3,916
15,652
7,812
0
4,653
10,539
65,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,100
Gold Earned
51,049
644
Minions Killed
510
0
Camps Cleared
0
2,111,871
Distance Traveled
1,926,276
25
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
14,067
639
154
7
0
377,038
3
W
Ymir
11,182
508
33
2
0
396,767
13
L
Da Ji
10,361
471
125
6
0
448,084
4
L
Sylvanus
9,788
445
10
0
0
366,725
2
L
Zeus
8,985
408
94
4
0
357,454
3
W
Cupid
12,185
554
141
6
0
397,117
5
L
King Arthur
11,673
531
167
8
0
387,696
4
W
Kukulkan
13,702
623
196
9
0
450,208
4
W
Achilles
13,964
635
120
5
0
490,741
0
L
Anubis
10,242
466
114
5
0
366,317
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role