Player Matchup

Hel
Hel
AkiInaba
Hel
Level 13
God Stats
3W - 3L
1,469 SR
Queue Stats
10W - 15L
1,303 Elo+
Party 1
Thor
Thor
SasulasLP
Thor
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,291 Elo+
Party 1
Shiva
Shiva
Shadowmaster278
Shiva
Level 140
God Stats
1W - 1L
1,749 SR
Queue Stats
3W - 6L
1,431 Elo+
Party 1
Ymir
Ymir
mommynep
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,291 Elo+
Party 1
Izanami
Izanami
shadow200
Izanami
Level 99
God Stats
0W - 2L
1,250 SR
Queue Stats
10W - 14L
1,349 Elo+
Party 1
Team Averages
Level 75
1,494 SR
1,333 Elo+

VS

Team Averages
Level 78
1,496 SR
1,501 Elo+
Chiron
Chiron
 
Chiron
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Portmansito
Ares
Level 28
God Stats
5W - 0L
1,500 SR
Queue Stats
66W - 31L
1,558 Elo+
Party 2
Chaac
Chaac
Smekalkin
Chaac
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,391 Elo+
Solo
Arachne
Arachne
emancero99
Arachne
Level 108
God Stats
60W - 62L
1,493 SR
Queue Stats
215W - 237L
1,456 Elo+
Party 2
Merlin
Merlin
kakashiHat
Merlin
Level 136
God Stats
3W - 3L
1,489 SR
Queue Stats
222W - 140L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 8 / 0
5,376
414
1,647
10,210
3,453
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
9
0 / 2 / 0
5,693
438
2,115
10,819
3,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 3 / 0
5,926
456
7,349
11,799
6,988
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ymir
7
0 / 6 / 0
4,995
384
1,092
11,024
6,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
shadow200
Izanami
10
0 / 3 / 0
5,753
443
2,416
8,089
2,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
5 / 0 / 7
7,588
584
8,582
5,738
2,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
4 / 1 / 10
7,788
599
8,967
13,077
11,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Smekalkin
Chaac
12
1 / 1 / 1
7,680
591
5,743
9,098
6,358
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Arachne
emancero99
Arachne
12
5 / 0 / 4
7,628
587
5,356
7,155
3,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
kakashiHat
Merlin
14
7 / 0 / 3
8,734
672
7,178
3,978
1,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
47
2
Kills
22
22
Deaths
2
0
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
5
0
7
8.5
L
1
8
0
0.13
W
4
1
10
9
L
Thor
0
2
0
0
L
1
3
0
0.33
W
Chaac
Smekalkin
Chaac
1
1
1
1.5
W
Arachne
emancero99
Arachne
5
0
4
7
W
Merlin
kakashiHat
Merlin
7
0
3
8.5
L
Ymir
0
6
0
0
L
Izanami
shadow200
Izanami
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,619
Damage
35,826
51,941
Taken
39,046
22,976
Mitigated
25,322
10,167
Healing
16,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
8,582
3,054
737
2,596
5,738
2,463
28
62
5,676
0
58,045
L
1,647
668
195
765
10,210
3,453
0
5,546
4,664
23,546
0
W
8,967
1,419
0
4,053
13,077
11,587
0
2,169
10,908
29,569
1,968
L
Thor
2,115
336
0
4,104
10,819
3,553
0
2,610
8,209
0
33,633
L
7,349
2,052
0
2,966
11,799
6,988
0
717
11,082
0
35,999
W
Chaac
Smekalkin
Chaac
5,743
1,025
0
4,031
9,098
6,358
1,674
0
9,098
0
50,026
W
Arachne
emancero99
Arachne
5,356
3,402
0
4,090
7,155
3,525
0
730
6,425
0
48,586
W
Merlin
kakashiHat
Merlin
7,178
641
0
916
3,978
1,389
0
262
3,716
76,467
0
L
Ymir
1,092
602
0
486
11,024
6,485
0
3,398
7,626
5,035
0
L
Izanami
shadow200
Izanami
2,416
1,381
0
1,651
8,089
2,497
0
3,884
4,205
0
43,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,743
Gold Earned
39,418
257
Minions Killed
410
0
Camps Cleared
0
1,172,210
Distance Traveled
1,329,241
10
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,588
584
73
6
0
239,715
3
L
Hel
5,376
414
31
2
0
206,580
0
W
Ares
7,788
599
40
3
0
253,218
1
L
Thor
5,693
438
72
6
0
265,212
2
L
Shiva
5,926
456
61
5
0
258,418
3
W
Chaac
7,680
591
90
7
0
268,782
1
W
Arachne
7,628
587
66
5
0
314,492
13
W
Merlin
8,734
672
141
11
0
253,034
6
L
Ymir
4,995
384
5
0
0
210,695
2
L
Izanami
5,753
443
88
7
0
231,305
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role