Player Matchup

Hera
Hera
Platinum II
 
Hera
Platinum II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Diamond V
gorespa
Odin
Diamond V
Level 109
God Stats
4W - 2L
1,985 SR
Queue Stats
76W - 74L
2,030 MMR
Party 2
Bacchus
Bacchus
Diamond V
morrisyivan
Bacchus
Diamond V
Level 159
God Stats
6W - 7L
1,593 SR
Queue Stats
336W - 322L
2,204 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 138
1,693 SR
1,911 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 129
1,624 SR
1,925 MMR
Ao Kuang
Ao Kuang
Platinum III
Mixer Casual
Ao Kuang
Platinum III
Level 125
God Stats
41W - 48L
1,573 SR
Queue Stats
124W - 162L
1,860 MMR
Party 1
Zeus
Zeus
Diamond II
Tschazam
Zeus
Diamond II
Level 103
God Stats
57W - 39L
1,709 SR
Queue Stats
220W - 237L
2,271 MMR
Solo
Guan Yu
Guan Yu
Gold I
o Nobodys
Guan Yu
Gold I
Level 158
God Stats
5W - 9L
1,589 SR
Queue Stats
61W - 73L
1,644 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
1 / 4 / 1
10,229
602
16,162
13,226
4,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Odin
gorespa
Odin
14
1 / 1 / 2
9,908
583
13,880
17,090
14,407
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
morrisyivan
Bacchus
14
1 / 4 / 2
10,897
641
9,031
20,073
23,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AchillesAh Muzen CabAresBaba YagaBaron Samedi

VS

Bans
VulcanSobekScyllaKumbhakarnaKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Mixer Casual
Ao Kuang
16
4 / 1 / 4
11,122
654
9,585
23,214
26,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Zeus
16
3 / 2 / 5
11,523
678
16,763
11,720
5,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
o Nobodys
Guan Yu
17
2 / 0 / 7
11,048
650
13,638
19,474
28,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
3
Kills
9
9
Deaths
3
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
4
1
0.38
W
Ao Kuang
Mixer Casual
Ao Kuang
4
1
4
6
W
Zeus
3
2
5
2.75
L
Odin
gorespa
Odin
1
1
2
2
L
Bacchus
morrisyivan
Bacchus
1
4
2
0.5
W
Guan Yu
o Nobodys
Guan Yu
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,073
Damage
39,986
50,389
Taken
54,408
41,911
Mitigated
61,293
9,755
Healing
23,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
16,162
3,098
0
500
13,226
4,425
1,104
5,474
7,252
61,444
0
W
Ao Kuang
Mixer Casual
Ao Kuang
9,585
1,980
0
8,981
23,214
26,525
1,597
11,400
11,814
29,421
3,235
W
Zeus
16,763
1,896
0
859
11,720
5,825
888
5,396
6,324
73,135
0
L
Odin
gorespa
Odin
13,880
3,244
78
3,763
17,090
14,407
0
9,732
6,777
0
33,371
L
Bacchus
morrisyivan
Bacchus
9,031
1,176
0
5,414
20,073
23,079
42
10,673
8,662
22,844
0
W
Guan Yu
o Nobodys
Guan Yu
13,638
1,346
6,284
7,475
19,474
28,943
172
9,708
9,766
0
28,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,034
Gold Earned
33,693
161
Minions Killed
180
5
Camps Cleared
10
955,887
Distance Traveled
978,697
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,229
602
103
6
3
315,343
2
W
Ao Kuang
11,122
654
37
2
7
319,919
4
W
Zeus
11,523
678
108
6
3
281,280
1
L
Odin
9,908
583
48
3
2
323,303
4
L
Bacchus
10,897
641
10
1
0
317,241
1
W
Guan Yu
11,048
650
35
2
0
377,498
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role