Player Matchup

Medusa
Medusa
Silver IV
PureRobbo
Medusa
Silver IV
Level 129
God Stats
1W - 3L
1,646 SR
Queue Stats
87W - 105L
837 MMR
Solo
Ymir
Ymir
Silver III
Yvdp-_-
Ymir
Silver III
Level 71
God Stats
2W - 2L
1,639 SR
Queue Stats
42W - 61L
867 MMR
Solo
Tyr
Tyr
Gold II
chbod10
Tyr
Gold II
Level 149
God Stats
16W - 16L
1,533 SR
Queue Stats
50W - 46L
1,590 MMR
Solo
Nox
Nox
Silver I
obermenzing81247
Nox
Silver I
Level 141
God Stats
2W - 6L
1,468 SR
Queue Stats
1,229W - 1,283L
1,335 MMR
Solo
Mercury
Mercury
Silver III
steliosk38
Mercury
Silver III
Level 158
God Stats
0W - 2L
1,199 SR
Queue Stats
389W - 406L
886 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 130
1,497 SR
1,103 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 118
1,639 SR
1,123 MMR
Anubis
Anubis
Gold V
Fakey II
Anubis
Gold V
Level 139
God Stats
1W - 1L
1,778 SR
Queue Stats
79W - 73L
1,327 MMR
Solo
Chaac
Chaac
Silver IV
JoseJositopro1
Chaac
Silver IV
Level 89
God Stats
7W - 8L
1,508 SR
Queue Stats
34W - 47L
817 MMR
Solo
Baba Yaga
Baba Yaga
Gold III
Karankankan
Baba Yaga
Gold III
Level 143
God Stats
13W - 8L
1,723 SR
Queue Stats
194W - 186L
1,577 MMR
Solo
Neith
Neith
Silver II
Neko968071
Neith
Silver II
Level 127
God Stats
3W - 2L
1,565 SR
Queue Stats
37W - 54L
1,303 MMR
Solo
Arachne
Arachne
Bronze I
Toxict1t13
Arachne
Bronze I
Level 93
God Stats
28W - 17L
1,621 SR
Queue Stats
90W - 95L
590 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
PureRobbo
Medusa
9
0 / 7 / 0
5,395
385
4,125
12,584
3,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
Yvdp-_-
Ymir
9
0 / 1 / 0
5,633
402
2,610
12,203
7,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tyr
11
0 / 2 / 0
5,958
426
4,269
14,361
11,422
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
0 / 4 / 0
6,637
474
2,721
8,316
3,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mercury
steliosk38
Mercury
10
0 / 4 / 0
6,034
431
3,462
11,262
3,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
Ne ZhaAwilixHades

VS

Bans
IzanamiSusanoVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Fakey II
Anubis
14
2 / 0 / 4
8,347
596
10,767
10,286
5,216
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 0 / 6
6,875
491
8,159
8,248
7,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Baba Yaga
Karankankan
Baba Yaga
13
4 / 0 / 1
7,949
568
8,964
6,286
2,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Magic Focus

Magic Focus

+20
Magical Power

Neith
13
5 / 0 / 5
8,267
591
10,371
7,893
3,060
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Toxict1t13
Arachne
13
5 / 0 / 0
8,103
579
5,629
11,371
4,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
34
0
Kills
18
18
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Anubis
Fakey II
Anubis
2
0
4
4
W
2
0
6
5
W
Baba Yaga
Karankankan
Baba Yaga
4
0
1
4.5
W
Neith
5
0
5
7.5
L
Medusa
PureRobbo
Medusa
0
7
0
0
W
Arachne
Toxict1t13
Arachne
5
0
0
5
L
Ymir
Yvdp-_-
Ymir
0
1
0
0
L
Tyr
0
2
0
0
L
0
4
0
0
L
Mercury
steliosk38
Mercury
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,187
Damage
43,890
58,726
Taken
44,084
30,464
Mitigated
22,626
14,354
Healing
16,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Fakey II
Anubis
10,767
1,160
73
6,857
10,286
5,216
335
58
10,228
72,045
0
W
8,159
1,692
0
3,097
8,248
7,383
454
961
7,267
0
35,105
W
Baba Yaga
Karankankan
Baba Yaga
8,964
221
0
1,636
6,286
2,463
492
673
5,505
57,894
0
W
Neith
10,371
3,501
0
2,394
7,893
3,060
1,684
1,245
6,648
0
63,701
L
Medusa
PureRobbo
Medusa
4,125
2,294
0
1,480
12,584
3,544
0
0
12,220
0
31,709
W
Arachne
Toxict1t13
Arachne
5,629
4,034
0
2,647
11,371
4,504
10
1,731
9,518
0
67,922
L
Ymir
Yvdp-_-
Ymir
2,610
514
298
3,249
12,203
7,884
0
2,064
9,722
16,994
3,062
L
Tyr
4,269
940
0
6,864
14,361
11,422
112
9,861
4,458
0
45,547
L
2,721
0
0
1,233
8,316
3,658
0
3,686
4,512
47,178
0
L
Mercury
steliosk38
Mercury
3,462
1,529
0
1,230
11,262
3,956
304
4,120
7,142
0
42,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,657
Gold Earned
39,541
330
Minions Killed
508
0
Camps Cleared
0
1,275,970
Distance Traveled
1,395,526
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,347
596
136
10
0
238,806
4
W
Chaac
6,875
491
38
3
0
277,294
2
W
Baba Yaga
7,949
568
108
8
0
286,408
3
W
Neith
8,267
591
118
8
0
256,684
1
L
Medusa
5,395
385
46
3
0
212,964
2
W
Arachne
8,103
579
108
8
0
336,334
3
L
Ymir
5,633
402
30
2
0
223,061
4
L
Tyr
5,958
426
58
4
0
288,401
2
L
Nox
6,637
474
113
8
0
263,932
2
L
Mercury
6,034
431
83
6
0
287,612
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role