Player Matchup

Athena
Athena
Bronze III
BettyWhite2
Athena
Bronze III
Level 99
God Stats
3W - 3L
1,104 SR
Queue Stats
329W - 380L
-46 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver III
Hush pawn
Ah Muzen Cab
Silver III
Level 85
God Stats
3W - 3L
1,583 SR
Queue Stats
66W - 100L
1,014 MMR
Solo
Hel
Hel
Gold V
Leandro_CTK
Hel
Gold V
Level 144
God Stats
2W - 2L
1,547 SR
Queue Stats
184W - 193L
1,011 MMR
Solo
Mulan
Mulan
Silver II
Trash_Ash
Mulan
Silver II
Level 67
God Stats
6W - 1L
1,423 SR
Queue Stats
80W - 85L
972 MMR
Solo
Fenrir
Fenrir
Bronze I
thewhaleshark321
Fenrir
Bronze I
Level 113
God Stats
25W - 34L
1,493 SR
Queue Stats
188W - 242L
256 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 102
1,430 SR
642 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 105
1,462 SR
628 MMR
Pele
Pele
Silver III
Banme9777
Pele
Silver III
Level 68
God Stats
2W - 2L
1,587 SR
Queue Stats
37W - 49L
1,019 MMR
Party 1
Bacchus
Bacchus
Silver I
ForsakenGod6161
Bacchus
Silver I
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 82L
1,157 MMR
Solo
Thoth
Thoth
Bronze II
MataBurros664
Thoth
Bronze II
Level 88
God Stats
9W - 4L
1,296 SR
Queue Stats
290W - 318L
184 MMR
Solo
Sol
Sol
Bronze V
Show Me Rock
Sol
Bronze V
Level 63
God Stats
2W - 3L
1,452 SR
Queue Stats
8W - 14L
1,183 MMR
Party 1
Ishtar
Ishtar
Bronze V
missenok
Ishtar
Bronze V
Level 160
God Stats
1W - 3L
1,474 SR
Queue Stats
145W - 191L
-402 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
13
1 / 1 / 5
7,933
418
4,939
17,310
14,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Hush pawn
Ah Muzen Cab
16
4 / 1 / 3
10,001
526
12,957
11,686
5,491
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

15
2 / 2 / 5
9,316
490
13,045
15,596
7,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
Trash_Ash
Mulan
18
6 / 0 / 3
11,215
590
19,415
19,265
16,945
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 6 / 6
9,348
492
7,921
20,554
9,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Xing TianArachneNemesisLokiNu Wa

VS

Bans
ChaacHadesZhong KuiKing ArthurAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
2 / 2 / 2
9,319
490
11,774
16,655
14,444
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
3 / 4 / 2
8,394
442
7,806
20,762
26,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 4 / 1
7,994
421
6,337
12,957
4,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 3 / 5
8,906
469
18,846
23,021
10,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
missenok
Ishtar
13
1 / 5 / 1
8,282
436
6,732
14,369
6,043
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
18
Kills
10
10
Deaths
18
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Pele
2
2
2
1.5
W
Athena
1
1
5
3.5
L
3
4
2
1
W
Ah Muzen Cab
Hush pawn
Ah Muzen Cab
4
1
3
5.5
W
2
2
5
2.25
L
2
4
1
0.63
L
2
3
5
1.5
W
Mulan
Trash_Ash
Mulan
6
0
3
7.5
L
Ishtar
missenok
Ishtar
1
5
1
0.3
W
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,277
Damage
51,495
84,411
Taken
87,764
54,347
Mitigated
61,917
40,217
Healing
27,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
11,774
3,516
0
5,235
16,655
14,444
0
1,299
15,316
0
83,568
W
Athena
4,939
564
299
3,102
17,310
14,366
119
7,048
10,112
26,170
5,606
L
7,806
1,087
0
3,111
20,762
26,583
0
3,580
16,751
28,277
2,629
W
Ah Muzen Cab
Hush pawn
Ah Muzen Cab
12,957
4,098
0
3,685
11,686
5,491
208
3,736
7,834
0
81,307
W
13,045
632
5,752
9,151
15,596
7,755
1,298
9,437
5,789
85,284
0
L
6,337
848
0
1,861
12,957
4,568
1,127
1,507
11,450
46,817
0
L
18,846
7,027
0
13,389
23,021
10,279
221
8,580
14,347
68,853
0
W
Mulan
Trash_Ash
Mulan
19,415
3,084
0
11,446
19,265
16,945
1,647
5,203
13,892
215
95,692
L
Ishtar
missenok
Ishtar
6,732
3,787
0
4,058
14,369
6,043
0
1,747
12,506
0
59,213
W
7,921
1,569
0
6,782
20,554
9,790
2,602
6,186
14,226
18
39,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,813
Gold Earned
42,895
501
Minions Killed
473
0
Camps Cleared
0
1,860,839
Distance Traveled
1,650,742
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,319
490
123
6
0
384,864
7
W
Athena
7,933
418
49
3
0
396,277
6
L
Bacchus
8,394
442
33
2
0
347,422
2
W
Ah Muzen Cab
10,001
526
116
6
0
369,208
1
W
Hel
9,316
490
121
6
0
368,542
10
L
Thoth
7,994
421
74
4
0
313,190
1
L
Sol
8,906
469
122
6
0
323,829
1
W
Mulan
11,215
590
160
8
0
362,250
0
L
Ishtar
8,282
436
121
6
0
281,437
4
W
Fenrir
9,348
492
55
3
0
364,562
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role