Player Matchup

Fenrir
Fenrir
IncidentaIIy
Fenrir
Level 102
God Stats
4W - 3L
1,630 SR
Queue Stats
145W - 143L
1,629 Elo+
Solo
Sun Wukong
Sun Wukong
KCSBT
Sun Wukong
Level 123
God Stats
23W - 12L
1,790 SR
Queue Stats
107W - 96L
1,643 Elo+
Solo
Merlin
Merlin
SHUTUPjustSTOP
Merlin
Level 143
God Stats
6W - 7L
1,588 SR
Queue Stats
470W - 504L
1,611 Elo+
Solo
Team Averages
Level 123
1,670 SR
1,627 Elo+

VS

Team Averages
Level 83
1,536 SR
1,201 Elo+
Izanami
Izanami
SHAMBLEZz48
Izanami
Level 81
God Stats
2W - 3L
1,420 SR
Queue Stats
9W - 25L
981 Elo+
Party 1
Ra
Ra
iCantAffordLife
Ra
Level 129
God Stats
5W - 2L
1,687 SR
Queue Stats
36W - 24L
1,635 Elo+
Party 1
Bacchus
Bacchus
iRTaCTiiCS
Bacchus
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 18L
985 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
8 / 1 / 9
9,957
766
10,326
11,980
5,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
KCSBT
Sun Wukong
15
6 / 0 / 12
9,879
760
11,942
10,514
9,285
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

16
4 / 0 / 14
10,242
788
16,425
6,766
3,230
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
SHAMBLEZz48
Izanami
10
0 / 8 / 0
7,177
552
2,820
14,500
4,733
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 5 / 0
8,552
658
6,263
12,307
4,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
iRTaCTiiCS
Bacchus
11
0 / 5 / 1
7,361
566
5,639
15,271
17,744
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
2
18
Kills
1
1
Deaths
18
35
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
8
1
9
12.5
W
Sun Wukong
KCSBT
Sun Wukong
6
0
12
12
L
Izanami
SHAMBLEZz48
Izanami
0
8
0
0
W
4
0
14
11
L
1
5
0
0.2
L
Bacchus
iRTaCTiiCS
Bacchus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,693
Damage
14,722
29,260
Taken
42,078
18,439
Mitigated
27,329
8,600
Healing
3,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
10,326
3,332
0
3,264
11,980
5,924
781
4,389
7,591
0
32,989
W
Sun Wukong
KCSBT
Sun Wukong
11,942
1,002
0
2,687
10,514
9,285
459
4,579
5,935
0
33,932
L
Izanami
SHAMBLEZz48
Izanami
2,820
2,233
0
314
14,500
4,733
0
5,862
8,638
0
15,952
W
16,425
1,472
0
2,649
6,766
3,230
1,434
4,538
2,228
56,783
0
L
6,263
97
758
2,618
12,307
4,852
0
4,478
7,829
35,568
0
L
Bacchus
iRTaCTiiCS
Bacchus
5,639
1,042
0
0
15,271
17,744
0
6,181
9,090
10,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,078
Gold Earned
23,090
161
Minions Killed
117
10
Camps Cleared
2
772,823
Distance Traveled
633,117
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,957
766
31
2
2
273,820
4
W
Sun Wukong
9,879
760
38
3
2
273,460
3
L
Izanami
7,177
552
42
3
1
179,241
2
W
Merlin
10,242
788
92
7
6
225,543
2
L
Ra
8,552
658
73
6
1
216,350
2
L
Bacchus
7,361
566
2
0
0
237,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role