Player Matchup

Merlin
Merlin
Diamond II
 
Merlin
Diamond II
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hou Yi
Hou Yi
Masters
Gvrie
Hou Yi
Masters
Level 144
God Stats
3W - 1L
1,452 SR
Queue Stats
121W - 92L
2,412 MMR
Party 2
Bacchus
Bacchus
Masters
H i z c r
Bacchus
Masters
Level 160
God Stats
6W - 2L
1,434 SR
Queue Stats
93W - 60L
2,560 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 140
1,462 SR
2,157 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 117
1,555 SR
1,722 MMR
Odin
Odin
Platinum IV
Mixer Casual
Odin
Platinum IV
Level 125
God Stats
0W - 1L
1,450 SR
Queue Stats
124W - 162L
1,772 MMR
Party 1
Zhong Kui
Zhong Kui
Gold V
SarcasticNPC
Zhong Kui
Gold V
Level 69
God Stats
1W - 1L
1,716 SR
Queue Stats
5W - 4L
1,840 MMR
Solo
Cerberus
Cerberus
Gold II
o Nobodys
Cerberus
Gold II
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 73L
1,556 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
5 / 1 / 9
12,171
716
21,156
8,556
3,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hou Yi
Gvrie
Hou Yi
17
5 / 4 / 7
11,893
700
20,946
16,240
6,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
H i z c r
Bacchus
18
4 / 2 / 10
12,078
710
18,287
15,612
18,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
Baba YagaAh Muzen CabAtlasGuan YuShiva

VS

Bans
HadesGaneshaVulcanNe ZhaYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 3
11,115
654
9,718
21,804
20,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Zhong Kui
SarcasticNPC
Zhong Kui
15
2 / 7 / 3
10,537
620
12,373
17,022
12,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
o Nobodys
Cerberus
15
1 / 4 / 4
10,224
601
8,345
29,308
35,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
14
Kills
7
7
Deaths
14
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
1
9
9.5
W
Hou Yi
Gvrie
Hou Yi
5
4
7
2.13
W
Bacchus
H i z c r
Bacchus
4
2
10
4.5
L
4
3
3
1.83
L
Zhong Kui
SarcasticNPC
Zhong Kui
2
7
3
0.5
L
Cerberus
o Nobodys
Cerberus
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,389
Damage
30,436
40,408
Taken
68,134
28,860
Mitigated
68,185
6,630
Healing
11,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
21,156
988
0
758
8,556
3,926
378
3,749
4,456
64,026
0
W
Hou Yi
Gvrie
Hou Yi
20,946
9,958
0
4,062
16,240
6,833
2,234
9,753
5,735
0
57,717
W
Bacchus
H i z c r
Bacchus
18,287
3,180
0
1,810
15,612
18,101
64
6,684
8,036
32,830
0
L
9,718
1,847
0
4,194
21,804
20,312
142
12,750
8,495
0
30,694
L
Zhong Kui
SarcasticNPC
Zhong Kui
12,373
610
0
4,070
17,022
12,845
420
8,024
8,592
50,070
0
L
Cerberus
o Nobodys
Cerberus
8,345
685
0
2,995
29,308
35,028
110
17,533
11,099
22,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,142
Gold Earned
31,876
191
Minions Killed
168
8
Camps Cleared
7
919,640
Distance Traveled
825,427
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,171
716
83
5
2
311,380
4
W
Hou Yi
11,893
700
74
4
4
293,927
3
W
Bacchus
12,078
710
34
2
2
314,333
1
L
Odin
11,115
654
43
3
0
306,233
3
L
Zhong Kui
10,537
620
92
5
5
246,925
3
L
Cerberus
10,224
601
33
2
2
272,269
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role