Player Matchup

Sylvanus
Sylvanus
Silver III
Duuud402
Sylvanus
Silver III
Level 57
God Stats
2W - 3L
1,554 SR
Queue Stats
225W - 271L
1,045 MMR
Party 1
Charybdis
Charybdis
Silver IV
NBackus
Charybdis
Silver IV
Level 64
God Stats
1W - 2L
1,206 SR
Queue Stats
69W - 100L
935 MMR
Solo
Odin
Odin
Silver III
XGustavo225
Odin
Silver III
Level 122
God Stats
0W - 1L
1,373 SR
Queue Stats
226W - 271L
1,045 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 81
1,378 SR
1,008 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 83
1,574 SR
1,086 MMR
Scylla
Scylla
Silver I
ACHEFULL
Scylla
Silver I
Level 88
God Stats
12W - 10L
1,584 SR
Queue Stats
53W - 77L
1,299 MMR
Party 2
Thor
Thor
Silver IV
Snoppifull
Thor
Silver IV
Level 58
God Stats
6W - 3L
1,581 SR
Queue Stats
44W - 71L
856 MMR
Party 2
Ymir
Ymir
Silver II
ianfull
Ymir
Silver II
Level 104
God Stats
12W - 9L
1,558 SR
Queue Stats
48W - 71L
1,103 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Duuud402
Sylvanus
12
0 / 4 / 5
8,913
686
8,139
21,686
24,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charybdis
NBackus
Charybdis
13
2 / 2 / 1
8,455
650
15,642
10,577
4,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
3 / 2 / 2
8,689
668
10,195
13,149
9,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bans
BastetAphroditeMedusaHeraGilgamesh

VS

Bans
VulcanChironChang'eShivaHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ACHEFULL
Scylla
14
2 / 1 / 5
8,797
677
13,569
9,394
3,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
4 / 2 / 3
9,172
706
13,876
12,808
5,530
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
ianfull
Ymir
14
2 / 2 / 6
9,659
743
8,992
16,495
20,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
5
Kills
8
8
Deaths
5
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Scylla
ACHEFULL
Scylla
2
1
5
4.5
L
Sylvanus
Duuud402
Sylvanus
0
4
5
0.63
L
Charybdis
NBackus
Charybdis
2
2
1
1.25
W
4
2
3
2.75
L
3
2
2
2
W
Ymir
ianfull
Ymir
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,976
Damage
36,437
45,412
Taken
38,697
38,923
Mitigated
29,841
14,044
Healing
4,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
ACHEFULL
Scylla
13,569
2,144
0
1,957
9,394
3,560
310
2,282
6,830
38,015
0
L
Sylvanus
Duuud402
Sylvanus
8,139
508
2,822
7,174
21,686
24,401
0
9,777
11,909
13,490
0
L
Charybdis
NBackus
Charybdis
15,642
8,709
0
2,462
10,577
4,750
0
5,759
4,818
0
41,881
W
13,876
5,197
0
250
12,808
5,530
456
3,863
8,524
0
29,815
L
10,195
1,361
448
1,138
13,149
9,772
0
7,353
5,796
40
28,011
W
Ymir
ianfull
Ymir
8,992
1,840
0
2,573
16,495
20,751
160
2,351
13,792
25,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,057
Gold Earned
27,628
116
Minions Killed
144
7
Camps Cleared
5
657,383
Distance Traveled
699,831
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,797
677
61
5
2
248,743
2
L
Sylvanus
8,913
686
10
1
0
216,603
0
L
Charybdis
8,455
650
60
5
5
198,590
1
W
Thor
9,172
706
30
2
2
229,858
1
L
Odin
8,689
668
46
4
2
242,190
4
W
Ymir
9,659
743
53
4
1
221,230
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role