Player Matchup

Tyr
Tyr
Artless Liar
Tyr
Level 124
God Stats
0W - 3L
1,190 SR
Queue Stats
40W - 46L
1,488 Elo+
Solo
Ymir
Ymir
Dieser_Dude
Ymir
Level 120
God Stats
1W - 2L
1,289 SR
Queue Stats
98W - 90L
1,477 Elo+
Party 1
Artio
Artio
I3aldr
Artio
Level 143
God Stats
2W - 7L
1,185 SR
Queue Stats
292W - 326L
1,419 Elo+
Solo
Heimdallr
Heimdallr
Zarkazon
Heimdallr
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
108W - 92L
1,514 Elo+
Party 1
Apollo
Apollo
stonedparanoia
Apollo
Level 70
God Stats
0W - 2L
1,240 SR
Queue Stats
165W - 167L
1,482 Elo+
Solo
Team Averages
Level 111
1,281 SR
1,476 Elo+

VS

Team Averages
Level 80
1,397 SR
1,445 Elo+
Khepri
Khepri
BulbiTuck_11
Khepri
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,483 Elo+
Solo
Anubis
Anubis
Cielkalauzys
Anubis
Level 115
God Stats
2W - 1L
1,285 SR
Queue Stats
157W - 149L
1,463 Elo+
Solo
Ullr
Ullr
EpIcDB
Ullr
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,447 Elo+
Solo
Freya
Freya
IDeCa
Freya
Level 88
God Stats
2W - 0L
1,237 SR
Queue Stats
109W - 116L
1,392 Elo+
Party 2
Zeus
Zeus
TheOz26
Zeus
Level 102
God Stats
7W - 4L
1,463 SR
Queue Stats
190W - 194L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 2
6,782
565
668
5,352
4,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

15
1 / 4 / 4
8,039
670
8,588
15,398
22,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artio
I3aldr
Artio
14
0 / 4 / 5
7,507
626
4,533
17,046
20,384
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
Zarkazon
Heimdallr
15
2 / 3 / 3
8,769
731
10,194
11,277
7,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 4 / 5
9,053
754
6,810
11,777
6,806
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
16
2 / 2 / 12
9,904
825
3,734
16,244
17,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
17
4 / 1 / 8
9,818
818
6,814
9,271
6,116
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ullr
EpIcDB
Ullr
17
5 / 3 / 8
9,992
833
13,848
12,199
6,998
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Freya
IDeCa
Freya
14
1 / 2 / 9
8,567
714
9,458
10,238
5,991
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zeus
TheOz26
Zeus
16
6 / 1 / 9
10,040
837
22,134
7,663
3,951
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
64
6
Kills
18
18
Deaths
9
19
Assists
46
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Khepri
2
2
12
4
W
Anubis
4
1
8
8
L
1
4
4
0.75
W
Ullr
EpIcDB
Ullr
5
3
8
3
L
Artio
I3aldr
Artio
0
4
5
0.63
W
Freya
IDeCa
Freya
1
2
9
2.75
W
Zeus
TheOz26
Zeus
6
1
9
10.5
L
Heimdallr
Zarkazon
Heimdallr
2
3
3
1.17
L
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,793
Damage
55,988
60,850
Taken
55,615
60,861
Mitigated
40,388
22,025
Healing
20,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
668
169
88
402
5,352
4,169
0
3,474
1,878
0
841
W
Khepri
3,734
319
1,189
3,567
16,244
17,332
114
2,854
11,976
7,133
0
W
Anubis
6,814
83
62
2,696
9,271
6,116
1,929
1,757
7,514
26,981
0
L
8,588
557
2,323
2,348
15,398
22,198
0
10,140
5,258
15,416
80
W
Ullr
EpIcDB
Ullr
13,848
6,301
1,882
1,745
12,199
6,998
2,793
1,761
9,157
0
33,576
L
Artio
I3aldr
Artio
4,533
395
2,713
4,867
17,046
20,384
0
10,166
6,880
11,518
0
W
Freya
IDeCa
Freya
9,458
3,133
1,024
2,902
10,238
5,991
629
3,794
6,444
18,939
0
W
Zeus
TheOz26
Zeus
22,134
828
2,930
2,244
7,663
3,951
1,064
2,875
4,788
35,852
0
L
Heimdallr
Zarkazon
Heimdallr
10,194
2,935
1,651
3,122
11,277
7,304
0
9,632
1,645
0
25,278
L
6,810
3,036
2,088
2,423
11,777
6,806
0
8,728
3,049
0
19,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,150
Gold Earned
48,321
86
Minions Killed
122
0
Camps Cleared
0
991,906
Distance Traveled
1,204,586
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,782
565
0
0
0
40,563
0
W
Khepri
9,904
825
4
0
0
239,427
0
W
Anubis
9,818
818
46
4
0
242,374
0
L
Ymir
8,039
670
17
1
0
217,817
0
W
Ullr
9,992
833
32
3
0
255,925
0
L
Artio
7,507
626
6
1
0
259,147
1
W
Freya
8,567
714
7
1
0
235,159
0
W
Zeus
10,040
837
33
3
0
231,701
1
L
Heimdallr
8,769
731
38
3
0
241,923
3
L
Apollo
9,053
754
25
2
0
232,456
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role