Player Matchup

Hercules
Hercules
Armanis12ar
Hercules
Level 39
God Stats
1W - 2L
1,612 SR
Queue Stats
25W - 39L
1,361 Elo+
Solo
Loki
Loki
Brazier113053
Loki
Level 46
God Stats
4W - 5L
1,500 SR
Queue Stats
35W - 41L
1,471 Elo+
Party 2
Ishtar
Ishtar
DrJackal974
Ishtar
Level 103
God Stats
0W - 1L
1,617 SR
Queue Stats
8W - 15L
1,181 Elo+
Solo
Hera
Hera
LilWeapon7237
Hera
Level 46
God Stats
2W - 2L
1,858 SR
Queue Stats
37W - 36L
1,566 Elo+
Party 2
Ymir
Ymir
MaotaoMoxi
Ymir
Level 46
God Stats
1W - 4L
1,399 SR
Queue Stats
194W - 161L
1,531 Elo+
Solo
Team Averages
Level 56
1,597 SR
1,422 Elo+

VS

Team Averages
Level 90
1,455 SR
1,454 Elo+
Medusa
Medusa
Calaclya5350
Medusa
Level 72
God Stats
174W - 162L
1,504 SR
Queue Stats
425W - 464L
1,403 Elo+
Party 1
Kukulkan
Kukulkan
Lebelier30
Kukulkan
Level 84
God Stats
2W - 4L
1,188 SR
Queue Stats
498W - 535L
1,424 Elo+
Party 1
Neith
Neith
LordAuge
Neith
Level 45
God Stats
12W - 10L
1,595 SR
Queue Stats
124W - 113L
1,480 Elo+
Solo
Tyr
Tyr
Scorp5549
Tyr
Level 126
God Stats
5W - 4L
1,539 SR
Queue Stats
396W - 358L
1,508 Elo+
Party 1
Chang'e
Chang'e
Teddy-Pooh-Bear
Chang'e
Level 121
God Stats
28W - 28L
1,450 SR
Queue Stats
306W - 301L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Armanis12ar
Hercules
9
0 / 2 / 0
6,516
362
4,896
9,177
9,943
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 10 / 1
6,622
368
4,706
17,840
5,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ishtar
11
0 / 10 / 2
7,035
391
6,491
15,783
5,537
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 6 / 0
8,286
460
9,107
11,511
4,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 0
6,742
375
3,187
17,520
16,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
10 / 0 / 5
11,365
631
11,839
14,349
6,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Lebelier30
Kukulkan
14
2 / 1 / 8
9,187
510
9,455
9,291
4,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Neith
LordAuge
Neith
17
5 / 1 / 4
11,717
651
14,735
11,256
5,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
10 / 0 / 10
10,436
580
12,197
12,273
7,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
3 / 0 / 11
9,779
543
5,497
11,988
12,365
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
68
2
Kills
30
31
Deaths
2
3
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Hercules
Armanis12ar
Hercules
0
2
0
0
L
0
10
1
0.05
W
Medusa
10
0
5
12.5
L
Ishtar
0
10
2
0.1
W
Kukulkan
Lebelier30
Kukulkan
2
1
8
6
L
2
6
0
0.33
W
Neith
LordAuge
Neith
5
1
4
7
L
0
3
0
0
W
10
0
10
15
W
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,387
Damage
53,723
71,831
Taken
59,157
42,042
Mitigated
36,144
10,777
Healing
29,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Armanis12ar
Hercules
4,896
1,250
0
4,215
9,177
9,943
0
0
9,177
0
31,912
L
4,706
1,370
0
944
17,840
5,832
0
2,560
15,280
0
37,175
W
Medusa
11,839
6,064
0
7,555
14,349
6,932
8,686
1,059
13,228
0
98,578
L
Ishtar
6,491
2,868
463
1,217
15,783
5,537
0
3,979
11,804
0
43,855
W
Kukulkan
Lebelier30
Kukulkan
9,455
1,187
0
2,709
9,291
4,569
841
4,018
5,129
63,952
0
L
9,107
1,802
0
0
11,511
4,171
0
2,331
9,180
49,820
0
W
Neith
LordAuge
Neith
14,735
7,829
0
6,364
11,256
5,112
6,434
1,358
9,840
0
101,540
L
3,187
1,056
0
3,938
17,520
16,559
0
5,641
11,879
21,490
0
W
12,197
1,939
0
3,903
12,273
7,166
114
2,165
9,940
0
56,870
W
5,497
325
2,829
6,359
11,988
12,365
1,097
3,126
8,726
32,542
4,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,201
Gold Earned
52,484
304
Minions Killed
572
0
Camps Cleared
0
1,309,879
Distance Traveled
1,649,478
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,516
362
55
3
0
166,946
0
L
Loki
6,622
368
67
4
0
269,928
2
W
Medusa
11,365
631
161
9
0
316,590
4
L
Ishtar
7,035
391
49
3
0
276,881
0
W
Kukulkan
9,187
510
103
6
0
314,768
3
L
Hera
8,286
460
102
6
0
308,565
3
W
Neith
11,717
651
175
10
0
276,827
7
L
Ymir
6,742
375
31
2
0
287,559
3
W
Tyr
10,436
580
80
4
0
421,679
3
W
Chang'e
9,779
543
53
3
0
319,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role