Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
ACMAVS19
Artemis
Level 79
God Stats
8W - 4L
1,709 SR
Queue Stats
73W - 83L
1,453 Elo+
Party 1
Cthulhu
Cthulhu
Nero-Amano
Cthulhu
Level 116
God Stats
4W - 4L
1,421 SR
Queue Stats
283W - 305L
1,383 Elo+
Party 3
Hades
Hades
shelloverlord
Hades
Level 96
God Stats
7W - 5L
1,540 SR
Queue Stats
349W - 372L
1,418 Elo+
Party 3
Thor
Thor
퓓퓻퓮퓪퓭
Thor
Level 107
God Stats
7W - 7L
1,359 SR
Queue Stats
66W - 68L
1,383 Elo+
Solo
Team Averages
Level 108
1,506 SR
1,427 Elo+

VS

Team Averages
Level 105
1,464 SR
1,438 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
AyyBoaty
Maui
Level 148
God Stats
3W - 6L
1,456 SR
Queue Stats
225W - 227L
1,488 Elo+
Solo
Merlin
Merlin
DysterOTL
Merlin
Level 123
God Stats
2W - 5L
1,291 SR
Queue Stats
113W - 122L
1,404 Elo+
Solo
Anubis
Anubis
Glimmer Hero
Anubis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,233 Elo+
Party 2
Thanatos
Thanatos
Sawyce
Thanatos
Level 102
God Stats
1W - 2L
1,570 SR
Queue Stats
13W - 10L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
4 / 0 / 3
6,846
571
6,867
8,091
2,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
ACMAVS19
Artemis
10
2 / 1 / 5
6,394
533
4,322
5,163
1,850
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Nero-Amano
Cthulhu
10
2 / 0 / 2
6,458
538
6,606
6,913
3,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
7 / 2 / 2
7,654
638
6,714
11,666
4,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
5 / 2 / 2
6,966
581
6,010
6,083
2,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
1 / 3 / 1
5,687
474
3,089
9,591
5,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Maui
11
0 / 1 / 0
6,589
549
2,966
6,706
4,139
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
DysterOTL
Merlin
9
1 / 3 / 2
5,798
483
4,588
5,648
1,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
7
1 / 8 / 0
5,020
418
2,881
9,527
4,117
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
Sawyce
Thanatos
9
2 / 5 / 0
5,741
478
8,029
13,734
4,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
20
Kills
5
5
Deaths
20
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
0
3
5.5
L
Sylvanus
 
Sylvanus
1
3
1
0.5
W
Artemis
ACMAVS19
Artemis
2
1
5
4.5
L
Maui
0
1
0
0
L
Merlin
DysterOTL
Merlin
1
3
2
0.67
L
Anubis
1
8
0
0.13
W
Cthulhu
Nero-Amano
Cthulhu
2
0
2
3
L
Thanatos
Sawyce
Thanatos
2
5
0
0.4
W
7
2
2
4
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,519
Damage
21,553
37,916
Taken
45,206
15,306
Mitigated
20,465
13,251
Healing
15,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
6,867
3,502
0
1,662
8,091
2,828
0
2,267
5,824
0
40,532
L
Sylvanus
 
Sylvanus
3,089
872
531
2,337
9,591
5,680
168
2,211
7,228
15,363
478
W
Artemis
ACMAVS19
Artemis
4,322
2,239
0
1,400
5,163
1,850
1,456
2,604
2,559
0
28,250
L
Maui
2,966
839
0
1,009
6,706
4,139
786
2,943
3,519
45,982
0
L
Merlin
DysterOTL
Merlin
4,588
686
0
673
5,648
1,735
289
0
5,648
38,830
0
L
Anubis
2,881
372
0
1,361
9,527
4,117
0
5,059
4,096
14,746
0
W
Cthulhu
Nero-Amano
Cthulhu
6,606
921
62
2,376
6,913
3,310
0
3,254
3,659
34,406
0
L
Thanatos
Sawyce
Thanatos
8,029
2,478
0
9,266
13,734
4,794
0
2,133
11,395
0
33,593
W
6,714
638
306
6,148
11,666
4,691
978
2,635
9,031
44,556
0
W
6,010
1,101
0
1,297
6,083
2,627
0
2,509
3,553
0
30,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,318
Gold Earned
28,835
345
Minions Killed
261
0
Camps Cleared
0
1,113,836
Distance Traveled
1,025,629
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,846
571
73
6
0
250,289
0
L
Sylvanus
5,687
474
34
3
0
200,868
5
W
Artemis
6,394
533
54
5
0
188,384
1
L
Maui
6,589
549
105
9
0
203,695
2
L
Merlin
5,798
483
59
5
0
183,072
1
L
Anubis
5,020
418
14
1
0
194,518
1
W
Cthulhu
6,458
538
70
6
0
216,258
5
L
Thanatos
5,741
478
49
4
0
243,476
0
W
Hades
7,654
638
102
9
0
214,206
0
W
Thor
6,966
581
46
4
0
244,699
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role