Player Matchup

Cliodhna
Cliodhna
Dh3r0
Cliodhna
Level 39
God Stats
0W - 1L
1,292 SR
Queue Stats
5W - 6L
1,553 Elo+
Party 1
Sun Wukong
Sun Wukong
JaZiiRaH
Sun Wukong
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,417 Elo+
Party 1
Hera
Hera
xReiDx
Hera
Level 24
God Stats
0W - 1L
1,249 SR
Queue Stats
5W - 6L
1,546 Elo+
Party 1
Team Averages
Level 30
1,347 SR
1,505 Elo+

VS

Team Averages
Level 98
1,536 SR
1,482 Elo+
Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Anthony21R
Ymir
Level 72
God Stats
8W - 5L
1,607 SR
Queue Stats
708W - 774L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Dh3r0
Cliodhna
11
1 / 7 / 2
6,977
634
11,469
14,532
6,145
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sun Wukong
JaZiiRaH
Sun Wukong
13
2 / 2 / 2
7,586
690
7,332
13,388
9,112
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
xReiDx
Hera
9
0 / 4 / 1
6,362
578
8,334
6,672
2,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
10 / 0 / 2
9,909
901
16,941
11,272
5,370
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Sol
 
Sol
12
2 / 3 / 8
8,144
740
7,293
9,993
4,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 1 / 10
8,350
759
5,944
11,881
13,540
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
3
Kills
13
13
Deaths
4
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
10
0
2
11
W
Sol
 
Sol
2
3
8
2
W
1
1
10
6
L
Cliodhna
Dh3r0
Cliodhna
1
7
2
0.29
L
Sun Wukong
JaZiiRaH
Sun Wukong
2
2
2
1.5
L
Hera
xReiDx
Hera
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,135
Damage
30,178
34,592
Taken
33,146
17,465
Mitigated
23,400
4,282
Healing
14,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
16,941
7,483
0
7,001
11,272
5,370
1,404
3,870
7,402
0
49,166
W
Sol
 
Sol
7,293
2,495
0
3,767
9,993
4,490
192
2,210
7,783
25,528
3,759
W
5,944
1,533
0
3,961
11,881
13,540
208
2,949
8,932
15,045
0
L
Cliodhna
Dh3r0
Cliodhna
11,469
2,053
0
1,473
14,532
6,145
0
5,861
8,671
0
18,514
L
Sun Wukong
JaZiiRaH
Sun Wukong
7,332
1,154
0
1,973
13,388
9,112
0
5,023
8,365
0
32,383
L
Hera
xReiDx
Hera
8,334
2,004
0
836
6,672
2,208
0
1,879
4,793
15,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,925
Gold Earned
26,403
76
Minions Killed
137
2
Camps Cleared
10
577,350
Distance Traveled
607,777
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,909
901
72
7
2
215,425
1
W
Sol
8,144
740
45
4
5
184,565
3
W
Ymir
8,350
759
20
2
3
207,787
2
L
Cliodhna
6,977
634
21
2
1
190,374
3
L
Sun Wukong
7,586
690
43
4
0
217,647
4
L
Hera
6,362
578
12
1
1
169,329
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role