Player Matchup

Mercury
Mercury
Silver II
GehstNegativBro_
Mercury
Silver II
Level 148
God Stats
27W - 26L
1,567 SR
Queue Stats
221W - 224L
1,010 MMR
Party 2
Chaac
Chaac
Silver III
NDemonKing
Chaac
Silver III
Level 68
God Stats
20W - 12L
1,589 SR
Queue Stats
203W - 229L
835 MMR
Party 2
Cerberus
Cerberus
Silver IV
Zaf_Jr
Cerberus
Silver IV
Level 65
God Stats
4W - 8L
1,427 SR
Queue Stats
71W - 94L
681 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
dragonesrojos
Baron Samedi
Silver III
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 140L
971 MMR
Solo
Chernobog
Chernobog
Silver III
tiocello88
Chernobog
Silver III
Level 149
God Stats
1W - 1L
1,492 SR
Queue Stats
164W - 174L
871 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 102
1,515 SR
874 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 120
1,580 SR
884 MMR
Awilix
Awilix
Bronze I
FraaWz
Awilix
Bronze I
Level 109
God Stats
8W - 12L
1,432 SR
Queue Stats
225W - 258L
387 MMR
Party 1
Discordia
Discordia
Silver I
Mr_Bluemani
Discordia
Silver I
Level 156
God Stats
7W - 1L
1,846 SR
Queue Stats
573W - 588L
1,144 MMR
Solo
Ymir
Ymir
Silver III
OsNiiuM
Ymir
Silver III
Level 89
God Stats
14W - 12L
1,511 SR
Queue Stats
172W - 168L
893 MMR
Party 1
Neith
Neith
Gold V
deivid DEI
Neith
Gold V
Level 124
God Stats
17W - 9L
1,610 SR
Queue Stats
275W - 287L
1,137 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
ggtrchucknorris2
Sun Wukong
Silver III
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
177W - 176L
860 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 5 / 1
11,186
414
10,041
27,549
11,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
19
2 / 5 / 1
12,303
456
15,630
30,647
30,806
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cerberus
Zaf_Jr
Cerberus
16
0 / 4 / 2
10,730
397
12,272
31,001
39,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
dragonesrojos
Baron Samedi
16
0 / 9 / 0
10,173
377
11,034
23,664
12,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
tiocello88
Chernobog
20
2 / 6 / 0
13,020
482
8,578
18,052
10,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
AchillesPoseidonIshtar

VS

Bans
KaliCabrakanHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
FraaWz
Awilix
20
11 / 3 / 10
16,487
611
21,908
23,973
13,525
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
Mr_Bluemani
Discordia
20
7 / 0 / 11
15,595
578
27,174
14,229
7,152
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
OsNiiuM
Ymir
18
1 / 1 / 13
13,646
505
4,571
25,574
31,501
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Neith
20
3 / 0 / 7
14,590
540
14,783
15,022
6,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sun Wukong
ggtrchucknorris2
Sun Wukong
20
7 / 1 / 9
15,940
590
31,682
34,843
36,978
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
79
4
Kills
29
29
Deaths
5
4
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Awilix
FraaWz
Awilix
11
3
10
5.33
L
0
5
1
0.1
W
Discordia
Mr_Bluemani
Discordia
7
0
11
12.5
L
Chaac
2
5
1
0.5
W
Ymir
OsNiiuM
Ymir
1
1
13
7.5
L
Cerberus
Zaf_Jr
Cerberus
0
4
2
0.25
W
Neith
3
0
7
6.5
L
Baron Samedi
dragonesrojos
Baron Samedi
0
9
0
0
W
Sun Wukong
ggtrchucknorris2
Sun Wukong
7
1
9
11.5
L
Chernobog
tiocello88
Chernobog
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,555
Damage
100,118
130,913
Taken
113,641
104,185
Mitigated
96,121
32,162
Healing
43,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
FraaWz
Awilix
21,908
8,541
0
1,113
23,973
13,525
3,432
2,928
21,045
0
157,058
L
10,041
2,733
0
5,223
27,549
11,712
1,152
5,023
22,526
0
105,337
W
Discordia
Mr_Bluemani
Discordia
27,174
827
0
4,166
14,229
7,152
1,825
3,295
10,934
161,001
0
L
Chaac
15,630
3,227
425
10,749
30,647
30,806
299
3,319
27,328
0
102,919
W
Ymir
OsNiiuM
Ymir
4,571
573
5,277
8,536
25,574
31,501
155
8,930
16,644
45,657
0
L
Cerberus
Zaf_Jr
Cerberus
12,272
302
226
8,407
31,001
39,202
0
9,456
21,545
70,389
7,844
W
Neith
14,783
4,601
0
6,742
15,022
6,965
6,231
6,448
8,574
0
129,179
L
Baron Samedi
dragonesrojos
Baron Samedi
11,034
1,168
845
2,955
23,664
12,214
0
9,622
14,042
81,864
0
W
Sun Wukong
ggtrchucknorris2
Sun Wukong
31,682
8,807
0
17,609
34,843
36,978
1,838
4,893
29,950
0
142,527
L
Chernobog
tiocello88
Chernobog
8,578
3,634
0
3,332
18,052
10,251
1,350
4,325
13,727
0
123,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,412
Gold Earned
76,258
803
Minions Killed
789
0
Camps Cleared
0
2,536,275
Distance Traveled
2,647,961
29
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
16,487
611
176
7
0
621,245
5
L
Mercury
11,186
414
155
6
0
644,533
9
W
Discordia
15,595
578
194
7
0
537,319
13
L
Chaac
12,303
456
156
6
0
505,976
3
W
Ymir
13,646
505
45
2
0
485,002
2
L
Cerberus
10,730
397
167
6
0
489,299
0
W
Neith
14,590
540
193
7
0
474,976
5
L
Baron Samedi
10,173
377
121
4
0
438,352
8
W
Sun Wukong
15,940
590
181
7
0
529,419
3
L
Chernobog
13,020
482
204
8
0
458,115
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role