Player Matchup

Odin
Odin
Eegolo
Odin
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 34L
1,300 Elo+
Party 2
Charybdis
Charybdis
Life
Charybdis
Level 158
God Stats
4W - 0L
1,723 SR
Queue Stats
234W - 191L
1,520 Elo+
Party 2
Tyr
Tyr
NaarasTervo
Tyr
Level 156
God Stats
19W - 9L
1,783 SR
Queue Stats
216W - 172L
1,498 Elo+
Party 2
Ah Puch
Ah Puch
PlsDntTchMe
Ah Puch
Level 74
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 23L
1,602 Elo+
Solo
Poseidon
Poseidon
jjjjuka
Poseidon
Level 8
God Stats
3W - 1L
1,866 SR
Queue Stats
23W - 25L
1,300 Elo+
Party 2
Team Averages
Level 97
1,674 SR
1,444 Elo+

VS

Team Averages
Level 83
1,539 SR
1,473 Elo+
Ares
Ares
HenningTheGod
Ares
Level 127
God Stats
9W - 8L
1,526 SR
Queue Stats
82W - 79L
1,609 Elo+
Party 1
Artio
Artio
P4xie
Artio
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Anubis
Anubis
Riolas
Anubis
Level 144
God Stats
16W - 12L
1,574 SR
Queue Stats
473W - 507L
1,458 Elo+
Party 3
Mulan
Mulan
Taraloe
Mulan
Level 128
God Stats
11W - 5L
1,852 SR
Queue Stats
112W - 106L
1,579 Elo+
Party 1
Neith
Neith
player717282
Neith
Level 3
God Stats
0W - 3L
1,244 SR
Queue Stats
2W - 12L
1,218 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Eegolo
Odin
17
3 / 1 / 21
10,550
703
7,370
10,993
9,271
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charybdis
Life
Charybdis
20
13 / 1 / 13
12,306
820
30,563
14,942
7,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

17
6 / 2 / 21
11,307
754
19,846
24,707
27,331
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ah Puch
PlsDntTchMe
Ah Puch
17
1 / 2 / 20
10,444
696
13,382
9,393
4,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Poseidon
jjjjuka
Poseidon
18
8 / 2 / 16
11,502
767
17,757
8,990
3,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 2
10,676
712
12,715
19,200
22,971
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artio
P4xie
Artio
15
0 / 7 / 4
9,919
661
4,206
23,451
32,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Anubis
Riolas
Anubis
17
3 / 9 / 2
10,327
688
12,932
18,553
10,713
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mulan
Taraloe
Mulan
17
2 / 4 / 2
10,945
730
17,652
24,025
27,055
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
1 / 8 / 3
9,622
641
7,129
13,142
7,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
21
31
Kills
8
8
Deaths
31
91
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Odin
Eegolo
Odin
3
1
21
13.5
L
2
3
2
1
W
Charybdis
Life
Charybdis
13
1
13
19.5
W
6
2
21
8.25
L
Artio
P4xie
Artio
0
7
4
0.29
W
Ah Puch
PlsDntTchMe
Ah Puch
1
2
20
5.5
L
Anubis
Riolas
Anubis
3
9
2
0.44
L
Mulan
Taraloe
Mulan
2
4
2
0.75
W
Poseidon
jjjjuka
Poseidon
8
2
16
8
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,918
Damage
54,634
69,025
Taken
98,371
51,743
Mitigated
100,222
20,075
Healing
19,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
Eegolo
Odin
7,370
1,168
0
0
10,993
9,271
736
5,408
5,585
0
14,769
L
12,715
217
0
5,251
19,200
22,971
0
7,065
11,741
20,867
0
W
Charybdis
Life
Charybdis
30,563
13,262
0
8,646
14,942
7,190
3,106
4,983
9,959
0
76,143
W
19,846
1,675
0
8,076
24,707
27,331
350
11,549
13,158
0
32,432
L
Artio
P4xie
Artio
4,206
673
1,264
2,859
23,451
32,066
203
8,214
14,891
14,425
0
W
Ah Puch
PlsDntTchMe
Ah Puch
13,382
115
0
3,353
9,393
4,176
1,314
3,391
6,002
38,113
0
L
Anubis
Riolas
Anubis
12,932
306
0
4,216
18,553
10,713
171
4,617
13,794
38,940
0
L
Mulan
Taraloe
Mulan
17,652
2,038
0
5,675
24,025
27,055
121
5,064
18,748
0
52,943
W
Poseidon
jjjjuka
Poseidon
17,757
2,462
0
0
8,990
3,775
1,258
4,522
4,468
35,395
0
L
7,129
2,097
0
554
13,142
7,417
348
4,962
8,058
0
30,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,109
Gold Earned
51,489
203
Minions Killed
210
0
Camps Cleared
0
1,590,193
Distance Traveled
1,316,884
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,550
703
9
1
0
328,694
0
L
Ares
10,676
712
9
1
0
315,266
3
W
Charybdis
12,306
820
82
5
0
291,407
3
W
Tyr
11,307
754
32
2
0
367,677
5
L
Artio
9,919
661
25
2
0
284,953
0
W
Ah Puch
10,444
696
43
3
0
304,521
3
L
Anubis
10,327
688
52
3
0
230,152
2
L
Mulan
10,945
730
81
5
0
302,503
0
W
Poseidon
11,502
767
37
2
0
297,894
1
L
Neith
9,622
641
43
3
0
184,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role