Player Matchup

Neith
Neith
DualTangos17
Neith
Level 69
God Stats
12W - 8L
1,283 SR
Queue Stats
62W - 57L
1,338 Elo+
Solo
Vamana
Vamana
Gnarlface
Vamana
Level 123
God Stats
51W - 42L
1,423 SR
Queue Stats
533W - 574L
1,347 Elo+
Solo
Kukulkan
Kukulkan
ReaperJj
Kukulkan
Level 84
God Stats
1W - 1L
1,761 SR
Queue Stats
36W - 36L
1,285 Elo+
Solo
Scylla
Scylla
eduardomen10
Scylla
Level 69
God Stats
0W - 1L
1,488 SR
Queue Stats
6W - 6L
1,335 Elo+
Solo
Fenrir
Fenrir
i_collectskullz
Fenrir
Level 57
God Stats
6W - 13L
980 SR
Queue Stats
284W - 330L
1,279 Elo+
Solo
Team Averages
Level 80
1,387 SR
1,317 Elo+

VS

Team Averages
Level 79
1,525 SR
1,345 Elo+
Ares
Ares
Dwigugus
Ares
Level 49
God Stats
11W - 16L
1,364 SR
Queue Stats
80W - 95L
1,282 Elo+
Solo
Janus
Janus
Jimmeijer
Janus
Level 53
God Stats
46W - 44L
1,472 SR
Queue Stats
127W - 167L
1,305 Elo+
Solo
Chiron
Chiron
JonesFantomex666
Chiron
Level 83
God Stats
5W - 2L
1,500 SR
Queue Stats
380W - 460L
1,430 Elo+
Solo
Nu Wa
Nu Wa
MR-Boggs2010
Nu Wa
Level 64
God Stats
22W - 12L
1,760 SR
Queue Stats
135W - 152L
1,369 Elo+
Solo
Vamana
Vamana
ehh squidwarddd
Vamana
Level 144
God Stats
21W - 12L
1,531 SR
Queue Stats
345W - 357L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 2
6,406
458
5,878
7,351
3,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Vamana
Gnarlface
Vamana
10
2 / 2 / 0
6,041
432
2,315
11,848
6,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
ReaperJj
Kukulkan
11
1 / 1 / 2
6,427
459
6,902
6,158
3,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
10
1 / 4 / 0
5,687
406
4,718
8,016
2,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
1 / 3 / 2
5,943
425
4,171
11,277
4,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
0 / 1 / 3
6,147
439
2,795
12,208
6,513
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Janus
Jimmeijer
Janus
12
2 / 1 / 4
7,305
522
4,413
6,720
2,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 2 / 2
6,462
462
5,020
9,919
4,173
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 3 / 1
7,364
526
7,489
5,481
1,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
6 / 0 / 2
8,501
607
8,076
11,033
6,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
7
Kills
12
13
Deaths
7
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
W
Ares
0
1
3
1.5
L
Vamana
Gnarlface
Vamana
2
2
0
1
W
Janus
Jimmeijer
Janus
2
1
4
4
W
1
2
2
1
W
3
3
1
1.17
L
Kukulkan
ReaperJj
Kukulkan
1
1
2
2
L
Scylla
1
4
0
0.25
W
6
0
2
7
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,984
Damage
27,793
44,650
Taken
45,361
20,368
Mitigated
21,479
9,139
Healing
14,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,878
1,482
0
1,353
7,351
3,324
58
1,221
6,024
0
38,490
W
Ares
2,795
173
379
4,280
12,208
6,513
0
3,967
8,241
29,688
0
L
Vamana
Gnarlface
Vamana
2,315
762
0
5,233
11,848
6,751
0
4,071
7,101
0
30,893
W
Janus
Jimmeijer
Janus
4,413
99
192
2,828
6,720
2,473
707
2,215
4,505
41,752
0
W
5,020
1,596
701
2,998
9,919
4,173
780
3,189
6,730
0
43,547
W
7,489
1,500
0
769
5,481
1,850
947
517
4,964
31,524
0
L
Kukulkan
ReaperJj
Kukulkan
6,902
600
0
536
6,158
3,277
372
2,473
3,591
41,440
0
L
Scylla
4,718
259
0
250
8,016
2,818
0
2,633
5,063
26,481
0
W
8,076
5,061
0
2,852
11,033
6,470
232
1,732
9,019
0
75,220
L
4,171
2,015
0
1,767
11,277
4,198
0
2,825
8,174
0
34,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,504
Gold Earned
35,779
265
Minions Killed
373
0
Camps Cleared
0
1,223,823
Distance Traveled
1,325,414
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,406
458
60
4
0
250,435
5
W
Ares
6,147
439
42
3
0
277,670
0
L
Vamana
6,041
432
41
3
0
266,902
0
W
Janus
7,305
522
71
5
0
282,752
2
W
Chiron
6,462
462
70
5
0
231,229
1
W
Nu Wa
7,364
526
68
5
0
226,968
0
L
Kukulkan
6,427
459
70
5
0
256,701
2
L
Scylla
5,687
406
39
3
0
254,724
2
W
Vamana
8,501
607
122
9
0
306,795
0
L
Fenrir
5,943
425
55
4
0
195,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role