Player Matchup

Ne Zha
Ne Zha
AkaShadow51
Ne Zha
Level 22
God Stats
20W - 26L
1,854 SR
Queue Stats
48W - 67L
1,572 Elo+
Party 1
Hercules
Hercules
Faithanounet
Hercules
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 42L
1,572 Elo+
Party 1
He Bo
He Bo
MegaMastiou08
He Bo
Level 31
God Stats
2W - 2L
1,500 SR
Queue Stats
83W - 98L
1,572 Elo+
Party 1
Team Averages
Level 27
1,618 SR
1,572 Elo+

VS

Team Averages
Level 90
1,747 SR
1,669 Elo+
Anhur
Anhur
SuppLivesMatter
Anhur
Level 158
God Stats
4W - 1L
2,041 SR
Queue Stats
137W - 43L
1,851 Elo+
Party 2
Sobek
Sobek
TheMarvinBoggs
Sobek
Level 27
God Stats
4W - 0L
1,700 SR
Queue Stats
9W - 3L
1,655 Elo+
Party 2
Aphrodite
Aphrodite
Årchmage
Aphrodite
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
9
0 / 6 / 2
6,451
586
7,751
9,818
3,379
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
Faithanounet
Hercules
10
2 / 3 / 0
6,925
630
5,502
14,979
11,508
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

10
0 / 5 / 1
6,410
583
8,602
9,440
2,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 0 / 4
9,184
835
15,962
12,953
5,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 1 / 12
8,869
806
3,930
9,807
9,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
Årchmage
Aphrodite
13
2 / 1 / 12
7,881
716
9,338
9,180
4,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
2
Kills
14
14
Deaths
2
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
0
6
2
0.17
L
Hercules
Faithanounet
Hercules
2
3
0
0.67
L
0
5
1
0.1
W
10
0
4
12
W
2
1
12
8
W
Aphrodite
Årchmage
Aphrodite
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,855
Damage
29,230
34,237
Taken
31,940
17,613
Mitigated
19,919
6,492
Healing
17,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
7,751
853
0
365
9,818
3,379
177
4,211
5,607
0
16,920
L
Hercules
Faithanounet
Hercules
5,502
947
171
4,406
14,979
11,508
0
5,335
9,644
0
13,927
L
8,602
474
0
1,550
9,440
2,726
199
3,743
5,697
21,675
0
W
15,962
10,213
0
2,966
12,953
5,594
801
3,722
9,231
0
51,180
W
3,930
652
0
2,407
9,807
9,445
78
2,628
7,179
7,305
0
W
Aphrodite
Årchmage
Aphrodite
9,338
1,871
6,283
6,319
9,180
4,880
280
2,605
6,575
27,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,786
Gold Earned
25,934
64
Minions Killed
129
1
Camps Cleared
7
628,933
Distance Traveled
616,819
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,451
586
25
2
1
210,892
3
L
Hercules
6,925
630
15
1
0
224,244
0
L
He Bo
6,410
583
24
2
0
193,797
4
W
Anhur
9,184
835
73
7
4
202,370
4
W
Sobek
8,869
806
9
1
0
222,430
4
W
Aphrodite
7,881
716
47
4
3
192,019
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role