Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Antileaf89
Neith
Level 129
God Stats
26W - 16L
1,608 SR
Queue Stats
222W - 220L
1,459 Elo+
Solo
Vulcan
Vulcan
modsuspect
Vulcan
Level 129
God Stats
3W - 13L
1,451 SR
Queue Stats
439W - 592L
1,391 Elo+
Solo
Team Averages
Level 122
1,520 SR
1,450 Elo+

VS

Team Averages
Level 91
1,450 SR
1,303 Elo+
Nu Wa
Nu Wa
OcculticOwl9
Nu Wa
Level 145
God Stats
3W - 1L
1,536 SR
Queue Stats
259W - 315L
1,465 Elo+
Solo
Ullr
Ullr
aahwpatatoes
Ullr
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 15L
1,212 Elo+
Party 1
Cthulhu
Cthulhu
fej_28
Cthulhu
Level 83
God Stats
1W - 0L
1,313 SR
Queue Stats
6W - 13L
1,232 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
9 / 0 / 2
8,190
819
9,828
6,351
3,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Neith
12
3 / 1 / 8
7,740
774
6,020
4,770
1,985
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Vulcan
modsuspect
Vulcan
11
0 / 2 / 12
7,039
704
9,918
8,467
3,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
6,643
664
5,611
7,455
2,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
2 / 4 / 1
6,383
638
2,431
9,226
2,722
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
fej_28
Cthulhu
8
0 / 5 / 2
6,119
612
4,949
12,391
7,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
12
Kills
3
3
Deaths
12
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
9
0
2
10
L
Neith
3
1
8
7
W
1
3
2
0.67
W
2
4
1
0.63
W
Cthulhu
fej_28
Cthulhu
0
5
2
0.2
L
Vulcan
modsuspect
Vulcan
0
2
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,766
Damage
12,991
19,588
Taken
29,072
8,684
Mitigated
12,996
11,487
Healing
5,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
9,828
1,806
0
6,886
6,351
3,135
0
3,255
3,096
0
23,657
L
Neith
6,020
2,353
0
731
4,770
1,985
882
2,799
1,971
0
26,215
W
5,611
2,621
425
2,263
7,455
2,301
0
1,853
5,228
22,614
2,209
W
2,431
899
0
885
9,226
2,722
0
3,052
5,779
0
8,220
W
Cthulhu
fej_28
Cthulhu
4,949
506
0
1,507
12,391
7,973
0
4,448
7,305
12,890
0
L
Vulcan
modsuspect
Vulcan
9,918
3,226
0
3,870
8,467
3,564
254
4,576
3,891
25,609
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,969
Gold Earned
19,145
120
Minions Killed
79
6
Camps Cleared
3
541,546
Distance Traveled
474,229
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,190
819
31
3
5
193,367
3
L
Neith
7,740
774
52
5
0
153,140
1
W
Nu Wa
6,643
664
41
4
3
159,665
2
W
Ullr
6,383
638
22
2
0
165,867
0
W
Cthulhu
6,119
612
16
2
0
148,697
1
L
Vulcan
7,039
704
37
4
1
195,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role